Tad Williams - Shadowmarch

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At the uppermost edge of the northern kingdoms, towers shrouded in mist, lies Southmarch Castle. For hundreds of years it has remained hidden from the affairs of empire. Now its isolation can protect it no more. Southmarch is under siege; from both its neighbours, without, and the more insidious enemies who would destroy it from within.
Even further to the north, within the ancient walls of Qul-na-Qar, in a land of silence and gloom, the Twilight People gather to hear Ynnir, the blind king, pronounce the dark fate of human kind. In the south, the Autarch, the god-king who has already conquered an entire continent, now looks to extend his domain once more.
It is upon Southmarch that the armies advance, and to its people that darkness will speed.

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Oak Chamber—a council chamber.

Observatory House—Chaven’s residence.

Old Tannery Dock—Skimmer name for dock near the Tower of Autumn.

Olway Coomb—a battle-site in Marnnswalk.

Ore Street—a main street in Funderling Town.

Oscastle—a city in Marnnswalk.

Quarry Square—a meeting place in Funderling Town.

Qirush-a-Ghat—cavern towns of the Qar, name means “Firstdeeps.”

Qul-na-Qar—ancient home of the Qar or Twilight People.

Raven’s Gate—entrance to Southmarch Castle’s inner keep.

Redtree—an Eddon holding.

Reheq-s’lai—Wanderwind Mountains.

Rose Garden—at the center of the Lesser Hall, sometimes called “Traitor’s Garden.”

Sailmaker’s Row—a street near the docks in Great Xis.

Salt Pool—underground sea pool in Funderling Town.

Sama—a country in Xand.

Scented Garden—a garden in the Seclusion of Xis.

Seclusion—home of the wives of the autarch.

Sessio—an island kingdom in the south of Eion.

Settland—small, mountainous country southwest of the March Kingdoms, ally of Southmarch.

Shadowline—line of demarcation between lands of Qar and human lands.

Shehen—”Weeping,” Qar name forYasammez’s house.

Shivering Plain—site of a great Qar battle.

Siege of Always-Winter—a mythical castle.

Silent Hill—place behind the Shadowlme.

Silk Door—a place beneath Funderling Town.

Skimmer’s Lagoon—body of water inside Southmarch walls, connected to Brenn’s Bay.

Silverside Road—thoroughfare leading, among other places, between Southmarch and Summerfield.

Southmarch—seat of the March Kings, sometimes called “Shadowmarch.”

Square of Three Gods—town square in mainland Southmarch.

Stonecutter’s Door—an exit from Funderling Town.

Squeakstep Alley—a street in Southmarch.

Summerfield Court—ducal seat of Gailon and the Tolly family.

Sunken Garden—a Southmarch castle garden, Erilo’s shrine is there

Sun’s Progress Square—a plaza in Great Xis.

Suttler’s Wall—a Southmarch town near the Blueshore border.

Syan—once-dorninant empire, still a powerful kingdom in center of Eion.

Tessis—capitol city of Syan.

Three Gods—a triangular plaza in Southmarch; a populous district around that plaza.

Three Brothers Road—thoroughfare leading, among other places, between Southmarch and Summerfield.

Tin Street—a street in Southmarch.

Torvio—an island nation between Eion and Xand.

Tower of Autumn—one of the four cardinal towers of Southmarch Castle.

Tower of Spring—one of the four cardinal towers of Southmarch Castle; Amssa’s residence.

Tower of Summer—one of the cardinal towers of Southmarch Castle.

Tower of Winter—one of the cardinal towers of Southmarch castle.

Tribute Hall—hall outside Briony’s bedroom passage.

Tuan—native country of Shaso and Dawet.

Wedge Road—Chert and Opal’s street.

Wharfside—a district of mainland Southmarch.

White Desert—vast desert that covers much of the center of Xand.

Whitewood—a forest on the border between Silverside and Marrinswalk.

Wolfstooth Spire—tallest tower of Southmarch Castle.

Xand—the southern continent.

Xis—largest kingdom of Xand; its master is the autarch.

THINGS and ANIMALS

Astion—a Funderling symbol of authority.

