Tad Williams - Shadowmarch

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At the uppermost edge of the northern kingdoms, towers shrouded in mist, lies Southmarch Castle. For hundreds of years it has remained hidden from the affairs of empire. Now its isolation can protect it no more. Southmarch is under siege; from both its neighbours, without, and the more insidious enemies who would destroy it from within.
Even further to the north, within the ancient walls of Qul-na-Qar, in a land of silence and gloom, the Twilight People gather to hear Ynnir, the blind king, pronounce the dark fate of human kind. In the south, the Autarch, the god-king who has already conquered an entire continent, now looks to extend his domain once more.
It is upon Southmarch that the armies advance, and to its people that darkness will speed.

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Mormng-in-Eye—a Qar of the Changing People.

Muchmore—a Southmarch scout.

Nevin Hewney—a playwright.

Nodule—Chert’s brother, a k a “Magister Blue Quartz.”

Nose, Grand and Worthy—a Rooftopper dignitary.

Nushash—Xixian god of fire, patron god of the autarchs.

Nynor—Steffans Nynor, Count of Redtree, Lord Castellan of Southmarch Castle.

Old High Feldspar—a wise elder of the Funderlings, now deceased.

Old Pyrites—a Funderling acquaintance of Chert and Opal.

Olin—King of Southmarch and the March Kingdoms.

Onsin—a Candlerstown blacksmith, called “Oak-arms.”

Opal—a Funderling, Chert’s wife.

Panhyssir—Xixian high priest of Nushash.

Parnad—father of current autarch, Sulepis, sometimes known as “the Unsleeping.”

Pedar Vansen—Ferras Vansen’s father

Perin—sky god, called “Thane of Lightnings”

Pinimmon Vash—Paramount Minister of Xis

Prusus—scotarch of Xis, sometimes called “Prusus the Cripple”

Pumice—a Funderling guildsman

Purifiers—fanatics who banded together to punish Qar and others for the Great Death.

Puzzle—court jester to the Eddon family

Qar—race of non-humans who once occupied much of Eion

Quicksilver—important Funderling family

Quiet People—a name for the Qar Qinnitan—an acolyte of the Hive in Xis

Raemon Beck—member of a Helmingsea trading family

Rafe—Ena’s friend, Hull-Scraped-the-Sand clan

Raven, Prince of Birds—character from legend

Robben Hulligan—a musician, friend of Puzzle

Rocksalt—a Funderling peddler.

Rooftoppers—little-known residents of Southmarch Castle

Rorick—Earl of Daler s Troth, an Eddon cousin of Brennish ancestry, related to Meriel.

Rose Trelling—one of Briony’s ladies-in-waiting, a niece of Avin Brone

Rugan—the High Priestess of the Hive

Rule—Avin Brone s informant

Rusha—a hairdresser in the Royal Seclusion

Sanasu—widow of Kellick Eddon, known as “Weeping Queen”

Sandstone—a Funderling family

Sawney Wander-Eye—a Skimmer

Schist—a Funderling family, one of them is chorister of Funderling Town.

Sedimentary—a Funderling clan made up of several families

Selia—Anissa’s maid, also from Devonis

Shaso dan-Heza—Southmarch master of arms

Silas of Perikal—semi-legendary knight

Sni’sni’snik-soortah—Rooftopper name for “Rooftoppers.”

Sisel—Hierarch of Southmarch, chief religious figure m March Kingdoms.

Siveda—goddess of night.

Sivney Fiddicks—a nobleman and knight.

Skimmers—a people who make their livings on and around water.

Stone Circle People—a Qar tribe.

Stone of the Unwilling—a Qar of the Guard of Elementals.

Surigah—Xixian goddess.

Sveros—old god of the night sky, father of Tngon gods.

Talc—Schist family member, Hornblende’s nephew.

Tanyssa—a gardener and errand-runner in the Royal Seclusion.

Three Highest—reference to the gods of the Tngon.

Timoid, Father—Eddon family mantis (priest)

Toby—Chaven’s assistant.

Tricksters—a tribe of the Qar.

Trigon—priesthoods of Perin, Erivor, and Kernios acting in concert.

Trigonarch—Head of Trigon, chief religious figure in Eion.

Tully Joiner—a man of Candlerstown.

Turley Longfingers—a Skimmer fisherman, Back-on-Sunset-Tide clan.

Twelve Families—governing body of old Hierosol.

Twilight People—another name for the Qar.

