Lizz Baldwin - Realms of Shadow
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- Название:Realms of Shadow
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"Well done!" said Jarlaxle. "I knew there was a reason I kept you around."
Entreri shook his head. "He wasn't lying about the sword," he said. "It held an affinity to him. I felt it clearly, for it even tried to turn against me."
"A Netherese blade…" Jarlaxle mused. He looked at Entreri, and his eyes widened for just a moment, then a smile spread across his face. "Tell me, how does your sword feel about you now?"
Entreri shrugged and gingerly drew the blade. He felt a definite closeness to it, more so than ever before. He turned his puzzled expression upon Jarlaxle.
"Perhaps it thinks of you as more akin to its original makers now," the drow explained. When Entreri gave him an even more confused look, he added, looking at the fallen enemy, "He was no ordinary man."
"So I guessed."
"He was a shade-a creature infused with the stuff of shadow."
Entreri shrugged, for that meant nothing to him.
"And you killed him with your vampiric dagger, yes?"
Entreri shrugged again, starting to get worried, but Jarlaxle merely laughed and produced a small mirror. Looking into it, Entreri could see, even in the dim light, that his normally brown skin had taken on a bit of a gray pallor-nothing too noticeable.
"You have infused yourself with a bit of that essence," said the drow.
"What does that mean?" the alarmed assassin asked.
"It means you've just become even better at your craft, my friend," Jarlaxle said with a laugh. "We will learn in time just how much."
Entreri had to be satisfied with that, he supposed, because there seemed nothing further coming from his oft-cryptic friend. He bent over and picked up the discarded idol. This time it remained silent.
"We should go and collect our money from the innkeeper," he said.
"And?" the drow asked.
"And kill the dolt for setting us up."
"That might not go over well with the Heliogabalus authorities," Jarlaxle reasoned.
Entreri's answer was one so typical that Jarlaxle silently mouthed the words along with him.
"Then we won't tell anybody."
A Little Knowledge
Elaine Cunningbam
19 Marpenoth, the Year of Wild Magic (1372 DR)
Long rays of morning sun slanted through Halruaa's ancient trees, reaching out like tentative fingers to waken the rain-sodden village. But Ashtarahh was already long awake and bustling with activity.
The summer monsoon season was over. The village diviner decreed that yesterday's storm would be the last. Already the rice fields and brissberry bogs were alive with harvesters, moving barelegged through ankle deep water as they sped their task with morning-glad songs.
Mist clung to the fields and swirled around the small buildings, pinned between land and sky by the hot, dense air and the swiftly climbing sun. No one wondered how the moisture-laden skies could absorb yesterday's rains; the answer was in the lush Halruaan landscape, and in particular the tall, thin trees lining the forest's edge, swaying dreamily to music only they could hear.
The vangi trees came with the first rains, sprouting up overnight like verdant mushrooms. They grew with incredible speed-two or three handspans a day. By the end of the monsoons, they were ready for harvest. Several children, agile as monkeys, shimmied up the segmented trunks to pluck the fist-sized purple fruit at the top. These they tossed into the canvas sheet held taut and ready by the four glum-faced, land-bound boys who'd drawn short straws. Several young men stood ready with machetes. Once the fruit was taken, the trees would be cut, dressed into lengths, and dragged to the road. The village streets were cobbled and the forest roads deeply sheltered, but the path leading through the fields was slow to harden. Each year fresh rows of vangi trees were pressed into the muck, forming a bumpy but mostly dry path for market traffic.
This path ended between two shops: the blacksmith and the wheelwright. Smoke rose in billows from the heating forge, and two apprentices busily rolled new wheels into waiting racks. A trip down the vangi corduroy road was a bone-rattling gauntlet, and more than one of the expected market carts would not survive it unscathed. But visiting merchants and artisans shrugged off splintered wheels, unshod oxen, and broken axles as the cost of doing business in Ashtarahh.
The late summer market was especially busy. Market stalls and tents rapidly took shape under the hands of carpenters and minor wizards. The owners of more permanent shops folded back the protective canvases, wielded brooms, and set out their wares. The clack of looms and the tart aroma of ripe cheeses filled the air. Bright glass vials of brissberry cordial stood in lines, looking like enormous ruby necklaces. Lengths of fine white linen gleamed in the morning sun, and skeins of brightly dyed yarn hung in arched windows in deliberate imitation of rainbows. But the most famous of Ashtarahh's crafts were its cunningly woven tapestries. These hung at every third stall, transforming the market into a veritable gallery.
Villagers who were not otherwise engaged strolled along the cobbles, admiring the woven art. Most of the tapestries depicted scenes from Halruaan history and legend. Skyships were commonly depicted, as were the magical creatures common to Halruaa: the brilliantly colored, many-legged crocodilians known as behirs, the winged starsnakes, even the dreaded laraken. Some of the tapestries depicted famous and infamous wizards. Small magical effects enlivened some of these scenes, sending bursts of light arching between spell-battling foes. A large weaving of a quite-literally blazing phoenix- the new standard of King Zalathorm-drew admiring attention. The biggest crowd, however, was the group stealthily converging upon the southwest corner of the square, where Ursault the All-Seeing sat with his crooked, cast-off loom.
Ursault was a thin, unassuming man of indeterminate age. His long, rather stringy locks had gone gray, and his face was unmemorable but for his pale eyes-a hazel more gray than green, an oddity in a land of dark-eyed, black-haired people. The title "All-Seeing" held gentle mockery, though it was rumored that it had once been spoken with respect. Once, it was said, Ursault had been a powerful diviner, one who saw many possible paths with equal clarity. But the vast and various potential of the future was a burden too large to carry, and Ursault had retreated to this sleepy village, content to weave his confused visions into tapestries no one wanted, and only he could understand.
A band of boys wove through the stalls as they crept toward the wizard, their grins wide and white in small dirty faces. Several of them scooped mud from between the cobbles and readied the first wave of attack.
The wizard looked up and smiled in gentle welcome. No knowledge of the coming mischief was written in his pale eyes, but a small, ominous gray cloud appeared directly over the head of the band's leader, a stocky little urchin who answered to Dammet.
The unwitting boy hauled back for the throw. Instantly the cloud exploded into a tiny, belated monsoon, drenching the boy and sending his comrades skittering away, hooting with delighted laughter. Liquid mud dribbled between Dammet's fingers as his weapon dissipated.
A second boy darted back and hurled his mud ball with a deft, side-armed toss. Ursault moved one hand in a vague little gesture and the mud changed in midair to a crystalline white. He caught the snowball and tossed it back to the urchin. The boy yelped with surprise and tossed the ball from hand to hand, marveling at the unfamiliar sting of cold.
"Taste it," Ursault suggested.
Uncertainty flooded the small face, but the mixture of encouragement and taunting from his friends decided the matter. He took a tentative lick, and his eyes rounded with delight.
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