In any case, both the mental enhancement route and the blood magic route were long-projects. It would be at least a couple of restarts before he could make an effective use of them, maybe more. Thus, Zorian ended up turning to something more immediate to get the most out of Quatach-Ichl’s teachings – his spell formula expertise.
Zorian knew for a while now that most old, experienced diviners had specialized divination compasses they used to perform their work. Zorian himself rarely bothered with them, preferring to simply dump information straight into his mind and sort it out mentally, but he had tinkered with such devices often enough in the past. Kirma’s divination flower thingy and the spell formula crafters she referred him to were especially useful in this regard. Now he embarked on a project to create such a divination compass, one specialized in figuring out divination related to dimensionalism and pocket dimension creation.
In this, at least, he had plenty of success. Spell formula were one of the things he had focused on pretty heavily throughout his entire time in the time loop, and he had reached an extremely high level of skill when it came to them. Producing a working version of such a dimensionalism-specific divination compass took only two days, after which he rapidly improved the design, producing newer and more potent versions every couple of days. By the time the end of the restart was approaching, these divination compasses had become so good that Quatach-Ichl took notice of it and commissioned a couple of them for his own use. In exchange, he provided them with the names and locations of two secretive mages that also knew a thing or two about pocket dimension magic – information that was almost as priceless as Quatach-Ichl’s own lessons, as far as Zach and Zorian were concerned.
Gradually, the end of the restart started to approach…
* * *
While trying to deepen their understanding of pocket dimension magic consumed most of their energies in this particular restart, it was far from being the only thing they worked on. An equally critical, though far more boring task was to make sure the Pearl of Aranhal reached Blantyrre safe and intact. A mission that was thankfully far easier than they had ever hoped it would be. No sea monsters bothered them, and while no less than three dragons spotted them as they flew near the Dragon Island, they were surprisingly easy to keep at bay with flashy combat spells and a single experimental, magic-enhanced cannon that Zorian had installed on the ship. Neither the spells nor the cannon actually did any damage to the dragons in question, but they kept the beasts from simply rushing at them and rippling the hull into shreds. Perhaps because they had never seen an airship like theirs and did not know what combat abilities to expect from it, all three of the dragons limited themselves to probing attacks and flying in circles around them for a few hours to see if their response times and attentiveness would ever slip up.
It helped that each of the dragons attacked alone. Only after one of the dragons had given up on bothering them would the next one try his luck. If all three of them had united against them, Pearl of Aranhal would have been doomed without question. Thankfully for them, dragons were notoriously solitary creatures that viewed their own kind largely as competition rather than kin. They lived and hunted alone, only forming societies if pressured to do so by outside aggression. Zorian had heard there had been a few ill-considered campaigns in the past that sought to systematically wipe out dragons in a particular area, only for the dragons in question to temporarily amass themselves into massive flocks that devastated everything around them for a while before eventually breaking up again when they were certain the danger was gone. Aside from that, dragons were largely an individual threat, and dragons of Dragon Island were no exception.
Unfortunately, while their journey had not been delayed by dragons and sea monsters, their own lack of navigational skill had lengthened the journey somewhat. Additionally, while the people who made Pearl of Aranhal were world-class experts, it was still a prototype that had never really been tested or truly finished before being sent on such an ambitious journey… meaning that it had almost broken down several times along the way, almost crashing them into the sea at one point and forcing them to drastically slow down at several points along their chosen route.
But in the end they made it. Five days before the restart was about to end, the Pearl of Aranhal finally spotted the shores of Blantyrre.
Five days was not enough to really do anything, though. If they had to go through this kind of lengthy, annoying journey in every single restart, only to be left with measly five days per restart to locate the imperial staff, they were guaranteed to fail. Thus, their first and very urgent priority was to locate a Bakora Gate somewhere on the continent. Any Bakora Gate, really. That way they could reach the continent in only a handful of days with the help of Silent Doorway Adepts in subsequent restarts.
Sadly, this was not an easy task. Bakora Gates were scattered all over Blantyrre, but the continent was vast and the Gates were small. Searching for them blindly would take forever, which meant they had no choice but to seek the natives for help in finding them.
The trouble was, Blantyrre was not inhabited by humans. The steaming equatorial jungle that covered Blantyrre was home to a multitude of sapient species, but the most advanced and powerful force were the lizardmen. They lived in great stone cities along the coast and the rivers, and although they were very awfully primitive by human standards, they were more or less the only ones qualified to help Zach and Zorian locate a Bakora Gate somewhere around here. Not only were they the only species on Blantyrre that kept any sort of written records, they also regularly traded with humans from Xlotic and Altazia, which meant that some of them actually spoke a language that Zach and Zorian could understand.
Unfortunately, while the lizardmen did occasionally trade with humans, getting the location of a nearby Bakora Gate out of them was still a huge chore. For one thing, they existed as a collection of small kingdoms and quarrelling city-states that rarely shared information with one another, so unless a Bakora Gate was literally in their territory there was no chance they would know about such a strange but ultimately useless artifact. For another, only the priesthood was literate and knowledgeable of obscure places and artifacts like these, and they were not terribly fond of outsiders. Finally, while the lizardmen did occasionally trade with humans, they did so with great caution and only in a strictly regulated manner. If they wanted information, they couldn’t just walk into a lizardman city and start asking questions – they had to go through official channels and make a formal request.
Pressed for time as they were, Zach and Zorian resorted to shock and awe to get what they want. Rather than carefully approaching the local rulers and making respectful diplomatic requests for information about Bakora Gates, they brazenly flew Pearl of Aranhal straight above the nearest lizardman city, teleported themselves into the city center and then started throwing around gold, gems and some spices that they heard lizardmen liked at everyone in the vicinity until someone came to talk to them, at which point they promised great rewards for any information about the Bakora Gates. Then they moved on and repeated this process in every larger city they encountered as they flew around the coast.
The reaction was everything they hoped it would be. The lizardmen may be primitive, but they had their ways, and news of their airship and what they were seeking quickly spread to every lizardman power in the vicinity. Soon, everyone knew that two immensely powerful human mages were flying around in their fancy airship and promising fantastic rewards to anyone who could lead them to a Bakora Gate. Admittedly, this did cause a lot of the lizardmen to come forward with fabricated tales of nearby Bakora Gates, but those were easily seen through by Zorian. Lizardmen emotions were not alien enough to give Zorian’s empathy too much trouble.
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