Алексей Пехов - Shadow Chaser

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Saddened because they have left one of their number in a grave in the wilderness, Harold and his companions continue their journey to the dreaded underground palace of Hrad Spein. There, knowing that armies of warriors and wizards before them have failed, they must fight legions of untold, mysterious powers before they can complete their quest for the magic horn that will save their beloved land from The Nameless One. But before they can even reach their goal, they must overcome all manner of obstacles, fight many battles…and evade the frightful enemies on their trail.
Shadow Chaser
Shadow Chaser

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River of the Crystal Dream— a narrow little river in Avendoom. It runs through the Port City and falls into the Cold Sea.

Royal Sandmen— the king’s secret police, who defend the interests of the state and the sovereign. Their nickname is derived from their emblem, an hourglass.

Royal Guard of Valiostr— the king’s personal guard. Only nobles are recruited to serve in it. The guardsmen wear the king’s colors of gray and blue. The guard is commanded by a captain.

Spring War— the war that began in the final year of the Quiet Times (640 E.D.). Men and dark elves fought on one side, and the orcs of Zagraba on the other. The War of Shame is the name that orcs use for the Spring War.

Secret (Forbidden) Territory,or “the Stain” - a district of Avendoom created as the result of an attempt to use the Rainbow Horn to neutralize Kronk-a-Mor in 872 E.D. The Secret Territory is surrounded by a magical wall, through which almost no one dares to pass. Evil is said to dwell there.

Sagot— one of the twelve deities of the world of Siala. Patron of thieves, swindlers, rogues, and spies.

Sagra— one the twelve deities of the world of Siala. Goddess of war, justice, and death, and also patroness of soldiers.

svens, or chanters— creatures of the Desolate Lands that resemble shaggy flying spheres. When the freezing conditions in the open expanses of the Desolate Lands are at their fiercest they appear, chanting a song that kills all living things.

Siala— the world in which the events of this book take place.

Silna— the goddess of love, beauty, and nature.

s’kash(orcish) - a sword with curved blade. It is sharpened on its inner, concave edge and usually has teeth like a saw.

sklot(gnomic), or “corkscrew” - a heavy military crossbow designed to puncture the heavy armor of warriors walking the front ranks of an army.

Stalkons— the royal dynasty of Valiostr.

Steel Brows— the heavy infantry of the Wild Hearts.

Steel Mines— the mountains and mines in Isilia that produce the finest steel in the Northern Lands. The race of gnomes lives here.

Steppes of Ungava— the steppes on the very southern edge of the Northern Lands.

S’u-dar(ogric), or the Icy Pass - the only route through the Needles of Ice from the Desolate Lands to the citadel of the Nameless One.

Sultanate— a state located far beyond the Steppes of Ungava.

shamanism— the primordial magic of Siala. It was first used by the ogres, then the orcs, the dark elves, and the goblins. The magic of men and the light elves is derived from shamanism.

Shamar— the capital of the Border Kingdom.

tresh(orcish) - a polite term of address used by elves to an elf of noble birth. Sometimes used by other races when addressing highborn elves.

Thorns— the soldiers of this detachment carry out reconnaissance work and raids deep into the territory of the Desolate Lands. The Thorns have a reputation as daredevils and swashbuckling desperadoes.

vampire— a creature of legend. Even today it is still not known if it exists in reality or only in the tales told by drunken peasants. According to the legend, only human beings and dark elves can become vampires. Vampires are credited with magical powers, such as the ability to transform themselves into a bat or mist. The Order of Magicians regards the existence of vampires as doubtful.

Vastar’s Bargain— in 223 E.D. Vastar, the king of Garrak, concluded an alliance with a dragon so that the creature would assist him in attacking neighboring kingdoms. The agreement, however, proved worthless to the king: The dragon failed to engage the humans in battle and Vastar’s army was routed. The term “a Vastar’s bargain” signifies any similarly disadvantageous agreement.

Wind Jugglers— the name given in the army to experienced bowmen, no matter to what detachment they belonged. Even when there was a strong wind interfering with the flight of the arrow, the “jugglers” almost always hit their mark.

Wild Hearts— the detachment of soldiers who serve at the Lonely Giant.

wizardry— a higher magic possessed by the magicians of men and the light elves, based on the earlier magic, or shamanism, of the orcs and dark elves.

Zam-da-mort(gnomish), or the Castle of Death - the highest and most majestic peak of the Mountains of the Dwarves.

Zagorie, or the Free Lands - the lands beside the southern spurs of the Mountains of the Dwarves. All who are discontented with the rule of the authorities or the laws of the kingdom flee here—peasants, younger sons, courtiers in disgrace, adventurers, and criminals. Such people can always find land and work in the Free Lands.

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