Fritz Leiber - Swords Against Death

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Swords Against Death
The Fafhrd and Gray Mouser stories follow the lives of two larcenous but likable rogues as they adventure across the fantasy world of Nehwon. The pieces in
follow the duo as they shake the dust of Lankhmar from their feet in the wake of the deaths their of their first loves. There follow a miscellaneous series of adventures from their wanderings.

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Another thief darted into the room, saluted Slevyas. “Master,” he panted, “Moolsh, stationed on the roof opposite the alley door, has just reported that, though open all night, no one either entered or left. The two intruders may still be here!"

Slevyas’ start as he received the news was almost imperceptible. He stared at his informant. Then slowly and as if drawn by instinct, his impassive face turned until his pale, small eyes rested upon the heavy drapes curtaining the alcove. As he was about to give an order, the drapes bellied out as if with a great gust of wind. They swung forward and up until almost level with the ceiling, and he glimpsed two figures racing forward. The tall, copper-haired barbarian was aiming a blow at him.

With a suppleness which belied his large frame, Slevyas half-ducked, half-dropped, and the great longsword bit deep into the table against which he had been resting. From the floor he saw his underlings springing back in confusion, one staggered by a blow. Fissif, quicker-nerved than the rest because he knew his life was at stake in more ways than one, snatched and hurled a dagger. It was an imperfect throw, traveling pommel-forward. But it was accurate. Slevyas saw it take the tall barbarian on the side of the head as he rushed through the doorway, seeming to stagger him. Then Slevyas was on his feet, sword drawn and organizing pursuit. In a few moments the room was empty, save for dead Krovas staring at an empty copper box in a cruel mockery of astonishment.

The Gray Mouser knew the layout of Thieves’ House — not as well as the palm of his hand, but well enough — and he led Fafhrd along a bewildering route. They careened around stony angles, sprang up and down small sets of steps, two or three each, which made it difficult to determine which level they were on. The Mouser had drawn his slim sword Scalpel for the first time and used it to knock over the candles they passed, and to make swipes at the wall torches, hoping thereby to confuse the pursuit, whose whistles sounded sharply from behind them. Twice Fafhrd stumbled and recovered himself.

Two half-dressed apprentice thieves stuck their heads out of a door. The Mouser slammed it in their inquiring excited faces, then sprang down a curving stairway. He was heading for a third exit he surmised would be poorly guarded.

“If we are separated, let our rendezvous be the Silver Eel,” he said in a quick aside to Fafhrd, mentioning a tavern they frequented.

The Northerner nodded. His head was beginning to feel less dizzy now, though it still pained him considerably. He did not, however, gauge accurately the height of the low arch under which the Mouser sped after descending the equivalent of two levels, and it gave his head as hard a clip as had the dagger. Everything went dark and whirling before his eyes. He heard the Mouser saying, “This way now! We follow the left-hand wall,” and trying to keep a tight hold on his consciousness, he plunged into the narrow corridor down which the Mouser was pointing. He thought the Mouser was following him.

But the Mouser had waited a moment too long. True, the main pursuit was still out of sight, but a watchman whose duty it was to patrol this passage, hearing the whistles, had returned hurriedly from a friendly game of dice. The Mouser ducked as the artfully-cast noose settled around his neck, but not quite soon enough. It tightened cruelly against ear, cheek, and jawbone, and brought him down. In the next instant Scalpel severed the cord, but that gave the watchman time to get out his sword. For a few perilous moments the Mouser fought him from the floor, warding off a flashing point that came close enough to his nose to make him cross-eyed. Watching his chance, he scrambled to his feet, rushed his man back a dozen paces with a whirlwind attack in which Scalpel seemed to become three or four swords, and ended the man's cries for help with a slicing thrust through the neck.

The delay was sufficient. As the Mouser wrenched away the noose from his cheek and mouth, where it had gagged him during the fight, he saw the first of Slevyas’ crowd dart out under the archway. Abruptly the Mouser made off down the main corridor, away from the path of escape Fafhrd had taken. A half dozen plans flashed through his mind. There came a triumphant outcry as Slevyas’ crowd sighted him, then a number of whistles from ahead. He decided his best chance was to make for the roof, and whirled into a cross corridor. He was hopeful that Fafhrd had escaped, though the Northerner's behavior bothered him. He was supremely confident that he, the Gray Mouser, could elude ten times as many thieves as now careened and skidded through the mazy corridors of Thieves’ House. He lengthened his skipping stride, and his soft-shod feet fairly flew over the well-worn stone.

Fafhrd, lost in pitch darkness for he didn't know how long, steadied himself against what felt like a table and tried to remember how he had gotten so grievously far astray. But his skull throbbed and kept tightening with pain, and the incidents he recalled were jumbled up, with gaps in between. There was a matter of sprawling down a stair and of pushing against a wall of carven stone which had given way silently and let him tumble through. At one point he had been violently sick and at another he must have been unconscious for some time, for he recalled pushing himself up from a prone position and crawling for some distance on hands and knees through a jumble of casks and bales of rotten cloth. That he had banged his head at least once more he was certain; pushing his fingers through his tangled, sweaty locks he could detect as many as three distinct lumps in his scalp. His chief emotion was a dull and persistent anger directed at the heavy masses of stone around him. His primitive imagination half-invested them with a conscious intent to oppose him and block him off whichever way he moved. He knew that he had somehow confused the Mouser's simple directions. Just which wall was it the little gray man had told him to follow? And just where was the Mouser? In some fearful mix-up likely.

If only the air weren't so hot and dry, he felt he'd be able to think things out better. Nothing seemed to agree. Even the quality of the air didn't fit with his impression that he had been descending most of the way, as if into a deep cellar. It should have been cold and damp, but it wasn't. It was dry and warm. He slid his hand along the wooden surface on which it was resting, and soft dust piled up between his fingers. That, along with the impenetrable darkness and total silence, would seem to indicate he was in a region of Thieves’ House long disused. He brooded for a moment over his memories of the stone crypt from which he and the Mouser and Fissif had filched the jeweled skull. The fine dust, rising to his nostrils, made him sneeze, and that started him moving again. His groping hand found a wall. He tried to recall the direction from which he had originally approached the table, but was unable to, and so started out at random. He moved along slowly, feeling his way, hand and foot.

His caution saved him. One of the stones seemed to give slightly under his exploring foot and he jerked back. Abruptly there came a rasping sound followed by a clank and two muffled thuds. The air in front of his face was disturbed. He waited a moment, then groped forward cautiously through the blackness. His hand encountered a strip of rusty metal at shoulder level. Feeling along it gingerly he found it protruded from a crevice in the left wall, and ending in a point a few inches from a wall he now discovered to be on his right. Further groping revealed a similar blade below the first. He now realized that the thudding sounds had been caused by counterweights, which, released by pressure on the stone, had automatically propelled the blades through the crevice. Another step forward and he would have been spitted. He reached for his longsword, found it was not in the scabbard, so took the scabbard instead and with it broke off the two blades close to the wall. Then he turned and retraced his steps to the dust-covered table.

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