Lizz Baldwin - Realms of Shadow
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- Название:Realms of Shadow
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Ursault turned the loom around, revealing the weaving and the scenes depicted in it. Landish's face was still there, and so was a small, snug cottage, complete with speckled hens and an elderly woman sprawled, facedown and still, in the courtyard. A soft moan escaped Gnarfling. "You named yourself an Adept," Ursault said to Landish, "and so you are. You are a Shadow Adept, though this is not known to your master, the necromancer Hsard Imulteer. You intend to ambush and destroy your master, but fear that your growing powers will give you away before you are strong enough to prevail. Desiring to test your shields, you prayed to dark Shar, the goddess of shadows and secrets, and she led you to a hidden jordain. You wished to see if a jordain could perceive your true nature, and you believed that my friend here presented a small risk. Obviously he is gifted at perceiving magic in others, or how would he evade the magehounds for these many years? If he had been able to perceive you for what you are, what harm could come of it? He could not accuse you without also giving himself away."
The young man's face paled to a papery gray. "This is not possible. No one could know these things!"
"They don't call him Ursault the All-Seeing for no reason," retorted Gnarfling.
Landish began to pace. "Yes, I have heard that name," he muttered in a distracted tone. "A wizard who sees so many possibilities he cannot discern the truth, paralyzed, driven mad, finally fleeing into a hermit's life. Seeing all, knowing all-the possibilities are staggering!"
Gnarfling began to see where this was headed. He'd met wizards before who believed they were the exception to every rule, magical and otherwise.
He sniffed derisively and said, "If you're thinking the bat guano in your spell bag don't stink, think again."
But the Adept was no longer interested in his intended quarry. He stopped before Ursault and fixed his intense black gaze on the older wizard's face. "You can see all possible futures-including those influenced by practitioners of the Shadow Weave. This is a great gift, my friend!"
"Gift or curse?" said Ursault softly. "It is difficult to say."
Landish shook his head vigorously. "Halruaa is famed for wizardry, but few know of the Shadow Weave. We who are blessed by Shar can move in secret."
"But as you gain power, your ability to perceive the workings of Mystra diminish," Ursault concluded. "You may be hidden from wizards, but their ways, in nearly equal measure, are hidden from you."
"You grasp the salient point," the young Adept said, nodding approvingly. "Clearly, you do not want this gift and-forgive me-you have not proven strong enough to handle it. It has become a burden, one I would gladly lift from you."
"A little knowledge," cautioned Ursault, "is a wonderful thing."
Landish let out a sardonic chuckle and dismissed this notion with a wave of one skinny hand. "Come, let us make a bargain. I will give you the herbs needed to cure your short friend and the old dame who raised him."
"No deal," said Gnarfling sternly. "Ursault already knows what herbs are needed. He can find them himself, no help from you."
"Of course he can find them, and of course he can cure you and the old woman-'if this, and if that,'" mocked the Adept. "And let us not forget 'unless this and the other.' Count your fingers-how many remain? Are you willing to trust your life and the woman's to a mad old wizard, and the whims of fate?"
"Same question, back at you." The small man folded his arms. "That mad old wizard could just kill you and have done with it."
"No," said Landish smugly, "he couldn't." The wizard considered this claim for a moment then agreed with a grim nod.
"You see? This discussion is a mere formality. I could simply take this man's powers from him. He knows this, and he knows how. It would be easier for me, and far more pleasant all around, if he yields them willingly."
"Mageduel," Ursault said curtly. "Take the three of us to Mirabella's glen, and we will do battle for the title of All-Seeing."
"Done!" the Adept said gleefully. He stepped behind the wizard's stall and conjured an oval portal, gleaming with dark, purple-black light. He made a mock-courtly gesture for the others to precede him.
Gnarfling charged through the portal and hit the ground running. He bolted toward his foster mother, dropped to his knees, and gently turned her over with hands that felt strangely numb. He recoiled in grief and horror at the ravaged mess the Adept's spell had made of her face. He lifted one hand to stroke the old woman's hair away from her eyes, and grimaced at the sight of his own hand. He didn't look much better off.
He looked to the center of the courtyard. The wizards faced each other, an expression of intense concentration on each face as they attuned themselves to each other and to their competing Weaves.
A sly smile crossed Gnarfling's face as he perceived the wizard's stratagem: an Adept of the Shadow Weave would have little power in a mageduel arena.
Indeed, a dazed expression crossed the Adept's face as he ventured into the older wizard's convoluted mind. His feverish eyes started to dart about, as if tracing the paths of a hundred startled ground squirrels.
Landish pulled himself together with visible effort and said, "As you yourself observed, I am apprentice to a powerful necromancer. There is still enough of Mystra's art remaining to me to vanquish you, old man. Surely you foresee this."
"It is a possibility," Ursault admitted, "but only one of many."
The younger man sniffed. "A cube, fifty paces on all sides. I could manage more, but the smaller the arena, the swifter my victory."
"As you wish." Ursault smiled faintly. "And in defiance of the rules, you may take your spellfilcher gem into the arena with you."
He did not point out that the man was intending to do precisely that, but the meaning was there all the same.
Landish's face flushed at this gentle rebuke, but he spun around and began to stalk off his portion of the arena. Ursault did the same. A translucent, faintly glowing red cube began to take shape around them, growing on all sides as they moved farther apart.
"Just let him rob you and be done with it," muttered Gnarling. "That'll serve him right and fair."
Landish began to mumble the words of a spell. A brilliant golden flame erupted from the ground before him. Bright droplets turned into insects-deadly magical fire gnats whose touch could raise blisters and whose bite could set living flesh aflame.
A faint blue mist surrounded the older wizard as the glowing insects swarmed in. Each one met the aura with a faint, sharp sizzle and flared out of existence.
Tremors shook the ground as invisible fingers of necromantic magic reached deep into the soil. The clearing stirred, and small puffs of dirt and sod exploded upward as long-dead bones fought their way into the light. The older wizard countered with a quick gesture, then he clapped his hands sharply together. A thunderous rumble echoed through the clearing and the old bones shattered to dust.
On the battle raged, and each spell Landish cast was anticipated and countered. The young man's thin, wolfish face contorted with rage, and he hurled his remaining spells one after another, so quickly that spell and counterspell seemed to follow each other as quickly as two sword masters' thrusts and parries.
So intent was Gnarfling on the battle that he did not at first notice the glowing gem on the Adept's hand. A large amethyst, brilliant purple, was taking on light and power with each of Ursault's counterspells.
"The spellfilcher gem," he muttered, cursing Landish as a cheat and coward.
The light intensified until it filled the arena and spilled out into the clearing. Finally Ursault collapsed, falling to one knee and drawing in long, ragged breaths. As Landish has promised, the process of taking his magic from him had not been easy or painless.
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