Tyne Aldritch—Earl of Blueshore, an ally of Southmarch.

Uncle Flint—Chert’s uncle.

Upsteeplebat, Queen—monarch of the Rooftoppers.

Ustin—King Olin’s father.

Utta—a.k.a. “Sister Utta,” a priestess of Zoria and Briony’s tutor.

Whispering Mothers—Qar, known as “They who nurse the Great Egg.”

Widow Rocksalt—a Funderling.

Willow—a young woman.

Yasammez—Qar noblewoman, sometimes known as “Lady Porcupine,” or “Scourge of the Shivering Plain”

Yellow Knight—nemesis of Silas of Perikal

Ynnir the Blind King—lord of the Qar, “Ynnir din’at sen-Qin, Lord of Winds and Thought,” a.k.a.”Son of the First Stone”

Young Pyrite—a Funderling

Zoria—goddess of wisdom

Zmeos—a god, Perin’s nemesis

Zosim—son of Erilo, god of playwrights and drunkards.

PLACES

Akans—an island between Xand and Eion.

Badger’s Boots—a Southmarch inn.

Basilisk Gate—main gate of Southmarch Castle.

Beetle Way—street in Funderling Town.

Bird Snare Market—a marketplace in Xis.

Brenland—small country south of the March Kingdoms.

Brenn’s Bay—named after a legendary hero.

Candlerstown—Daler’s Troth town.

Cascade Stair—in the Funderling Depths.

Cat’s Eye Street—a street in Xis.

Chapel of Erivor—Eddon family chapel.

Chamber of Cloud-Crystal—in the Funderling Depths.

Cloud-Spirit Tower—a tower in Qul-na-Qar.

Coldgray Moor—legendary battleground, from a Qar word, “Qul. Girah.”

Creedy’s Inn—tavern in Greater Stell

Dale House—Daler’s Troth town, seat of Earl Rorick

Deep Library—a place in Qul-na-Qar

Eastmarch Academy—university, originally in old Eastmarch, relocated to Southmarch at the time of the last war with the Qar

Eastside Gate—one of the gates of Candlerstown

Eion—the northern continent

Emberstone Reach—in the Funderling Depths

Fael—a nation in the heartland of Eion

Faneshill—a large town south of the Settland Road

Farmers’ Hall—an ornamental hall in the Throne Hall

Feather Cape Row—a street in Xis

Firstdeeps—a place in Qar lands

Fitter’s Row—a street in Southmarch

Free Kingdoms—the kingdoms of Eion which have not fallen under the Autarch’s rule.

Funderling Town—underground city of Funderlings, in Southmarch

Garden of Queen Sodan—a garden in the Royal Seclusion of Xis

Great Gable—Rooftopper sacred spot

Greater Stell—Dalter’s Troth town

Gypsum Way—a street in Funderling Town i.

Hangskin Row—a street near the Old Tannery Dock.

Hawkshill—Daler’s Troth town.

Hidden Hall—part of the Rooftopper kingdom.

Hive—a temple in Xis, home of the sacred bees of Nushash.

Hierosol—once the reigning empire of the world, now much reduced; its symbol is the golden snail shell.

Holy Wainscoting—Rooftopper sacred spot.

Jellon—kingdom, once part of Syannic Empire.

J’ezh’kral Pit—a place out of Funderling myth.

Krace—a collection of city-states, once part of Hierosoline Empire.

Kertewall—one of the March Kingdoms.

Landsend—part of Southmarch, Brone’s fief, colors red and gold.

Lily Gate—gate leading out of the Seclusion into the city of Xis.

Little Stell—Daler’s Troth town.

Lower Ore Street—a main street in Funderling Town.

Marash—a Xandian province where peppers are grown.

March Kingdoms—originally Northmarch, Southmarch, Eastmarch, and Westmarch, but after the war with the Qar constituted by Southmarch and the Nine Nations (which include Summerfield and Blueshore)

Market Road—one of Southmarch’s main roads.

Market Square—main public space in Southmarch.

Marrmswalk—one of the March Kingdoms.

Marsh Road—main road in Candlerstown. Maze—in the Funderling Depths.

Moonstone Hall—in the Funderling Depths.

Mount (the), a k a Midlan’s Mount—rock in Brenn’s Bay upon which Southmarch is built.

Mount Xandos—mythical giant mountain that stood where Xand now lies.

Northmarch Road—the old road between Southmarch and the north.

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