Ed Greenwood - Hand of Fire

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A cascade of lightnings crashed down around them, and Shandril drank them in eagerly, turning with renewed vigor to face the wizards, trying to draw them into hurling more spells-ere she fed a slaying sheet of spellfire at head-level out into the passage and spun around to give the same to the warriors now surging forward to try to clamber through the hole she'd burned into their room.

The boar-like stench of cooked man-flesh was rising around them now, and Narm was crouching at Shandril's feet with their packs in his hands, trying not to hamper her as she turned and spat fire again and again-brief, careful gouts now, trying to preserve what she had left. The passage was afire; there was no going out that way-and the longer she was forced to fight, the less likely stepping into either of the other rooms, wizards and fresh hostile warriors or none, would give them any easy route to escape. That left "The window!" Narm snapped. "Someone's climbing in the window!"

Shandril wheeled around, smoking hands raised to slay once more-only to stop, her eyes caught by a gleaming silver harp badge.

The man holding it was a smiling, dark-haired figure in leathers, wearing a sly expression on his handsome face that reminded her of Torm of the Knights of Myth Drannor. He gave them an airy wave, and called, "These accommodations seem a little-crowded. I generally provide free guidance to visitors to this fair city. Is there anywhere else you'd prefer to be, about now?"

"I can think of several," Shandril replied, hurling a tongue of spellfire at a wizard in the next room who'd fumbled out a dagger and was raising it to throw, "but none of them are in Scornubel. Do you-harp alone?"

"Most of the time," the black-haired man replied, giving the two priestesses of Chauntea a crooked smile. "I am Marlel, and I believe I already know both of your names-your real names. I can take you to-'ware behind you, in the passage!" Shandril whirled, blasted, and watched the body of a warrior who'd been carrying a full-sized crossbow along the burning hallway toward them dance headless back into the flames, to fall and be lost, his bow firing harmlessly down the passage. There was a thud and a groan in the distance-hmm, not so harmlessly, after all.

"My thanks," Shandril told the Harper crisply. "Now, can you take us to, say, The Stormy Tankard, on Hethbridle Street?"

"Of course," Marlel told them with a smile. "If you can hold onto a rope, the window awaits."

Shandril gave Narm a shove in the Harper's direction, and after two quick glances into the room of the warriors-where no one moved-and the passage-burning too merrily, now, to fear any arrivals that way-turned to face the wizards once more. One of them was just finishing a spell of hurled fists. Shandril gave him a cold smile and awaited it, spellfire racing up and down her widespread arms-and the wizard promptly fled.

Marlel leaned out the window almost lazily, flung a knife, and there was a short, strangled gurgling sound, followed by the heavy thud of a body ending its fall.

Shandril's body jerked under the first few blows of the mage's spell, and then her spellfire rose bright around her and she sighed almost in rapture as she drank in the magic.

The small fires on her body died away, and she smiled and strode to Marlel, who gave her his crooked smile, indicating the window with a flourish.

"Just a moment," Narm said, and cast his poison-detecting spell on the platters that still steamed on the table mode the shattered door.

The roast boar brought for them promptly glowed bright purple.

Other Lives, Other Dreams

An inn is like a very small and poorly lit realm: It holds arrogant nobles, those who think they rule or believe they're important, the downtrodden who do the real work, and the outlaws and dark-knives whose work is preying on others. The problem is the constant stream of arrivals and departures that robs ye of the time ye need to learn which guest belongs to which group. So ye end up having to be constantly wary of them all. Just as in larger realms.

Blorgar Hanthaver of Myratma, Doors Open To All: Forty Winters An Innkeeper, Year of the Striking Falcon

If The Sun Over Scornubel laid claim to the mantle of "a superior inn of service and distinction," The Stormy Tankard made no such pretensions. It was the sort of place where no one had ever cleaned anything since it was built, and rooms were small, dark bunk-holes boasting furnishings that were sparse, mismatched, and either battered or outright broken. This squalor was enlivened by the sounds of unclasped and uncloaked revelry from adjacent chambers-all such rental-quarters being situated up narrow, creaking stairs above a smoke-filled, ever-noisy den of drink and brawling and harsh-voiced chatter. There was nothing unpopular about the Tankard's taproom-it was crowded with folk of half a dozen races, who by their looks and garb hailed from a score of lands or more.

Night was falling over Scornubel like a dark cloak spread across a red, starlit sky as Marlel led Narm and Shandril-still in their robes, but fat she-priestesses no longer-in through a side door of the Tankard.

"Wait your turn," a cold voice greeted them sourly, out of the darkness.

"Aye," another voice agreed. "Just stand still and keep shut an' wait."

"Fair evening to you, Tulasker," Marlel said merrily. "As it happens, we're not in the market just now-make way, please, so I can get to Pharaulee and book a room."

"Ho, ho, the Dark Blade of Doom has chosen already, has he?" Shrewd eyes peered at Shandril and Narm in the gloom, and Tulasker added with an unlovely laugh, "Strange tastes for you, Marlel!"

"Not half so strange as what you'll be tasting if you don't roll aside, old blade," Marlel replied lightly.

"Ho ho! And what if I don't?"

"Then, Tulasker, I'm afraid you'll learn firsthand how I came by my rather grand professional title. It will be one of those sharp, painful, and rather final lessons, too."

"Aye, aye, impress us all," Tulasker muttered disparagingly, as he slowly shuffled aside.

At the far end of the gloomy room, a sharp-featured woman wearing rather too much face paint and rather too little of anything else ducked out from behind a curtain and snapped, "Next!"

"Fraea," the cold-voiced man said quickly.

"Four gold," the woman said promptly, holding out her hand.

"Four?"

"Dispute with me, Nalvor, and it'll be five," was the swift reply. "Four, or be off with you!"

Marlel led his two priestess-robed companions in the other direction, down a dark and narrow passage, to a doorway where a tall, bald mountain of flesh with tusks and large ears-a half-ore, whose face and chest were covered with old, wandering sword scars-stood with arms folded and a spike-handled axe gripped in each heavy hand, blocking the way.

"Business with Rildra," the Harper told him.

The guard's eyes narrowed. "You, Marlel?"

"Strange times, Ulburt, and strange doings. Look upon it as free entertainment, sent by the gods especially to you."

"I look upon it as trouble," the half-ore told him bluntly, "especially when you're involved. What business with Rildra?"

"A chance to flip her a coin and so get to talk to Pharaulee."

"That you can do directly," the guard told him, waving them past. "Rildra met with a little accident earlier today."

"Her last?"

"Unless she knows some way to come back to life after hanging for half a day with two glaives run right through her. But she took a Red Wizard down to the worms first, and one of his bodyblades, too-I guess they're not used to roughing up women who aren't slaves and don't carry hairpins. Right through the eyes, she skewered them."

Ulburt's voice was full of grudging pride. Against Narm's shoulder, Shandril convulsed in a silent, sudden shiver.

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