Фриц Лейбер - Swords Against Wizardry[Мечи против колдовства]
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- Название:Swords Against Wizardry[Мечи против колдовства]
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Swords Against Wizardry[Мечи против колдовства]: краткое содержание, описание и аннотация
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Although the Mouser had been three days in Quarmall's depths he had come no closer to Gwaay than he was now, so that he knew him only as a pallid, handsome, soft-spoken youth, no realer to the Mouser, because of the eternal dimness and the invariable distance between them, than a ghost.
The game was one the Mouser had never seen before and quite tricky in several respects.
The board looked green, though it was impossible to be certain of colors in the unending twilight of the torches, and it had no perceptible squares or tracks on it, except for a phosphorescent line midway between the opponents, dividing the board into two equal fields.
Each contestant started the game with twelve flat circular counters set along his edge of the board. Gwaay's counters were obsidian-black, his ancient opponent's marble-white, so the Mouser was able to distinguish them despite the dimness.
The object of the game seemed to be to move the pieces randomly forward over uneven distances and get at least seven of them into your opponent's field first.
Here the trickiness was that one moved the pieces not with the fingers but only by looking at them intently. Apparently, if one gazed only at a single piece, one could move it quite swiftly. If one gazed at several, one could move them all together in a line or cluster, but more sluggishly.
The Mouser was not yet wholly convinced that he was witnessing a display of thought-power. He still suspected threads, soundless air-puffings, surreptitious joggings of the board from below, powerful beetles under the counters, and hidden magnets — for Gwaay's pieces at least could by their color be some sort of lodestone.
At the present moment Gwaay's black counters and the ancient's white ones were massed at the central line, shifting only a little now and then as the push-of-war went first a nail's breadth one way, then the other. Suddenly Gwaay's rearmost counter circled swiftly back and darted toward an open space at the board's edge. Two of the ancient's counters formed a wedge and thrust across the midline through the weak point thus created. As the ancient's two detached counters returned to oppose them, Gwaay's end-running counter sped across. The game was over — Gwaay gave no sign of this, but the ancient began fumblingly to return the pieces to their starting positions with his fingers.
"Ho, Gwaay, that was easily won!" the Mouser called out cockily. "Why not take on two of them together? The oldster must be a sorcerer of the Second Rank to play so weakly — or even a doddering apprentice of the Third."
The ancient shot the Mouser a venomous gaze. "We are, all twelve of us, sorcerers of the First Rank and have been from our youth," he proclaimed portentously. "As you should swiftly learn were one of us to point but a little finger against you."
"You have heard what he says," Gwaay called softly to the Mouser without looking at him.
The Mouser, daunted no whit, at least outwardly, called back, "I still think you could beat two of them together, or seven — or the whole decrepit dozen! If they are of First Rank, you must be of Zero or Negative Magnitude."
The ancient's lips worked speechlessly and bubbled with froth at that affront, but Gwaay only called pleasantly, "Were but three of my faithful magi to cease their sorcerous concentrations, my brother Hasjarl's sendings would burst through from the Upper Levels and I would be stricken with all the diseases in the evil compendium, and a few others that exist in Hasjarl's putrescent imagination alone — or perchance I should be erased entirely from this life."
"If nine out of twelve must be forever a-guarding you, they can't get much sleep," the Mouser observed, calling back.
"Times are not always so troublous," Gwaay replied tranquilly. "Sometimes custom or my father enjoins a truce. Sometimes the dark inward sea quiets. But today I know by certain signs that a major assault is being made on the liver and lights and blood and bones and rest of me. Dear Hasjarl has a double coven of sorcerers hardly inferior to my own — Second Rank, but High Second — and he whips them on. And I am as distasteful to Hasjarl, oh Gray Mouser, as the simple fruits of our manure beds are to your lips. Tonight, furthermore, my father Quarmal casts his horoscope in the tower of the Keep, high above Hasjarl's Upper Levels, so it befits I keep all rat-holes closely watched."
"If it's magical helpings you lack," the Mouser retorted boldly, "I have a spell or two that would frizzle your elder brother's witches and warlocks!" And truth to tell the Mouser had parchment-crackling in his pouch one spell — though one spell only — which he dearly wanted to test. It had been given him by his own wizardly mentor and master Sheelba of the Eyeless Face.
Gwaay replied, more softly than ever, so that the Mouser felt that if there had been a yard more between them he would not have heard, "It is your work to ward from my physical body Hasjarl's sword-sendings, in particular those of this great champion he is reputed to have hired. My sorcerers of the First Rank will shield off Hasjarl's sorcerous _billets-doux_. Each to his proper occupation." He lightly clapped his hands together. A slim slavegirl appeared noiselessly in the dark archway beyond him. Without looking once at her, Gwaay softly commanded, "Strong wine for our warrior." She vanished.
The ancient had at last laboriously shuffled the black-and-white counters into their starting positions, and Gwaay regarded his thoughtfully. But before making a move, he called to the Mouser, "If time still hangs heavy on your hands, devote some of it to selecting the reward you will take when your work is done. And in your search overlook not the maiden who brings you the wine. Her name is Ivivis."
At that the Mouser shut up. He had already chosen more than a dozen expensive be-charming objects from Gwaay's drawers and niches and locked them in a disused closet he had discovered two levels down. If this should be discovered, he would explain that he was merely making an innocent preselection pending final choice, but Gwaay might not view it that way and Gwaay was sharp, judging from the way he'd noted the rejected mushroom and other things.
It had not occurred to the Mouser to preempt a girl or two by locking her in the closet also, though it was admittedly an attractive idea.
The ancient cleared his throat and said chucklingly across the board, "Lord Gwaay, let this ambitious sworder try his sorcerous tricks. Let him try them on me!"
The Mouser's spirits rose, but Gwaay only raised palm and shook his head slightly and pointed a finger at the board; the ancient began obediently to think a piece forward.
The Mouser's spirits fell. He was beginning to feel very much alone in this dim underworld where all spoke and moved in whispers. True, when Gwaay's emissary had approached him in Lankhmar, the Mouser had been happy to take on this solo job. It would teach his loud-voiced sword-mate Fafhrd a lesson if his small gray comrade (and brain!) should disappear one night without a word… and then return perchance a year later with a brimful treasure chest and a mocking smile.
The Mouser had even been happy all the long caravan trip from Lankhmar south to Quarmall, along the Hlal River and past the Lakes of Pleea and through the Mountains of Hunger. It had been a positive pleasure to loll on a swaying camel beyond reach of Fafhrd's hugeness and disputatious talk and boisterous ways, while the nights grew ever bluer and warmer and strange jewel-fiery stars came peering over the southern horizon.
But now he had been three nights in Quarmall since his secret coming to the Lower Levels — three nights and days, or rather one hundred and forty-four interminable demi-hours of buried twilight — and he was already beginning in his secretest mind to wish that Fafhrd were here, instead of half a continent away in Lankhmar — or even farther than that if he'd carried out his misty plans to revisit his northern homeland. Someone to drink with, at any rate — and even a roaring quarrel would be positively refreshing after seventy-two hours of nothing but silent servitors, tranced sorcerers, stewed mushrooms, and Gwaay's unbreakable soft-tongued equanimity.
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