Terry Brooks - The Sword of Shannara

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Long ago, the wars of the ancient Evil had ruined the world and forced mankind to compete with many other races — gnomes, trolls, dwarfs, and elves. But in peaceful Shady Vale, half–elfin Shea Ohmsford knew little of such troubles.
Then came the giant, forbidding Allanon, possessed of strange Druidic powers, to reveal that the supposedly dead Warlock Lord was plotting to destroy the world. The sole weapon against this Power of Darkness was the Sword of Shannara, which could be used only by a true heir of Shannara. On Shea, last of the bloodline, rested the hope of all the races.
Soon a Skull Bearer, dread minion of Evil, flew into the Vale, seeking to destroy Shea. To save the Vale, Shea fled, drawing the Skull Bearer after him …

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«I want to… know.» The words were a whisper in the near darkness. «I want to understand… You must help me….»

Balinor nodded silently, his own great hand reaching up to take his brother’s in a brief clasp of love. For a moment they remained locked together, as if the friendship and love of childhood had never faded. Then Palance turned away and moved quickly out of the cell, hastily followed by a disturbed Stenmin. The heavy door closed with the grating of iron fastenings and metal clasps, shutting in the three friends and the impenetrable darkness once more. The departing footsteps died slowly into silence. The waiting began anew, but any real hope of rescue seemed irretrievably lost.

A shadowy form detached itself from the blackness of the night–shrouded trees in the deserted park beneath the high span of the Sendic Bridge and darted silently toward the palace of the Buckhannahs. In quick, surefooted leaps, the powerful, compact form cleared the low hedges and shrubs, weaving between the stately elms, a pair of watchful eyes studying the wall enclosing the royal grounds, searching carefully for any sign of the night watch. Near the iron–wrought gates above the park, where the bridge opened onto the high ground, several guards patrolled, the falcon insignia visible in the torchlight of the gate entrance. Slowly the dark form climbed the gently sloping embankment toward the moss and ivy–covered walls above; upon gaining the higher ground, it melted instantly into the shadows of the stone.

For long moments, it remained completely invisible as it moved steadily away from the main gate and the feeble torchlight. Then the intruder was visible once more, a dark blur against the faintly moonlit west wall as strong arms clung tenaciously to the sturdy vines, pulling the bulky form silently to the rim of the stone. There the head raised itself cautiously, and the keen eyes peered down into the empty palace gardens, making certain there were no guards close at hand. With a mighty heave of the powerful shoulders, the intruder gained the lip of the wall and, springing lightly over, landed with a soft thud amid the garden flowers.

Running in a half–crouch, the mysterious figure sprinted for the shadowy cover of a huge spreading willow. Pausing breathlessly within the giant tree’s protective limbs, the intruder heard the approaching sound of voices. Listening carefully for a few moments, he concluded it was nothing more than the idle conversation of several palace guards making their appointed rounds. He waited confidently, his compact frame blending so closely with the squat trunk of the tree that he was totally invisible from more than a few feet away. The guards appeared seconds later, still conversing in relaxed voices as they passed through the silent gardens and were gone. Resting furtively for a few minutes longer, the stranger studied the dark bulk that occupied the center of these tree–shaded gardens — the tall, ancient palace of the Kings of Callahorn. A few lighted windows broke the misty blackness of the massive stone structure, casting bright streamers into the deserted gardens. There were faint, distant voices within, but their owners remained anonymous.

In a quick dash, the intruder crossed to the shadows of the building, pausing briefly beneath a small, darkened window in a recessed alcove. His strong hands worked frantically at the ancient catch, pushing at it and loosening the fastening. At last, with an audible snap that seemed to penetrate the entire palace grounds, the catch broke and the window swung silently inward. Without waiting to see if the patrolling guards had heard the sounds of his forced entry, the intruder slipped hastily through the small opening. As the window closed behind him, the faint light of a clouded moon caught for just an instant the broad, determined face of the redoubtable Hendel.

Stenmin had made one serious miscalculation when he had imprisoned Balinor and the cousins of Eventine. His original plan had been a simple one. The aged Sheelon had been secured almost the moment after he left Balinor’s side, preventing him from carrying out the Prince’s instructions for warning his friends of his own imprisonment. With Balinor and the Elven brothers, his only companions when he had entered the city of Tyrsis, safely locked away beneath the palace, and with the Prince’s close friends, Acton and Mescaline, imprisoned as well, it seemed safe to assume that no one else in the city would cause any real difficulty. The word had already been spread that Balinor had come for a brief visit and gone on his way, returning to the company of the mystic Allanon, the man whom Stenmin had convinced Palance Buckhannah and most of the people of Tyrsis was an enemy and a threat to the land of Callahorn. Should any other friends of Balinor’s appear and question the story of the borderman’s abrupt departure, they would come first to the palace to speak with his brother, now the King, and it would be a simple matter to have them quietly disposed of. Undoubtedly this would have been exactly the situation with just about anyone except Hendel. But the taciturn Dwarf was already familiar with Stenmin’s treacherous ways and suspected that he had gained an unshakable hold over the disturbed Palance. Hendel knew better than to reveal his presence before finding out what had actually happened to his missing companions.

It was a peculiar turn of events that brought him back to Tyrsis. When he left Balinor and the Elven brothers near the woodlands north of the fortress, he fully intended to travel straight to the western city of Varfleet and from there proceed back to Culhaven. Once in his own land, he would assist in mobilizing the Dwarf armies to defend the southern territories of the Anar against the expected invasion of the Warlock Lord. He traveled all night through the forests north of Varfleet and by morning entered the city, where lie immediately called on old friends and, after a brief greeting, went directly to sleep. It was afternoon by the time he was awakened, and after washing and eating, he prepared to depart for his homeland. He had not yet reached the gates of the city when a ragged band of Dwarfs staggered through the streets and demanded to be taken before the council. Hendel hurried along with them, questioning one he recognized as they were escorted to the council chambers. To his dismay he learned that a massive force of Trolls and Gnomes was marching directly for the city of Varfleet from out of the Dragon’s Teeth and would strike within the next day or two. The Dwarfs were part of a patrol that had spotted the huge army and tried to slip past it to warn the Southlanders. Unfortunately they were seen and most were killed in a pitched battle. Only this small handful had managed to reach the unsuspecting city.

Hendel knew that if an armed force were moving toward Varfleet, there was in all probability a second, much larger force moving against Tyrsis. He was certain that the Spirit Lord planned to destroy the cities of Callahorn quickly and thoroughly, leaving the gateway to all the Southland open and undefended. His first duty was to warn his own people, but it was a long, two–day march to Culhaven and two more days back again.

He quickly discovered that Balinor had been mistaken in his belief that his father was still the King. If Balinor were killed or imprisoned by his insanely jealous brother or the treacherous mystic Stenmin before he could secure the throne and gain command of the Border Legion, then Callahorn was doomed. Someone had to reach the borderman before it was too late. There was nobody available for the job but Hendel. Allanon was still searching the Northland for the missing Shea, accompanied by Flick and Menion Leah. He made his decision quickly, ordering one of the battered Dwarfs in the ragged patrol to leave that very night for Culhaven. Whatever else happened, word would have to be brought to the Dwarf elders that the invasion of the Southland had begun through Callahorn and that the Dwarf armies must march to the aid of Varfleet. The cities of Callahorn must not fall or the lands would be divided and the very thing Allanon feared most would come to pass. With the Southland conquered, the Dwarf armies and the Elven armies would be divided and the Warlock Lord would be assured his eventual victory over all the lands. The ragged Dwarf gave his solemn promise to Hendel that he would not fail — that they would all leave at once for the Anar.

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