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Fritz Leiber: Swords Against Death

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Fritz Leiber Swords Against Death

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Swords Against Death The Fafhrd and Gray Mouser stories follow the lives of two larcenous but likable rogues as they adventure across the fantasy world of Nehwon. The pieces in follow the duo as they shake the dust of Lankhmar from their feet in the wake of the deaths their of their first loves. There follow a miscellaneous series of adventures from their wanderings.

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She paused, as if startled by her own daring. Her eyes were fixed anxiously on Fafhrd. She seemed drawn toward him. The Northerner's reply carried no overtone of patronizing laughter.

“But you've never actually seen the gray giant, have you?"

“Oh, no. He be too cunning. But I say to myself he must be there inside. I know he be inside. And that's the same thing, isn't it? Grandfather knows about him. We used to talk about him, when I was little. Grandfather calls him the beast. But the others laugh at me, so I don't tell."

Here was another astounding peasant-paradox, thought the Mouser with an inward grin. Imagination was such a rare commodity with them that this girl unhesitatingly took it for reality.

“Don't worry about us, girl. We'll be on the watch for your gray giant,” he started to say, but he had less success than Fafhrd in keeping his voice completely natural or else the cadence of his words didn't chime so well with the forest setting.

The girl uttered one more warning. “Don't go inside, oh, please,” and turned and darted away. The two adventurers looked at each other and smiled. Somehow the unexpected fairy tale, with its conventional ogre and its charmingly naive narrator added to the delight of the dewy morning. Without a comment they resumed their soft-stepping progress. And it was well that they went quietly, for when they had gotten within a stone's throw of the clearing, they heard low voices that seemed to be in grumbling argument. Immediately they cached the pick and pry-bar and mallet under a clump of bushes, and stole forward, taking advantage of the natural cover and watching where they planted their feet.

On the edge of the clearing stood half a dozen stocky men in black chain-mail shirts, bows on their backs, shortswords at their sides. They were immediately recognizable as the rogues who had laid the ambuscade. Two of them started for the treasure house, only to be recalled by a comrade. Whereupon the argument apparently started afresh.

“That red-haired one,” whispered the Mouser after an unhurried look. “I can swear I've seen him in the stables of Lord Rannarsh. My guess was right. It seems we have a rival."

“Why do they wait, and keep pointing at the house?” whispered Fafhrd. “Is it because some of their comrades are already at work inside?"

The Mouser shook his head. “That cannot be. See those picks and shovels and levers they have rested on the ground? No, they wait for someone — for a leader. Some of them want to examine the house before he arrives. Others counsel against it. And I will bet my head against a bowling ball that the leader is Rannarsh himself. He is much too greedy and suspicious to entrust a treasure quest to any henchmen."

“What's to do?” murmured Fafhrd. “We cannot enter the house unseen, even if it were the wise course, which it isn't. Once in, we'd be trapped."

“I've half a mind to loose my sling at them right now and teach them something about the art of ambuscade,” replied the Mouser, slitting his eyes grimly. “Only then the survivors would flee into the house and hold us off until, mayhap, Rannarsh came, and more men with him."

“We might circle part way around the clearing,” said Fafhrd, after a moment's pause, “keeping to the woods. Then we can enter the clearing unseen and shelter ourselves behind one of the small domes. In that way we become masters of the doorway, and can prevent their taking cover inside. Thereafter I will address them suddenly and try to frighten them off, you meanwhile staying hid and giving substance to my threats by making enough racket for ten men."

This seemed the handiest plan to both of them, and they managed the first part of it without a hitch. The Mouser crouched behind the small dome, his sword, sling, daggers, and a couple of sticks of wood laid ready for either noise-making or fight. Then Fafhrd strode briskly forward, his bow held carelessly in front of him, an arrow fitted to the string. It was done so casually that it was a few moments before Rannarsh's henchmen noticed him. Then they quickly reached for their own bows and as quickly desisted when they saw that the huge newcomer had the advantage of them. They scowled in irritated perplexity.

“Ho, rogues!” began Fafhrd. “We allow you just as much time as it will take you to make yourselves scarce, and no more. Don't think to resist or come skulking back. My men are scattered through the woods. At a sign from me they will feather you with arrows."

Meanwhile the Mouser had begun a low din and was slowly and artistically working it up in volume. Rapidly varying the pitch and intonation of his voice and making it echo first from some part of the building and then from the forest wall, he created the illusion of a squad of bloodthirsty bowmen. Nasty cries of “Shall we let fly?” “You take the redhead,” and “Try for the belly shot; it's surest,” kept coming now from one point and now another, until it was all Fafhrd could do to refrain from laughing at the woebegone, startled glances the six rogues kept darting around. But his merriment was extinguished when, just as the rogues were starting to slink shamefacedly away, an arrow arched erratically out of the woods, passing a spear's length above his head.

“Curse that branch!” came a deep, guttural voice the Mouser recognized as issuing from the throat of Lord Rannarsh. Immediately after, it began to bark commands.

“At them, you fools! It's all a trick. There are only the two of them. Rush them!"

Fafhrd turned without warning and loosed point-blank at the voice, but did not silence it. Then he dodged back behind the small dome and ran with the Mouser for the woods.

The six rogues, wisely deciding that a charge with drawn swords would be overly heroic, followed suit, unslinging their bows as they went. One of them turned before he had reached sufficient cover, nocking an arrow. It was a mistake. A ball from the Mouser's sling took him low in the forehead, and he toppled forward and was still.

The sound of that hit and fall was the last heard in the clearing for quite a long time, save for the inevitable bird cries, some of which were genuine, and some of which were communications between Fafhrd and the Mouser. The conditions of the death-dealing contest were obvious. Once it had fairly begun, no one dared enter the clearing, since he would become a fatally easy mark; and the Mouser was sure that none of the five remaining rogues had taken shelter in the treasure house. Nor did either side dare withdraw all its men out of sight of the doorway, since that would allow someone to take a commanding position in the top of the tower, providing the tower had a negotiable stair. Therefore it was a case of sneaking about near the edge of the clearing, circling and counter-circling, with a great deal of squatting in a good place and waiting for somebody to come along and be shot.

The Mouser and Fafhrd began by adopting the latter strategy, first moving about twenty paces nearer the point at which the rogues had disappeared. Evidently their patience was a little better than that of their opponents. For after about ten minutes of nerve-racking waiting, during which pointed seed pods had a queer way of looking like arrowheads, Fafhrd got the red-haired henchman full in the throat just as he was bending his bow for a shot at the Mouser. That left four besides Rannarsh himself. Immediately the two adventurers changed their tactics and separated, the Mouser circling rapidly around the treasure house and Fafhrd drawing as far back from the open space as he dared.

Rannarsh's men must have decided on the same plan, for the Mouser almost bumped into a scar-faced rogue as soft-footed as himself. At such close range, bow and sling were both useless — in their normal function. Scarface attempted to jab the barbed arrow he held into the Mouser's eye. The Mouser weaved his body to one side, swung his sling like a whip, and felled the man senseless with a blow from the horn handle. Then he retreated a few paces, thanked the Day of the Cat that there had not been two of them, and took to the trees as being a safer, though slower method of progress. Keeping to the middle heights, he scurried along with the sure-footedness of a rope walker, swinging from branch to branch only when it was necessary, making sure he always had more than one way of retreat open.

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