Ричард Байерс - Dissolution

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Book 1 of War of the Spider Queen By R. A. Salvatore.
The War of the Spider Queen begins here.
The first novel in an epic six-part series from the fertile imaginations of R.A. Salvatore and a select group of the newest, most exciting authors in the genre. Join them as they peel back the surface of the richest fantasy world ever created, to show the dark heart beneath.

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For evil, like chaos, was one of the fundamental forces of Creation, manifest in both the macrocosm of the wide world and the microcosm of the individual soul. As chaos gave rise to possibility and imagination, so evil engendered strength and will. It made sentient beings aspire to wealth and power. It enabled them to subjugate, kill, rob, and deceive. It allowed them to do whatever was required to better themselves with never a crippling flicker of remorse.

Thus, evil was responsible for the existence of civilization and for every great deed any hero had ever performed. Without it, the peoples of the world would live like animals. It was amazing that so many races, blinded by false religions and philosophies, had lost sight of this self-evident truth. In contrast, the dark elves had based a society on it, and that was one of the points of superiority that served to exalt them above all other races. Paradoxically, though, a touch of the pure black heart of this darkest of all powers could be deadly, just as the highest expression of comforting warmth was the fire that consumed. Even folk who spent their lives in the adoration of evil generally had no real comprehension of the endless burning sea of it raging below and beyond the material world, and that was just as well. Even a fleeting glimpse could convey secrets too huge and fearsome for the average mind. Its touch could annihilate sanity and even identity. The threat was sufficiently grave that the majority of spellcasters hesitated to regard the force directly. They preferred to treat with evil at one remove, by dealing with the devils and undead that embodied it. But it appeared that Quenthel's unknown enemy was the exception. He'd dipped right into the virulent fountainhead and drawn forth a power that dwelled therein. That demon was presently intangible, a creature of pure mind. That was why it seemed to move and act so erratically; it was passing not through physical space, a medium in which it didn't exist, but from consciousness to consciousness, head to head. And simply through that intimate contact it poisoned its hosts, even if it didn't particularly intend to. It suffused them with a darkness too big and too powerful for their little minds to sustain. It was searching for Quenthel all the while, to show her the most profound malevolence of all. She prayed she could endure the venom for just a second, until she worked the Xorlarrin's magic. She'd have to. Since the demon was invisible and insubstantial, she wouldn't know it hadn't come close enough for the talisman to affect until she felt it infesting herself. To make sure she would indeed detect it, she sank ever deeper into her trance. She became acutely conscious of the rise and fall of her chest and the air hissing in and out of her lungs. The steady thud of her heartbeat and the surge of blood through her arteries. The pressure of her buttocks and spine against the chair. The feeblest of drafts caressing and cooling her left profile. The vipers shifting restlessly, brushing her feet and ankles, the touch perceptible even through her boots. Yet none of the sensations was of any particular significance. They presented themselves so vividly only because she'd entered a state of utter dispassionate quietude, and thus receptivity. A condition in which she would be equally cognizant of events within her mind and soul. She recalled acquiring this capacity when she herself was a novice in Arach-Tinilith. She'd learned every divine art easily. It had been one of the signs that Lolth had chosen her for greatness. But relatively speaking, this particular mastery had come harder than most. According to Vlondril, unwrinkled but showing signs of madness even then, it had been because Quenthel was of too dynamic a character. She had no instinct for passivity. Abruptly the Baenre realized her thoughts were nudging her out of the desired state. Vlondril had also said that was always the way. The mind didn't like to hush. It wanted to babble. Quenthel took another deep, slow breath, exhaled it through her mouth, and expelled that importunate inner voice along with it.

Time passed. She had no idea how much time, nor, immersed in the meditation, did she care. The temple was utterly silent, which surely meant that most everyone had exited, or perhaps, in one or two instances, perished. Gradually it dawned on Quenthel that her trance wasn't quite perfect. The dead quiet, proof that all instruction, prayers, and rituals had ceased, irked her just a little, and she doubted she could purge that final hint of emotion. She cared too much about her role of Mistress of Arach-Tinilith. She'd come to the Academy intent on making it grander and more effective than ever before. Thus would she honor Lolth and demonstrate her fitness to one day rule the entire city. Instead, she'd presided over an extended disaster, regular functions disrupted, residents battered or even dead. It galled her to think how many of her sister nobles would blame her, but she knew it wasn't her fault. It was in large measure the fault of the teachers and students themselves. Most who had perished earned their destruction by dint of their idiotic little mutiny, and actually, that was as it should be. The traitors had violated the precepts of Lolth. Indeed, when Quenthel thought about it, the real misfortune might be that weaklings like Jyslin and Minolin were still alive. They were cowards and whiners, unfit, but they'd survive merely because the manifestation of evil hadn't passed their way, and because the Baenre herself had sent them to safety. Perhaps that had been a mistake. Quenthel realized she was ruminating once more. With an effort of will she arrested the internal monologue. For a few seconds. But as Vlondril had taught her, it was devilishly hard to attain passivity by straining for it. Besides, Quenthel was pondering important matters, new insights that would guide her steps in the days to come. If preserving even the most worthless specimens of her flock constituted an error, at least it was one she could rectify. She'd already slaughtered the mutineers. How easy, then, it would be to butcher those who lacked even the spirit to rebel. She imagined herself stalking among her underlings, peering into their eyes, swinging the whip whenever she discerned inadequacy. The trance state facilitated visualization, and the fantasy was as vivid as life. She smelled the blood and felt it splatter her face. The muscles of her whip arm clenched and relaxed. Quenthel could kill everyone if necessary. She'd enjoy it, and perhaps when the clergy was pure and strong again, Lolth would condescend to speak. If not, that might mean that all Menzoberranzan required cleansing, beginning with the First House. Quenthel would usurp pathetic, indecisive Triel's throne—not in a hundred years but now, and preparation be damned. Then, the very next day, she and her kin would wage a war of extermination on the thousands who served the goddess and her chosen prophet with false hearts or insufficient zeal. How glorious it would be, and it could begin as soon as she ferreted out the first weakling. Her fingers closed on the haft of her whip, or rather they tried and in so doing reminded her that she was in reality holding the thin bone wand.

She'd forgotten all about the magical artifact and the demon as well, and she could only think of one explanation. Despite her vigilance, the spirit had managed to possess her without her realizing it. For without its influence, those thoughts would never have occurred to her. Destroy her own followers? Try to murder Triel without the vaguest semblance of a strategy, and fight virtually every other House in the city at once? It wasn't the prospect of wholesale bloodshed that dismayed her—war and torture were her birthright and often her delight—but this was evil without sense, a delirium that would surely destroy her and conceivably even House Baenre along with her. Yet did it matter? She sensed the ecstasy implicit in letting go. If she permitted it, the demon would exalt her, and even if she perished an hour later, what difference would it make? She'd find more joy in that brief span that in centuries of mundane life. For what seemed a long while, she wavered, uncertain whether to manipulate the wand or cast it aside, take up her whip, and go hunting. In the end, one consideration enabled her to choose the former. No matter how sweet the temptation to become a pure and transcendent being, doing so would be to surrender to the will of her phantom enemy, allowing the faceless spellcaster to dominate, transform, and ultimately destroy her. Quenthel Baenre could not embrace defeat. Instead, she snapped the length of bone in two.

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