Алексей Пехов - Shadow Chaser

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Saddened because they have left one of their number in a grave in the wilderness, Harold and his companions continue their journey to the dreaded underground palace of Hrad Spein. There, knowing that armies of warriors and wizards before them have failed, they must fight legions of untold, mysterious powers before they can complete their quest for the magic horn that will save their beloved land from The Nameless One. But before they can even reach their goal, they must overcome all manner of obstacles, fight many battles…and evade the frightful enemies on their trail.
Shadow Chaser
Shadow Chaser

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“Get well.”

“Hey,” he called as we were walking out. “Come back with flags flying.”

“Definitely. We’ll definitely be back!”

I don’t know why, but I felt strangely confident that despite all our enemies I was going to defy fate and get that cursed Horn for the Order.

* * *

We were escorted to the border by Fer and ten of the soldiers who had traveled with us from Mole Castle. Zagraba greeted us with the silence of a slumbering forest in which morning is still several hours away.

“You’ll have to walk on from here alone,” said Fer. “I don’t know what it is you’re looking for in this forest, but in any case I wish you luck.”

“Make sure that Marmot is given a fitting funeral,” said Lamplighter, shouldering his bidenhander.

“I shall see to it personally,” the knight replied with a solemn nod.

“Expect us at the end of September,” said Miralissa.

“Very well, Tresh Miralissa,” replied Algert Dalli’s illegitimate son, then he swung his horse round and set off back toward the castle.

I felt as if I’d left behind an entire familiar world that I loved passionately. And waiting ahead for me was Zagraba. Dark, unwelcoming, and alien.

When I turned back from watching the men riding away, almost all our group had disappeared into the forest.

“Harold, have you decided to stay behind?” asked Kli-Kli, hopping impatiently from one foot to another. The goblin had a small sack hanging behind his shoulders.

“All right, Kli-Kli, you show the way, I’ll follow you.”

The goblin grinned and disappeared into the trees. I took a deep breath and stepped forward into a place where I thought I would never go for love or money. I stepped into Zagraba.

Glossary

Avendoom— the capital of the northern kingdom of Valiostr. The largest and richest city of the Northern Lands.

Annals of the Crown — the most ancient and detailed of the historical chronicles, maintained by the elves since they first appeared in the world of Siala.

battery sword— a variety of sword with a midsized blade that can be wielded either with one hand or both.

Beaver Caps,or beavers — soldiers of Valiostr, armed with heavy two-handed swords. Each soldier bears the title of “Master of the Long Sword” and wears a beaver-fur cap as an emblem to distinguish him from the soldiers of other units. These forces are used as a reserve striking force, to recover all kinds of difficult situations in battle. During military action the beavers are also accorded the honor of guarding the banner and the king, taking the place of the royal guard.

bidenhander— a two-handed sword with a blade that can be a yard and a half long. They usually are designed with a massive handle, a heavy counterweight that is usually round, and a broad crosspiece. Sometimes the armorers would add massive metal spurs to prevent the blade running right through the opponent.

Border Kingdom, or Borderland— the kingdom beside the northern outcrops of the Mountains of the Dwarves and the Forests of Zagraba.

Borg’s link— named after a general of ancient times who invented the chain formation, in which every single soldier plays an indispensable part in repelling an attack.

brother and sister swords— the names of the two swords in the special school of swordsmanship that is widespread among the nobility of Garrak. During combat the weapons are held at different heights in relationship to each other. The “brother,” a narrow, double-sided blade held in the right hand, is used both for slashing and for thrusting. The “sister,” a shorter blade with no cutting edge, is only used for thrusting blows. The weapons are either carried behind the back or in a double scabbard.

Canian forge work— weapons made from the steel mined in the Steel Mines of Isilia. The steel is worked in the famous smithies of the kingdom’s capital, Cania. Following special processing and forging it acquires a ruby color and a unique quality—on encountering steel of a different type it emits a melodic ringing sound like small bells, or a shriek of fury. For this reason Canian-forged steel is also known as Singing Steel, Shrieking Steel, or Ruby Blood.

Chapel of the Hands— the assembly of the supreme priests of Sagot.

Cold Sea— the northern sea of the Western Ocean. It washes the shores of Valiostr and the Desolate Lands.

Commission— the agreement that is concluded between a master thief and his client. The thief undertakes to supply the item required or, in case of failure, to return the client’s pledge and a percentage of the total value of the deal. The client undertakes to make payment in full on receiving the article in which he is interested. A Commission can only be abrogated by the mutual consent of both parties.

Crayfish Dukedom— the only state in the Desolate Lands.

crayfish grip(coll.) — a grip from which it is impossible to escape. The expression derives from the common saying that the men of the Crayfish Dukedom have a strong grip, and once they take you prisoner, you will never get away alive.

crayfish sleigh— in the Crayfish Dukedom, men who had been executed were transported to their graves on sleighs. Hence the meaning of this phrase—if the crayfish sleigh has come for you, death is at the door.

Crest of the World— the highest mountain chain in Siala. It runs from north to south across almost the entire continent. The crest is very difficult to cross and the lands beyond it are almost entirely unexplored.

Defender of the Hands— one of the highest positions in the hierarchy of the priests of Sagot.

Desolate Lands— the forests, stretches of open tundra, and ice fields in the far north. They have been settled by beings of various kinds, several of which constantly attempt to gain entry to the Northern Lands of Siala, and only the unassailable Mountains of Despair, the Lonely Giant fortress, and the Wild Hearts hold back their invasion of the world of men. Ogres, giants, svens, h’varrs, winter orcs, and dozens of other races and varieties of creatures inhabit these vast territories. People also live here, savages and barbarians who are subjects of the Nameless One. In all the Desolate Lands there is only one human state, the Crayfish Dukedom on the Crayfish Claw peninsula.

In the far north of the Desolate Lands, beyond the Needles of Ice, lies the dwelling of the Nameless One, whom savages captured by the Wild Hearts’ scouts mention only in reverential whispers.

Disputed Lands— the lands lying alongside the Forests of Zagraba, between Miranueh and Valiostr.

djanga— a rapid, rhythmical dance, very popular in Zagorie.

Djashla— the kingdom of the mountain people that lies alongside the Crest of the World.

Djok Imargo,or “Djok the bringer of winter” — the man who supposedly killed the prince of the House of the Black Rose. The Long Winter began as a result of this murder.

Doralissians— a race of goat-people who live in the Steppes of Ungava.

Doralissian horses— a type of horses bred in the Steppes of Ungava and valued throughout the Northern Lands for their beauty, speed, and stamina.

dralan— a commoner who has been granted a title by a duke; the title is not hereditary.

drokr— an elfin fabric that is proof against water and odors and does not burn in fire.

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