Matt Forbeck - Ghosts of Ascalon

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"No," said Riona.

"Are you carrying any items that are illegal in Lion's Arch or Divinity's Reach? Are you entering Lion's Arch with intent to commit any illegal actions or to flee Divinity's Reach authorities?"

Killeen started to say something, but Dougal quickly said, "No, we are not," and shot the sylvari a look to indicate that the asura really didn't want or need to hear about the Golem's Eye and their recent incarceration.

"Very well," said the asura, returning the document to Riona, "we should be ready to go in a few moments, if somebody"-she turned toward her assistant-"will stop sulking and tune the gate to its correct aetheric frequency."

The apprentice began to touch the various runes and jutting crystals in order, and the bronze light within the archway turned a deep golden shade. One by one, the various travelers approached the golden glow and disappeared.

Killeen stepped through without pausing. Dougal hesitated and looked at Riona. She made an "After you" motion, and it was clear that she wasn't going to leave him alone on this side of the gate. Mentally noting the lack of trust in these dragon-haunted days, Dougal stepped through.

It was no more difficult than stepping through the surface of a soap bubble. One moment he was in Divinity's Reach, the rising sun just cresting the walls ahead of him, the city around him in deep shadow. The next moment he and the others were in bright sunshine, leaving him blinking and raising a hand to protect his eyes. The air itself was different, changing suddenly from the cool, damp morning air to something warmer, fresher, and smelling of salt. The quiet energy of a city awakening was immediately stilled and replaced with the clamor of merchants and townspeople at work.

One moment he was in Divinity's Reach, and the next moment he was here. Dougal did not want to think about where he was in the space in between.

They stood on another low set of earthworks overlooking the merchant district of Lion's Arch. Around them, in a slight arch, were other gates, some with golden energies in their arches, some bronze, and some with a purplish hue. Next to them, three more asura were squabbling about performance issues.

Riona ignored them, passing Killeen and leading them down the steps into the Great Bazaar, following the other travelers.

The Lion's Arch of long ago was gone, its only remaining memory consisting of the battlements that survived the great waves from the Rising of Orr. When Zhaitan, the undead Elder Dragon, brought long-sunken Orr back to the surface, all lands surrounding the Sea of Sorrows were awash in great waves. Lion's Arch was almost utterly destroyed, and in its place was left a swamp of broken ships, snapped trees, and dead creatures.

Out of that morass, the new Lion's Arch arose over the past hundred years. The town was re-established by pirates and corsairs looking for a safe haven, and salvage crews reclaiming the flotsam and jetsam that had washed ashore. It soon blossomed into a cosmopolitan trading center.

The city showed its recent origin. Some of the newer buildings were stone, but most of the city was of wood. The original structures were built from the remains of wrecked ships tossed up on the beach, and that architecture so defined the city that even new construction was built along the lines of hulls and keels as opposed to walls and roofs. It was a scratch-built city, a lash-up made permanent, a temporary site that might yet outshine Divinity's Reach or the Black Citadel or even the asuran city of Rata Sum.

The people of Lion's Arch were as motley as its buildings. Before the Rising of Orr, it was a human city, a Krytan city. After the floods uprooted the houses and replaced them with shipwrecks, a transient population took hold, a brotherhood of the coast seeking nothing more than survival in an overturned world. The crews of the surviving pirate ships colonized the wreckage that was Lion's Arch, and their captains became the first leaders. As a result, Lion's Arch was ruled by a council of captains, and its morals and legality were always more flexible than in other great cities.

The new population was also more diverse than anything else seen in Tyria. Here you found humans but also equal or greater numbers of norn, asura, and sylvari. The occasional bloated, amphibian hylek or hunched, bucktoothed dredge stalked through the streets. The castoffs of a half-dozen nations and a plethora of societies all gathered here.

And charr. That was the part that concerned Dougal the most. The humans and charr were still at war in Ebonhawke, yet in Lion's Arch charr and humans lived, if not in harmony, at least within sight of each other without open hostilities. That was something Dougal, who had spent much of his youth hating and fighting the charr, had a hard time understanding.

The term most people used when describing charr was "feline," but beyond a few basic attributes, they were no kin to any cat Dougal had ever seen. They were huge, half again as tall as a man, not as massive as a norn but still towering opponents against a single human. Their faces were elongated muzzles, and their jaws were those of carnivores, filled with long teeth. Both males and females had four horns jutting from the sides of their skulls, the males boasting an impressive set and the females a smaller pair on each side, just behind the jawline. Beneath the horns hung two pairs of sensitive ears. The males had huge hunchbacked and maned shoulders, and while the females were more lithe and swift, they were no less deadly.

When Dougal first came to Lion's Arch, he was stunned by the presence of the charr, including charr dealing with humans and other races. He had a hard time looking at them without thinking of the implacable foes who drove the humans from most of Ascalon and besieged them in Ebonhawke-the creatures responsible for the Searing and the Foefire.

He never dealt with them, preferring a norn or human merchant to a charr one when he could. Even when forced to talk to one, he could feel his skin crawl and the small hairs on the back of his neck stand up. The charr were legendary for their tempers and their violence, and he was unsure what would set one of them off. And while he was fairly certain they could not smell his fear and unease, the charr were excellent observers, and his reticence to deal with them was obvious. He would never go into the crypts with a charr, or want to be left alone with one.

Now, walking down the stairs into the Lion's Arch merchant district, he saw charr for the first time in over a year: none would come to Divinity's Reach, any more than he would go to their main base, the Black Citadel. Already he felt uncomfortable by their very presence, even though the leonine creatures seemed more at home here than he was.

The Great Bazaar occupied a low spot surrounded by hills near the center of town. Great posts were driven into the hills, and from those posts were strung rope riggings and lines, the entire web covered by sheets of sailcloth dyed blue. From above, the patchwork of sails looked like a choppy ocean, and from below the cooler, sheltered market felt like it was cradled at the bottom of a shallow azure sea.

Around them brewed and bubbled the population of Lion's Arch, engaged in the trade that was the lifeblood of the city. There were farmers from the estates to the north and salvagers from the southern bays and estuaries. Asura and sylvari squabbled over the prices of glowing floating platforms and weapons made of twisted wood and butterfly wings. Norn roiled through the crowds like bears fording a stream. And the charr moved around, living their lives and ignoring the three new arrivals just like everyone else.

"Killeen!" came a shout behind him. The sylvari turned, and Dougal along with her. Riona hesitated for a moment, then kept walking.

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