Margaret Weis - Elven Star

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The Third Law of Rethis has also been occasionally rephrased as “no rune is perfect,” The Barrier of Uncertainty seems to condemn rune structures to a most elemental imperfection when dealing with magic at its most delicate base. While this may prove to be rather disturbing from a philosophical standpoint, in everyday use it is of little value. Because the Second Law of Rethis tells us that even an unbalanced object will tend to seek its own balance, rune magic continues to operate as the great force in our destiny. It was, however, the philosophical ramifications that caught up with Rethis. The Lords in Exile successfully prosecuted him for anarchistic heresy and his life was forfeit. Today, songs are sung in his praise, although he never had the opportunity to hear them.

Dimensional Magic and Future Development

All our current rune structures are based around patterns in two dimensions. New research by the Master Cryptographers of the Vortex would suggest that stable rune structures might be assembled along three-dimensional lines as well. Such runes might be crudely thought of as boxes, spheres, multihedrons, and a variety of linking conduits for power transference and effect definition.

While such structures might introduce a revolution in rune structures and power, such structures have not yet been developed that retain stability as well as our traditional structures. Dimensional structures also appear to be subject to the same Barrier of Uncertainty as standard runes. Perhaps, in time, such runes will be a part of our society and our purpose.

A Word about Sartan Rune Magic

From time to time, you may find yourself intrigued by the mystic and backward approach of the Sartan runes. These runes—after one cuts away all of the pseudoreligious and simple-minded claptrap—function in ways similar to our own runic structures.

There is, however, a most fundamental—and dangerous—difference between the Sartan approach to magic and our own: Our inductive reasoning “as opposed to the deduction of the Sartan.

In Patryn rune magic we seek out the essence of the individual object and from it induce and effect the more general principles of the universe that surrounds us. Thus we alter the balance in an individual object and then allow that rebalancing to impact the general principles that originally supported the object.

The Sartan, on the other hand, attempt to alter the general principles of existence to achieve specific results. This dangerous thinking might be likened to altering the universal laws of genetics to obtain a better lunch for yourself on a particular day.

Our magic works from the specific case out toward the more general (induction) while Sartan magic works from the general principles of existence inward toward a specific solution (deduction). Both approaches are powerful. The War of Admigon—the last great war before the Captivity of Beybon and the Sundering of Time—was fought between the Sartan and ourselves with bitter results. The Labyrinth that surrounds us and imprisoned our people at the time of the Sundering is the prime example of both the power of the Sartan and their irresponsible and reckless use of it. All creation now seeks a state that will again bring balance and harmony to all.

The time for the New Balance—our order—has come.

1

The Lord of the Nexus, History of the Patryns Following the Destruction of the World.

2

Excerpt from the private diaries of the Lord of the Nexus.

3

Haplo, Pryan, World of Fire, vol. 2 of Death Gate journals.

4

Made from a compound of calcium deposits taken from the bones of dead animals and processed with other organic elements to form a pliable paste.

5

Elven society in Equilan regulates time as follows: one hundred minutes to an hour, twenty-one hours in a cycle, fifty cycles to a season, and five seasons to a year. Time measurement varies from place to place on Pryan, according to the local weather conditions. Unlike the planet Arianus, where there is day and night, the sun never sets on Pryan.

6

A winged fowl of the segrouse family used for long-distance communication. A faultless, once properly trained, will fly unerringly between two points.

7

The medium of exchange of Equilan. It is a paper equivalent of stones, which themselves are extremely rare, being found generally only at the very bottom of the world.

8

Lodestone.

9

The thickness of moss used to cover elven dead.

10

The darktime is not truly dark in terms of night falling. It refers to the time during the cycle when shades are drawn and proper people go to sleep. It is also the time, however, when the lower, “darker” levels of the city come to life, and so has developed a rather sinister connotation.

11

Seasons on Pryan are named according to the cycle of the crops: Rebirth, Sowing, Younglife, Harvest, Fallow. Rotation of crops is a human concept. The humans, with their skill in elemental magic as opposed to the elven skill in mechanical magic, are much better farmers than the elves.

12

A plant whose perpetually flowering petals curl each cycle in rhythm with the weather cycle. All races use the plant to determine the hours of the day, though each race knows them by a different name. Humans use the actual plant itself, whereas elves have developed magical mechanical devices to mimic its motion.

13

Originally a child’s toy known as a bandalore, the raztar was made into a weapon by the elves. A round case that fits snugly in the palm holds seven wooden blades attached to a magical spindle. A coiled length of cutvine, wrapped around the spindle, is looped around the middle finger. A quick Scfc of the wrist sends the spindle lashing out, blades magically extended. Another flick pulls the weapon, blades shut, back into the hand. Those skilled in the art can send the weapon out as far as ten feet, the flashing blades ripping through flesh before the opponent knows what’s hit him.

14

Moss beds that grow in the very tops of the gigantic jungle trees.

15

The eleven army is divided into three branches, the Queen’s Guard, the Shadowguard, and the City Guard. The Shadowguard keep to the lower regions of the city and are presumably adept at dealing with the various monsters that dwell beneath the moss plains.

16

Anciently, in the Labyrinth, a person’s age was calculated by how many Cites he or she had passed in the attempt to escape. This system was later standardized by the Lord of the Nexus to enable him to keep accurate records regarding the Patryn’s population. A person emerging from the Nexus is questioned extensively and, from what details he or she provides, an age is determined and assigned to them by their lord.

17

A gigantic spider with a shelled body, the tyro has eight legs. Six are used for tree and web climbing, the two front legs each end in a clawed “hand” that is used for lifting and manipulation. Cargo is mounted on the back of the thorax between the leg joints.

18

Ice does not occur naturally in any of the known lands of Pryan. It came into common use after its discovery through human magical experiments on weather. Ice is one of the few products made by humans that is in demand in elven lands.

19

Peytin, Matriarch of Heaven. The elves believe that Peytin created a world for her mortal children. She appointed her eldest twin sons, Om and Obi, to rule over it. Their younger brother, San, become jealous and, gathering together the greedy, warlike humans, waged war against his brothers. This war sundered the ancient world. San was banished below. The humans were cast out of the ancient world and sent to this one. Peytin created a race known as elf and sent them to restore the world’s purity.

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