Robert Salvatore - The Crystal Shard

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The Crystal Shard: краткое содержание, описание и аннотация

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Akar Kessel, a weak-willed apprentice mage sets in motion events leading to the rediscovery of the magical device, the crystal shard. But is it merely an inanimate device… or is it capable of directing the defeat of Ten-Towns?
Or have the barbarians already arranged for that themselves? Their brutal attack on the villages of Ten-Towns seals their fate, and that of the youn barbarian Wulfgar. Left for dead, Wulfgar is rescued by the dwarf, Bruenor, in exchange for five years of service… and friendship. With the help of the dark elf, Drizzt, Bruenor reshapes Wulfgar into a warrior with both brawn and brains.
But is Wulfgar strong enough to reunite the barbarian tribes? Can an unorthodox dwarf and renegade dark elf persuade the people of Ten-Towns to put aside their petty differences in time to stave off the forces of the crystal shard?

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Even as he spoke, Drizzt flicked a finger and purple flames limned the tall barbarian from head to toe. Heafstaag roared in horror at the magical fire, though the flames did not burn his skin. Drizzt bore in, his two scimitars whirling and jabbing, thrusting high and low too quickly for the barbarian king to deflect both.

Blood trickled from many small wounds, but Heafstaag seemed able to shake off the punctures of the slender scimitars as no more than a discomfort. The great axe arced down, and though Drizzt was able to deflect its path, the effort numbed his arm. Again the barbarian swung his axe. This time Drizzt was able to spin out of its killing sweep, and the completion of the drow’s rotation left the overbalanced Heafstaag stumbling and open to a counter. Drizzt didn’t hesitate, driving one of his blades deep into the barbarian king’s side.

Heafstaag howled in agony and launched a backhand swing in retaliation. Drizzt thought his last thrust to be fatal, and his surprise was total when the flat head of Heafstaag’s axe smashed into his ribs and launched him through the air. The barbarian charged quickly after, meaning to finish this dangerous opponent before he could regain his footing.

But Drizzt was as nimble as a cat. He landed in a roll and came up to meet Heafstaag’s charge with one of his scimitars firmly set. His axe helplessly poised above his head, the surprised barbarian couldn’t stop his momentum before he impaled his belly on the wicked point. Still, he glared at the drow and began to swing his axe. Already convinced of the superhuman strength of the barbarian, Drizzt had kept up his guard this time. He knifed his second blade just under the first, opening the lower part of Heafstaag’s abdomen from hip to hip.

Heafstaag’s axe fell harmlessly to the ground as he grabbed at the wound, desperately trying to keep his belly from spilling out. His huge head lolled from side to side, the world spun about him, and he felt himself endlessly falling.

Several other tribesmen, in full flight and with dwarves hot on their heels, came by at that moment and caught their king before he hit the ground. So great was their dedication to Heafstaag that two of them lifted him and carried him away while the others turned to face the coming tide of dwarves, knowing that they would certainly be cut down, but hoping only to give their comrades enough time to bear their king to safety.

Drizzt rolled away from the barbarians and leaped to his feet, meaning to give chase to the two who bore Heafstaag. He had a sickening feeling that the terrible king would survive even the last grievous wounds, and he was determined to finish the job. But when he rose, he, too, found the world spinning. The side of his cloak was stained with his own blood, and he suddenly found it difficult to catch his breath. The blazing midday sun burned into his night eyes, and he was lathered in sweat.

Drizzt collapsed into darkness.

* * *

The three armies waiting behind Bryn Shander’s wall had quickly dispatched the first line of invaders and then driven the remaining barbarian host halfway back down the hill. Undaunted and thinking that time would play in their favor, the ferocious horde had regrouped around Beorg and begun a steady, cautious march back toward the city.

