The mooring ropes were loosened, and he felt the raft begin to drift away from the shore, the current catching it and pulling it into the center of the flooded Mermidon. Moments later they were in the main channel, moving silently downriver toward the walled city of Tyrsis, where the people of Kern had fled several hours earlier in a perfectly executed mass evacuation. Forty thousand people, huddled on giant rafts, small boats, even two–man dinghies, had slipped undetected from the besieged city as the enemy sentry posts guarding the western bank of the Mermidon hastily returned to the main encampment, where it appeared a full–scale attack by the armies of Callahorn was in progress. The beating of the rain, the rushing of the river, and the cries of the distant camp had blotted out the muffled sounds of the people on the rafts and boats, crowded and jammed together in a desperate, fearful bid for freedom. The darkness of the clouded sky had hidden them well, and their collective courage had sustained them. For the time being at least, they had eluded the Warlock Lord.
Menion dozed off for a time, aware of nothing but a gentle rocking sensation as the river bore the raft steadily southward. Strange dreams flashed through his restless mind as time drifted away in long moments of peaceful silence. Then voices reached through to him, jostling his subconscious, forcing him to wake abruptly, and his eyes were seared by a vast red glare that filled the damp air about him. Squinting sharply, he raised himself from Shirl’s arms, uncertainty registering on his lean face as he saw the northern sky filled with a reddish glow that matched the brightness of the dawn’s gold. Shirl was speaking softly in his ear, the words faint and poignant.
«They have burned the city, Menion. They have burned my home!»
Menion lowered his eyes and gripped the girl’s slim arm with one hand. Though its people had been able to escape, the city of Kern had seen the end of its days and, with terrible grandness, was passing into ashes.
The hours slipped silently away in the entombed blackness of the little cell. Even after the eyes of the captives had grown used to the impenetrable dark, there remained a solitude that numbed the senses and destroyed their ability to discern the passage of time. Beyond the empty darkness of the room and their own muffled breathing, the three captives could hear nothing save the infrequent scurrying of a small rodent and the steady drip of icy water on worn stone. Finally their own ears began to lie to them, to hear sounds where there was only silence. Their own movement was meaningless, because they could expect it, identify it, and dismiss it as insignificant and hopeless. An interminable length of time lingered and faded, and still no one came.
Somewhere in the light and air above, amid the sounds of the people and the city, Palance Buckhannah was deciding their fate and indirectly the fate of the Southland. Time was running out for the land of Callahorn; the Warlock Lord moved closer with each passing hour. But here, in the silent blackness of this small prison, in a world shut away from the pulse beat of the human world, time had no meaning and tomorrow would be the same as today. Eventually they would be discovered, but would they emerge again into the sun’s friendly light, or would it be a transfer from one darkness into yet another? Would they find only the terrible gloom of the Skull King, his power extended not only into Callahorn, but into the farthest reaches of all the provinces of the Southland?
Balinor and the Elven brothers had freed themselves within a short time after their captors had departed. The ropes binding them had not been secured with the intention of preventing any chance of escape once they were safely locked within that dungeon room, and the three had lost no time in working the knots loose. Huddled together in the darkness, the ropes and blindfolds cast aside, they discussed what would become of them. The dank, rotting smell of the ancient cellar almost stifled their breathing as they crouched close to one another, and the air was chill and biting even through their heavy cloaks. The floor was earthen, the walls stone and iron, the room barren and empty.
Balinor was familiar with the cellar beneath the palace but he did not recognize the room in which they ad been imprisoned. The cellar was used primarily for storage, and while there had always been a number of walled rooms in which wine barrels had been placed to age, this was not one of them. Then, with chilling certainty, he realized that they had been imprisoned in the ancient dungeon constructed centuries ago beneath the cellar and later sealed off and forgotten. Palance must have discovered its existence and reopened the cells for his own use. Quite probably, he had imprisoned Balinor’s friends somewhere in this maze when they had come to the palace to object to the disbanding of the Border Legion. It was a well–concealed prison, and Balinor doubted that anyone searching for them would ever find it.
The discussion was completed quickly. There was little to say. Balinor had left his instructions with Captain Sheelon. Should they fail to return, he was to seek out Ginnisson and Fandwick, two of Balinor’s most dependable commanders, and order them to reassemble the Border Legion to defend against any assault by the Warlock Lord and his invading army. Sheelon had also been told to send word to the Elf and Dwarf nations, warning them of the situation and calling for their immediate support. Eventine would not permit his cousins to remain the prisoners of Callahorn for very long, and Allanon would come as soon as he heard of their misfortune. Four hours must have passed long ago, he thought, so it should only be a matter of time. But time was precious, and with Palance determined to gain the throne of Callahorn, their own lives were in grave danger. The borderman began to wish silently that he had listened to Durin’s advice and avoided a confrontation with his brother until he had been certain of the outcome.
He had never imagined that matters would go this far awry. Palance had been like a wild man, his hatred so consuming that he had not even waited to hear what Balinor would say. Yet there was little mystery to this irrational behavior. It was more than personal differences between the two brothers that had prompted the youth’s savage action. It was more than the illness of his father, an illness Palance somehow believed his brother was responsible for. It had something to do with Shirl Ravenlock, the alluring woman Palance had fallen in love with months before and had vowed to marry despite her own reticence toward the match. Something had happened to the young Kern girl, and Balinor had received the blame. Palance would do anything to get her back safely, if she was indeed missing, as his brother’s few words immediately before they had been brought to this dungeon had indicated.
The borderman explained the situation to the Elven brothers. He felt certain Palance would come to them soon and demand information concerning the young woman. But he would not believe them when they said they knew nothing…
More than twenty–four hours passed, and still no one came. There was nothing to eat. Even after their eyes gradually grew accustomed to the blackness, there was nothing to view but their own shadowy forms and the walls about them. They took turns sleeping, trying to conserve their strength for whatever lay ahead, but the abnormal silence prevented any real sleep, and they resigned themselves to a light, restless slumber that did little to refresh their bodies or their spirits. At first they attempted to find a weak spot on the hinges of the bulky iron door, but it was securely fastened in place. Without tools of any sort, they found it impossible to dig very far into the chill, iron–hard surface of the dirt flooring. The stone walls were aged, but still firm and solid, without any sign of a weak or crumbling layer in the mortar. Eventually they abandoned their attempts to escape and sat back in silence.
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