Orson Card - Speaker for the Dead
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- Название:Speaker for the Dead
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- Издательство:A Tor Book - Published by Tom Doherty Associates, Inc.
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- ISBN:нет данных
- Рейтинг книги:3 / 5. Голосов: 1
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Speaker for the Dead: краткое содержание, описание и аннотация
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Not only did they have no parents, few science fiction heroes seemed to marry and have kids. In short, the heroes of most science fiction novels were perpetual adolescents, lone rangers who wandered the universe avoiding commitments. This shouldn't be surprising. The romantic hero is invariably one who is going through the adolescent phase of human life. The child phase--the one I had dealt with most often in my fiction--is the time of complete dependence on others to create our identity and our worldview. Little children gladly accept even the strangest stories that others tell them, because they lack either the context or the confidence to doubt. They go along because they don't know how to be alone, either physically or intellectually.
Gradually, however, this dependency breaks down--and children catch the first glimmers of a world that is different from the one they thought they lived in, they break away the last vestiges of adult control themselves, much as a baby bird breaks free of the last fragments of the egg. The romantic hero is unconnected. He belongs to no community; he is wandering from place to place, doing good (as he sees it), but then moving on. This is the life of the adolescent, full of passion, intensity, magic, and infinite possibility; but lacking responsibility, rarely expecting to have to stay and bear the consequences of error. Everything is played at twice the speed and twice the volume in the adolescent--the romantic--life.
Only when the loneliness becomes unbearable do adolescents root themselves, or try to root themselves. It may or may not be in the community of their childhood, and it may or may not be their childhood identity and connections that they resume upon entering adulthood. And, in fact, many fail at adulthood and constantly reach backward for the freedom and passion of adolescence. But those who achieve it are the ones who create civilization.
Most science fiction dealt with adolescent heroes, yes--but only because most fiction deals with adolescents. This is not to say that fiction about adolescents is necessarily adolescent fiction, either in the sense of being for an adolescent audience or in the sense of being undeveloped or immature fiction. Still, most storytellers invent their fables about the lives of footloose heroes--or heroes who become footloose for the sake of the story. Who but the adolescent is free to have the adventures that most of us are looking for when we turn to storytellers to satisfy our hunger?
And yet to me, at least, the most important stories are the ones that teach us how to be civilized: the stories about children and adults, about responsibility and dependency. Not being an adult myself, I had concentrated for many years on the child's point of view, but with Speaker for the Dead I was old enough, and perhaps (finally) civilized enough, to create the small community of the family from an adult perspective--not necessarily the parent's viewpoint, but rather the viewpoint of an adult who felt responsibility toward the family. That adult would be Ender, I knew; and the children would be formed into a family that was suffering, as a whole and individually. Thus I came to regard Speaker for the Dead as a perfect opportunity to show something only rarely seen in this genre of stories about the strange and wonderful: I could show the miracle of a family in transformation.
With this decision, of course, the focus changed. The novel was no longer exclusively about the mystery of the alien pequeninos. It was now at least as much about the redemption of Novinha's family, the healing of their injured little community. More than that, it was about the idea of community itself--the community of Milagre, the community of the tribe of pequeninos.
This was not easy. Most novels get by with showing the relationships between two or, at the most, three characters. This is because the difficulty of creating a character increases with each new major character that is added to the tale. Characters, as most writers understand, are truly developed through their relationships with others. If there are only two significant characters, then there is only one relationship to be explored. If there are three characters, however. there are four relationships: Between A and B, between B and C, between C and A, and finally the relationship when all three are together.
Even this does not begin to explain the complexity--for in real life, at least, most people change, at least subtly, when they are with different people. The changes can be pretty major--I remember well my summer as a performer at the Sundance Summer Theatre in Utah. I was a 19-year-old trying to convince myself and others that I was a man, so with the other performers I became at least as profane--nay, foul-mouthed and filthy-minded--as the most immature of them. I worked hard to develop some fluidity and cleverness in my vulgarity, and won my share of laughs from the others. Yet during this whole time I lived with my parents, coming down the mountain at insane speeds late at night, only to end up in a home where certain words were simply never said. And I never said them. Not once did I slip and speak in front of my family the way I spoke constantly in front of the other performers at Sundance. This was not by any herculean effort, either. I didn't think about changing my behavior; it simply happened. When I was with my parents I wasn't the same person.
I have seen this time and time again with my friends, with other family members. Our whole demeanor changes, our mannerisms, our figures of speech, when we move from one context to another. Listen to someone you know when they pick up the telephone. We have special voices for different people; our attitudes, our moods change depending on whom we are with.
So when a storyteller has to create three characters, each different relationship requires that each character in it must be transformed, however subtly, depending on how the relationship is shaping his or her present identity. Thus, in a three-character story, a storyteller who wishes to convince us of the reality of these characters really has to come up with a dozen different personas, four for each of them.
What happens, then, when you start with a family with a mother, a dead father, and six troubled children, and then add a stranger who intrudes into the family and transforms every one of them? It seemed to me like a sisyphean task, for I had to develop (or at least imply) dozens of personas, including the persona they had developed in order to deal with their dead father, and then show, clearly, how they all changed because of Ender's influence on their lives.
Much of that, however, would have to come with the actual writing of the new draft of the novel. My immediate task was to differentiate clearly between Novinha's children when the reader first encounters them. I sat there in the room I shared with Gregg, assigning some immediate and obvious trait to each of the children that would help the reader keep track of them. Oh, yes, Olhado is the one with the metal eyes; Quara is the one who says outrageous things after long silences; Grego is the violent one; Quim is the religious fanatic; Ela is the weary mother-figure; Miro is the eldest son, the hero in the others' eyes. These "hooks" could only serve to introduce the children--I'd have to develop them far beyond that point--but having found those hooks, I had a plan that would let me proceed with confidence.
My novel had, at last, opened up to me, and I came home from that Nebula weekend and wrote the whole novel, from beginning to end, in a month. As I tell my writing students, once you get the beginning right, the ending almost writes itself.
One more thing, though. No matter how well-planned a novel is--and, in my case at least, it must be very well-planned before i can write it--there are still things that come up during the process of writing that you simply didn't plan on. In my Alvin Maker novels, for instance, the characters of Little Peggy and Arthur Stuart weren't in any of my outlines, and yet they are now at the heart of that story. And in Speaker for the Dead, the character of Jane wasn't in any of the outlines I made. Oh, yes, I gave him a computer connection through the jewel in his ear, but I didn't know it was a person. Jane just grew because it was so fun to write her relationship with Ender. She helped bring him to life (he could so easily have been a stodgy, dull adult), and in the process came to life herself. By the time I was done with Speaker for the Dead, Jane was one of the most important characters in it, and much of the third book, Xenocide , centers around her.
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