When the barbarians heard the charge coming up the eastern slope, they assumed that Heafstaag had finished his battle on the side of the hill, had learned of the resistance at the front gate, and was returning to help them smash into the city. Then Beorg spotted tribesmen fleeing to the north toward Icewind Pass, the stretch of ground opposite Bremen’s Run that passed between Lac Dinneshere and the western side of Kelvin’s Cairn. The king of the Tribe of the Wolf knew that his people were in trouble. Offering no explanation beyond the promised thrust of the tip of his spear to any who questioned his orders, Beorg started to turn his men around to head away from the city, hoping to regroup with Haalfdane and the Tribe of the Bear and salvage as many of his people as he could.

Before he had even completed the reversal of the march, he found Kemp and the four armies of Maer Dualdon behind him, their deep ranks barely thinned by the slaughter in Termalaine. Over the wall came the armies of Bryn Shander, Caer-Konig, and Caer-Dineval, and around the hill came Bruenor, leading the dwarven clan and the last three armies of Ten-Towns.

Beorg ordered his men into a tight circle. “Tempos is watching!” he yelled at them. “Make him proud of his people!”

Nearly eight hundred barbarians remained, and they fought with the confidence of the blessing of their god. They held their formation for almost an hour, singing and dying, before the lines broke down and chaos erupted.

Less than fifty escaped with their lives.

* * *

After the final blows had at last been swung, the exhausted warriors of Ten-Towns set about the grim task of sorting out their losses. More than five hundred of their companions had been killed and two hundred more would eventually die of their wounds, yet the toll wasn’t heavy considering the two thousand barbarians who lay dead in the streets of Termalaine and on the slopes of Bryn Shander.

Many heroes had been made that day, and Bruenor, though anxious to get back to the eastern battlefields to search for missing companions, paused for a long moment as the last of them was carried in glory up the hill to Bryn Shander.

“Rumblebelly?” exclaimed the dwarf.

“The name is Regis,” the halfling retorted from his high perch, proudly folding his arms across his chest.

“Respect, good dwarf,” said one of the men carrying Regis. “In single combat Spokesman Regis of Lonelywood slew the traitor that brought the horde upon us, though he was wickedly injured in the battle!”

Bruenor snorted in amusement as the procession passed. “There’s more to that tale than what’s been told, I’ll wager!” he chuckled to his equally amused companions. “Or I’m a bearded gnome!”

* * *

Kemp of Targos and one of his lieutenants were the first to come upon the fallen form of Drizzt Do’Urden. Kemp prodded the dark elf with the toe of his blood-stained boot, drawing a semiconscious groan in response.

“He lives,” Kemp said to his lieutenant with an amused smile. “A pity.” He kicked the injured drow again, this time with more enthusiasm. The other man laughed in approval and lifted his own foot to join in the fun.

Suddenly, a mailed fist slammed into Kemp’s kidney with enough force to carry the spokesman over Drizzt and send him bouncing down the long decline of the hill. His lieutenant whirled around, conveniently ducking low to receive Bruenor’s second swing square in the face.

“One for yerself, too!” the enraged dwarf growled as he felt the man’s nose shatter under his blow.

Cassius of Bryn Shander, viewing the incident from higher up on the hill, screamed in anger and rushed down the slope toward Bruenor. “You should be taught some diplomacy!” he scolded.

“Stand where y’ are, son of a swamp pig!” was Bruenor’s threatening response. “Ye owe the drow yer stinkin’ lives and homes,” he roared to all around who could hear him, “and ye treat him as vermin!”

“‘Ware your words, dwarf!” retorted Cassius, tentatively grabbing at his sword hilt. The dwarves formed a line around their leader, and Cassius’s men gathered around him.

Then a third voice sounded clearly. “‘Ware your own, Cassius,” warned Agorwal of Termalaine. “I would have done the same thing to Kemp if I was possessed of the courage of the dwarf!” He pointed to the north. “The sky is clear,” he yelled. “Yet were it not for the drow, it would be filled with the smoke of burning Termalaine!” The spokesman from Termalaine and his companions moved over to join Bruenor’s line. Two of the men gently lifted Drizzt from the ground.

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