Blueroot—favorite Funderling tea-herb.

Book of Regret—a semi-mythical Qar artifact/text.

Book of the Tngon—a late-era adaptation of original texts about all three gods.

Cloudchip—a type of crystal.

Dado—a dog, raised by Briony.

“Dasmet and the Girl With No Shadow”—a Xandian folktale.

Days of Cooling—legendary time in Funderling history and myth.

Days of the Week—in the Eionic calendar, there are three ten-day periods in each month, called “tennights.” Therefore, the twenty-first day of August in our calendar would be more or less the third Firstday of Oktamene. (See the explanation under “Months” for more information.). Firstday, Sunsday, Moonsday, Skyday, Wmdsday, Stonesday, Fireday, Watersday, Gods day, Lastday.

Demia’s Ladder—a constellation.

Earth-ice—a type of crystal.

Eddon Wolf—the symbol of the Eddon family (silver wolf and stars on black field)

“Ever-Wounded Maid”—a famous story.

Family of Stones and Metals—a Funderling scheme of classification

Feast of the Rising—Xixian festival at the end of the rainy season

Firegold—a mineral Fireworm—a poisonous snake.

Great Death—plague that killed a large part of Eion’s population

Great Golden Piece—part of the Rooftopper’s crown jewels

Harrier—a hunting hound

Hierosoline—the language of Hierosol, found in many religious services and scientific books, etc.

History of Eion and Its Nations—book by the historian Clemon

Horns of Zmeos—a constellation, also called the Old Serpent

K’hamao—a drink, part of Funderling ritual

Kettle—Barrick’s horse

Kloe—a cat.

Kossope—a constellation.

Kuhkos or kuhkos stone—a reputedly magical object

Lastday—Funderling day of rest.

Lander’s Hall—a near-mythical setting for stones of knightly adventure

“Lay of Kermos”—a famous story and song, part of the funeral service

Leaf, Singers, White Root, Honeycomb, Waterfall—-Flint’s names for constellations

Lymer—a hunting hound.

M’aarenol—a location, possibly a mountain, in Qar lands

Maker’s-pearl—a stone used by Funderlings for decoration.

Mantis—a priest, usually of the Trigon.

Meadowsweet—a common wildflower.

Months—each Eion month is thirty days long, divided into three ten-nights, with five intercalary days between the end of the year— Orphan’s Day—and the first day of the new year, also known as Firstday or Year Day Thusly month/month correspondents are liable to differ by a few days the first day of Trimene in Southmarch is not the exact same day as March 1 on our calendar.: Eimene—-January, Diniene—February, Trimene—March, Tetramene—April, Pentamene—May, Hexamene—-June, Heptamene—-July, Oktamene—August, Ennamene—September, Dekamene—October, Endekamene—November, Dodekamene—December.

Mordiya—Tuani for “uncle,” can be honorary or actual.

Morning Star of Kirous—Jeddin’s ship.

Mossbrew—a strong Funderling drink.

Neverfade—a small white wildflower. Pass-evil—hand sign made to avert bad luck.

Pentecount—a troop, numbering fifty.

“Perin’s great planet”—Pennos Eio, largest planet in the skies.

Perinsday—a spring holiday.

Podensis—a Hierosoline ship.

Procession of Penance—a holy festival.

Puffkin—a cat.

Quiller’s Mint—a tavern.

Rack—a dog, raised by Briony.

S’a-Qar—language of the Qar.

Sandy—a river on the Blueshore border.

Seal of War—a Qar gem, object of great importance.

Screaming Years—an era of Qar history

Shining Man—center of the Funderling Mysteries

Shivering Plain—a famous Qar battleground

Silver Thing—part of the Rooftopper’s crown jewels

Skyglass—Funderling name for a type of crystal

Snow—Briony’s horse.

Sun’s Blood—an elixir prepared by the priest of Nushash

Vuttish longboat—a raiding boat used by Vuttish islanders in the northern ocean.

Whitefire—the sword of Yasammez.

Wildsong Night—a holiday evening, in the days after Winter’s Eve

Wolf’s Chair—throne of Southmarch Castle.

Maps

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