Алексей Пехов - Shadow Chaser

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Saddened because they have left one of their number in a grave in the wilderness, Harold and his companions continue their journey to the dreaded underground palace of Hrad Spein. There, knowing that armies of warriors and wizards before them have failed, they must fight legions of untold, mysterious powers before they can complete their quest for the magic horn that will save their beloved land from The Nameless One. But before they can even reach their goal, they must overcome all manner of obstacles, fight many battles…and evade the frightful enemies on their trail.
Shadow Chaser
Shadow Chaser

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D’san-dor(orcish), or the Slumbering Forest - a forest that lies in the Desolate Lands, close to the spurs of the Mountains of Despair.

dwarves— the race of short beings living in the Mountains of the Dwarves. They are quite different from their near cousins, the gnomes. It is astonishing how their short, thick-fingered hands can create the most wonderful items, which are valued highly in every corner of Siala, whether they are weapons, tools, or works of art.

E.D.— the Era of Dreams, the final age of Siala. The events described in this book take place in the final year of the Era of Dreams. This age was preceded by the Era of Accomplishments (the age during which men appeared in Siala, about seven thousand years ago), the Gray Era (the age deemed to have begun with the appearance of orcs and elves in Siala), and the Dark Era (it is not known who, apart from ogres, lived in Siala in these distant times and what happened then).

elves— the second young race of Siala. The elves appeared almost immediately after their relatives, the orcs. After living in the Forests of Zagraba for several thousand years, the elves became divided into light and dark.

The light elves were dissatisfied with what they could achieve using shamanism and set about studying wizardry, basing their approach on the magic of men.

The dark elves, however, felt the light elves had betrayed the memory of their ancestors. They continued to make use of the primordial magic of their race, shamanism.

The names of all dark elfin women begin with M and the names of the men begin with E . If an elf is a member of the ruling family of the Dark House, then ssa is added to the name.

Empire— following the birth in the imperial family of twin boys, the Empire split into two states—the Near Lakeside Empire and the Far Lakeside Empire. These two kingdoms are constantly warring with each other to unite the Empire under the power of one of the two dynasties that trace their descent from the twin brothers.

Eyes of Death— when dice are cast and they show two “ones.”

Field of Sorna— the field on which the battle between the gnomes and the dwarves took place in 1100 E.D. Cannons and battle-mattocks clashed with poleaxes and swords. In this battle there were no victors.

Filand— a kingdom lying along the southern spurs of the Mountains of the Dwarves.

Forests of Zagraba— these evergreen forests cover an immense area. In some places beautiful, in others terrifying, they conceal within themselves a host of secrets and mysterious creatures. The Forests of Zagraba are home to dark elves, orcs, goblins, and dryads.

Garrak— a kingdom in the southern region of Siala’s Northern Lands. Powerful and thoroughly militarized. The Garrak nobility are regarded as extremely quick-tempered, dangerous, and unpredictable.

garrinch(gnomish, lit. “guardian of the chests”) - a creature that lives in the Steppes of Ungava. A trained garrinch makes an excellent guard for stores of treasure.

Garrak’s “Dragon”— King Garrak’s guard.

giants— one of the races that live in the Desolate Lands.

gkhols— carrion-eating scavengers. These creatures are usually to be found on battlefields or in old graveyards. If their source of food fails for some reason, gkhols are capable of hibernating for several years.

gnomes— like their larger cousins, the dwarves, gnomes appeared in the world of Siala immediately after the orcs and elves. Both gnomes and dwarves settled in the Mountains of the Dwarves, burrowing deep into their heart. Gnomes are stunted, quarrelsome creatures with beards. In the Mountains of the Dwarves their position was that of younger brothers. Gnomes are poor craftsmen, and they have never been able to produce such beautiful and delicate wares as the dwarves. However, gnomes are magnificent at working with steel and mining ore and other riches of the earth. They are good builders and diggers.

After living in the Mountains of the Dwarves for several thousand years, the gnomes finally left their old home following a decisive falling-out with their relatives the dwarves.

The race of gnomes found itself a new haven in the Steel Mines of Isilia. For the right to live in the mines they pay the kingdom an annual tribute and also supply it with steel. The gnomes invented the printing press, and then discovered how to make gunpowder (the dwarves claim that the gnomes stole the secret from a dwarf who was on his way home from a journey beyond the Crest of the World). The fierce battle that broke out between the estranged relatives on the Field of Sorna (1100 E.D.) was inconclusive. Both sides returned home having suffered immense losses.

The gnomes jealously guard the secret of gunpowder and sell cannons.

They have no magic of their own, since their last magician was killed on the Field of Sorna, and the gnomes’ books are hidden deep in the Mountains of the Dwarves, in a safe hiding place that they cannot reach because of their enmity with the dwarves.

goblins— small creatures who live in the very depths of the Forests of Zagraba. The shamanism of the goblins is regarded as the most powerful after that of the ogres, but it includes almost no common attack spells.

Green Leaf— one of the dark elves’ most terrible tortures, which they only use on orcs (the one exception being Djok Imargo). Almost nothing is known about it, but rumors speak of the infernal torment of the victim. The torture can continue for years without interruption.

Gray Stones— the most terrible and impregnable prison fortress in Valiostr. In all the time that it has existed, no one has ever managed to escape.

Grok— 1) the legendary general of Valiostr who held back the army of the orcs at Avendoom until the dark elves arrived to help in the final year of the Quiet Times (640 E.D.). A statue in his honor was erected in one of the central squares of the city; 2) the younger twin brother of the general Grok, who bore the same name, i.e., the magician who was dubbed the Nameless One.

hand— an orcish military leader.

Heartless Chasseurs— units of the army of Valiostr. In times of peace they perform the functions of the police. They are employed in military actions, and also assist in suppressing revolts and conspiracies, and in capturing and exterminating dangerous gangs and individual criminals.

Hospital of the Ten Martyrs— the Avendoom municipal hospital, founded by order of Grok on the precise spot where a detachment of orcs that had broken through the defenses of the human army was halted by ten warriors from the Avendoom garrison (640 E.D.).

Hrad Spein(ogric), or Palaces of Bone — immense underground palaces and catacombs, where ogres, orcs, elves and, later, men have all buried fallen warriors.

h’san’kor(orcish), or fearsome flute — a man-eating monster that lives in the Forests of Zagraba.

I’alyala Forests— these forests lie in the Northern Lands of Siala, beside the Crest of the World. The light elves moved here from the Forests of Zagraba following the schism between the elfin houses.

imperial dog— a type of guard dog bred in the Empire.

“Innocent as Djok the Winter-Bringer”— a common saying. Djok Imargo was the man accused of the murder of the prince of the House of the Black Rose. He was handed over to the elves, who executed him. After that, from 501 to 640 E.D., the dark elfin houses of Zagraba had no contacts with Valiostr. It subsequently emerged that Djok was innocent.

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