Both the drow and the cat knew from that day on that they were destined to run together. Yet the cat had no power to disobey the will of its master, and Drizzt had no right to claim the figurine from Masoj, especially since the house of Hun’ett was much more powerful than Drizzt’s own family in the structured hierarchy of the underworld.
And so the drow and the cat continued their casual relationship as distant comrades.
Soon after, though, came an incident that Drizzt could not ignore. Guenhwyvar was often taken on raids with Masoj, whether against enemy drow houses or other denizens of the underworld. The cat normally carried out its orders efficiently, thrilled to aid its master in battle. On one particular raid, though, against a clan of Svirfnebli, the deep mining, unassuming gnomes that often had the misfortune of running up against the drow in their common habitat, Masoj went too far in his maliciousness.
After the initial assault on the clan, the surviving gnomes scattered down the many corridors of their mazework mines. The raid had been successful; the treasures that had been sought were taken, and the clan had been dispatched, obviously never to bother the drow again. But Masoj wanted more blood.
He used Guenhwyvar, the proud, majestic hunter, as his instrument of murder: He sent the cat after the fleeing gnomes one by one until they were all destroyed.
Drizzt and several other drow witnessed the spectacle. The others, in their characteristic vileness, thought it great sport, but Drizzt found himself absolutely disgusted. Furthermore, he recognized the humiliation painfully etched on the proud cat’s features. Guenhwyvar was a hunter, not an assassin, and to use it in such a role was criminally degrading, to say nothing of the horrors that Masoj was inflicting upon the innocent gnomes.
This was actually the final outrage in a long line of outrages which Drizzt could no longer bear. He had always known that he was unlike his kin in many ways, though he had many times feared that he would prove to be more akin to them than he believed. Yet he was rarely passionless, considering the death of another more important than the mere sport it represented to the vast majority of drow. He couldn’t label it, for he had never come across a word in the drow language that spoke of such a trait, but to the surfacedwellers that later came to know Drizzt, it was called conscience.
One day the very next week, Drizzt managed to catch Masoj alone outside the cluttered grounds of Menzoberranzan. He knew that there could be no turning back once the fatal blow had been struck, but he didn’t even hesitate, slipping his scimitar through the ribs of his unsuspecting victim. That was the only time in his life that he had ever killed one of his own race, an act that thoroughly revolted him despite his feelings toward his people.
Then he took the figurine and fled, meaning only to find another of the countless dark holes in the vast underworld to make his home, but eventually winding up on the surface. And then, unaccepted and persecuted for his heritage in city after city in the populated south, he had made his way to the wilderness frontier of Ten-Towns, a melting pot of outcasts, the last outpost of humanity, where he was at least tolerated.
He didn’t care much about the shunning he usually received even here. He had found friendship with the halfling, and the dwarves, and Bruenor’s adopted daughter, Catti-brie.
And he had Guenhwyvar by his side. He patted the great cat’s muscled neck once again and left Bremen’s Run to find a dark hole where he could rest before the battle.
The horde entered the mouth of Bremen’s Run just before midday. They longed to announce their glorious charge with a song of war, but they understood that a certain degree of stealth was vital to the ultimate success of deBernezan’s battle plan.
deBernezan was comforted by the familiar sight of sails dotting the waters of Maer Dualdon as he jogged beside King Haalfdane. The surprise would be complete, he believed, and then with ironic amusement he noted that some of the ships already flew the red flags of the catch. “More wealth for the victors,” he hissed under his breath. The barbarians had still not begun their song when the Tribe of the Bear split away from the main group and headed toward Termalaine, though the cloud of dust that followed their run would have told a wary observer that something out of the ordinary was happening. They rolled on toward Bryn Shander and cried out their first cheer when the pennant of the principle city came into sight.
The combined forces of the four towns of Maer Dualdon lay hidden in Termalaine. Their goal was to strike fast and hard at the small tribe that attacked the city, overrunning them as quickly as possible, then charge to the aid of Bryn Shander, trapping the rest of the horde between the two armies. Kemp of Targos was in command of this operation, but he had conceded the first blow to Agorwal, spokesman of the home city.
Torches set the first buildings of the city ablaze as Haalfdane’s wild army rushed in. Termalaine was second only to Targos among the nine fishing villages in population, but it was a sprawling, uncluttered town, with houses spread out over a large area and wide avenues running between them. Its people had retained their privacy and a measure of breathing room, giving the town an air of solitude that belied its numbers. Still, deBernezan sensed that the streets seemed unusually deserted. He mentioned his concern to the barbarian king at his side, though Haalfdane assured him that the rats had gone into hiding at the approach of the Bear.
“Pull them out of their holes and burn their houses!” the barbarian king roared. “Let the fishermen on the lake hear the cries of their women and see the smoke of their burning town!”
But then an arrow thudded into Haalfdane’s chest, burying itself deep within his flesh and biting through, tearing into his heart. The shocked barbarian looked down in horror at the vibrating shaft, though he couldn’t even utter a final cry before the blackness of death closed in around him.
With his ashwood bow, Agorwal of Termalaine had silenced the king of the Tribe of the Bear. And, on signal from Agorwal’s strike, the four armies of Maer Dualdon sprang to life.
They leaped from the rooftops of every building, from the alleys and doorways of every street. Against the ferocious assault of the multitude, the confused and stunned barbarians realized immediately that their battle would soon be at an end. Many were cut down before they could even ready their weapons.
Some of the battle-hardened invaders managed to form into small groups, but the people of Ten-Towns, fighting for their homes and the lives of their loved ones and armed with crafted weapons and shields forged by dwarven smiths, pressed in immediately. Fearlessly, the defenders bore the remaining invaders down under the weight of their greater numbers.
In an alley on the edge of Termalaine, Regis dove behind the concealment of a small cart as two fleeing barbarians passed by. The halfling fought with a personal dilemma: He didn’t want to be labeled a coward, but he had no intention of jumping into the battle of big folk. When the danger had passed, he walked back around the cart and tried to figure out his next move.
Suddenly a dark-haired man, a member of Ten-Towns’ Militia, Regis supposed, entered the alley and spotted the halfling. Regis knew that his little game of hiding was over, the time had come for him to make his stand. “Two of the scum just passed this way,” he called boldly to the dark-haired southerner. “Come, if we’re quick we can catch them yet!”
deBernezan had different plans, though. In a desperate attempt to save his own life, he had decided to slip down one alley and emerge from another as a member of the Ten-Towns force. He had no intention of leaving any witnesses to his treachery. Steadily he walked toward Regis, his slender sword at the ready.
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