Roger Zelazny - Bring Me the Head of Prince Charming
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- Название:Bring Me the Head of Prince Charming
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"O legs," Azzie said, "I warrant you trooped nicely to your lady's favor, and bowed well, too, since you are a pair of muscular and nimble legs, of the sort the ladies look upon with favor. O legs, I imagine you now, widespread in antic mirth, and then coiled tight together in that final paroxysm of love. When you were young, O legs, you climbed many a stately oak, and ran near running streams, and across the green friendly fields of your homeland. I daresay you dove over thicket and hedge as you careened your way. No path was too long for you, and you were never tired."
"Think you so?" a voice said from above and behind him. Azzie turned and beheld the mournful cloaked figure of Hermes Trismegistus. He was not surprised that the mage had followed him here. Hermes and the other old gods seemed to follow a different destiny from demons or ghosts, a destiny unaffected by questions of good and evil.
"Good to see you again, Hermes," Azzie said. "I was just philosophizing over this pair of legs."
"I'm not going to stop you," Hermes said.
He had been floating in the air about five feet above Azzie's head. Now he drifted gracefully to the ground, bent, and examined the legs.
"What sort of man do you suppose these belonged to?" Hermes asked.
Azzie turned and considered the legs. "A merry sort, obviously, for look you, they are still wrapped around with gaily colored woolen strips, of the sort that dandies and fellows who think well of themselves affect."
"A dandy, do you think?"
"Most certainly, for look how exquisitely the calves are turned. And notice how perfectly formed and finely muscled the thighs are. You might also notice the small foot, with high, aristocratic arch, well-shaped toes, and evenly clipped nails. Nor is there much in the way of callusing on the heel and along the sides. This fellow did not have to do much to get his living, certainly not with his feet! How do you suppose he met his fate?"
"I know not," Hermes said. "But we can soon find out."
"Have you some trick?" Azzie asked. "Some feat of conjuration unknown to the common lot of demons?"
"Not for nothing," Hermes said, "am I the patron saint of the alchemists, who invoke me when they concoct their mixtures. They seek to turn base metal into gold, but I can turn dead flesh into living memory."
"That seems a useful trick," Azzie said. "Can you show me?"
"With pleasure," Hermes said. "Let's see how these legs spent their last day."
As is customary in conjurations, there was a puff of smoke and a sound as of a brazen gong. As Azzie watched, the smoke parted and he saw...
A young prince marching off in defense of his father's castle. A fair young man he was, and well set up for the warrior trade. He marched at the head of his troop of men, and they were a brave sight, their banners of scarlet and yellow fluttering finely in the summer breeze. Then, ahead, they saw another body of men, and the prince pulled his mount to a halt and called up his seneschal.
"There they are," the prince said. "We have them fairly now, between a rock and a hard lump of ice, as they say in Lapland."
This much Azzie saw. And then the vision faded.
"Can you read what fate befell him?" Azzie asked.
Hermes sighed, closed his eyes, lifted his head.
"Ah," he said, "I have tuned in on the battle, and what a fine engagement of armed men it is! See how furiously they come together, and hear the well-tempered swords singing! Yes, they clash, they are all brave, all deft. But what is this... One of the men has left the circle. Not even wounded, but giving retreat already! It is the former owner of these legs."
"Poltroon!" cried Azzie, for it was as though he could see the engagement.
"Ah, but he gets not off unscathed. A man is following, his eyes red with the blood fury, a huge man, a berserker, one of those whom the Franks have been fighting for hundreds of years, whom they call the madmen from the north!"
"I don't like the northern demons much, either," Azzie said.
"The berserker is running down the cowardly prince. His sword flashes - a sidewise blow struck with an uncanny combination of skill and fury."
"Difficult to strike such a blow," Azzie commented.
"The blow is well struck-the poltroon prince is cloven in twain. His upper half rolls in the dust. But his cowardly legs are still running, they are running now from death. Relieved of the weight of his upper body, they find it easy to run, though it is true they are running out of energy. But how much energy does it take for a pair of legs to drive themselves, when no one else is attached? Demons are pursuing these running legs, because they have already passed the boundaries of the normal, already they run in the limitless land of possibilities that is the preternatural. And now, at last, they totter a last few steps, turn, sway, and then crash lifeless to the ground."
"In short, we have here the legs of a coward," Azzie said.
"A coward, to be sure. But a sort of divine coward who would run from death even in death, so afraid was he that what had in fact happened would happen."
Chapter 2
After Hermes left him to preside over a meeting of maguses in what would someday be Zurich, Azzie sat and brooded. Moodily he poked the legs. They were much too valuable to waste on snacking. That's what Hermes had implied in his usual roundabout fashion.
What should he do with them? He thought again about the great event, the Millennial contest. What he needed was an idea, a concept... . He stared at the legs, rearranged them this way and that. There must be something... .
Suddenly he sat up straight. Yes, the legs! He had it! A wonderful idea, one that was sure to make his name in circles of evil. He had an idea for the contest! It had come in a burst of demoniac inspiration. He must lose no time, must hurry and get it on record, get cooperation from the Evil Powers. What day was this? He calculated swiftly, then moaned. This was the last day in which entries could be made. He must go to the High Demon Council, and quickly.
Taking a deep breath, he propelled himself away from Earth to the region of Limbo where the high council was meeting. It is not generally realized, but demons have as much trouble getting in to see someone in the top level of command as mortals do. If you're not high up in the hierarchy, if you're not related to someone important, if you are not a gifted athlete, then forget anything immediate; you have to go through channels, and that can take time.
Azzie didn't have time, however. Next morning, the High Committee would pick a winner, and the game would be set.
"I gotta see the Game Committee," Azzie said to the demon guard at the gate of the Ministry, the great group of buildings, some baroque and ornamental with onion-shaped domes, others severely modern and rectilinear, where the affairs of demons, imps, and other evil supernatural creatures were regulated. Many demons worked here as clerks: a lot of paper was required in the never-ending attempt to codify the behavior of supernatural creatures. The government of Supernatural Creatures of Evil was more extensive than any on Earth and employed most of the demons of Hell in one capacity or another. And this was despite the fact that the governing of demons had never been sanctioned by a higher power. The only recognized power above Good and Evil was the strange and misty thing called Ananke, Necessity. It was not certain whether the chain of command stopped at Ananke or went on to even higher levels. Ananke was as far as demoniac theorists had reached. The theorists had difficulty communicating with Ananke because it was so mysterious, so difficult to pin down, so unbodied, and so uncommunicative that it was impossible to be sure of anything about it except that it seemed to exist. Ananke judged the contests between Good and Evil which were held every thousand years. Its decisions were reached mysteriously. Ananke was a law unto itself, but it was a law that showed only glimpses of itself, and never stood still for explication.
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