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Brandon Sanderson: Warbreaker

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Brandon Sanderson Warbreaker

Warbreaker: краткое содержание, описание и аннотация

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After bursting onto the fantasy scene with his acclaimed debut novel, , and following up with his blockbuster Mistborn trilogy, Brandon Sanderson proves again that he is today's leading master of what Tolkien called 'secondary creation,' the invention of whole worlds, complete with magics and myths all their own. Warbreaker Their world is one in which those who die in glory return as gods to live confined to a pantheon in Hallandren's capital city and where a power known as BioChromatic magic is based on an essence known as that can only be collected one unit at a time from individual people. By using and drawing upon the color in everyday objects, all manner of miracles and mischief can be accomplished. It will take considerable quantities of each to resolve all the challenges facing Vivenna and Siri, princesses of Idris; Susebron the God King; Lightsong, reluctant god of bravery, and mysterious Vasher, the Warbreaker.

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Not even the government of Hallandren—which had such strict laws about the buying and passing of Breath—could let such a treasure slip away. They wanted it badly enough to forestall the execution of even a high-profile criminal like Vahr. In retrospect, they would curse themselves for not leaving him better guarded.

But, then, Vasher had been waiting two years for an opportunity like this one.

“Well?” Vahr asked.

“Give me the Breath, Vahr,” Vasher said, stepping forward.

Vahr snorted. “I doubt you have the skill of the God King’s torturers, Vasher—and I’ve withstood them for two weeks now.”

“You’d be surprised. But that doesn’t matter. You are going to give me your Breath. You know you have only two choices. Give it to me, or give it to them.”

Vahr hung by his wrists, rotating slowly. Silent.

“You don’t have much time to consider,” Vasher said. “Any moment now, someone is going to discover the dead guards outside. The alarm will be raised. I’ll leave you, you will be tortured again, and you will eventually break. Then all the power you’ve gathered will go to the very people you vowed to destroy.”

Vahr stared at the floor. Vasher let him hang for a few moments, and could see that the reality of the situation was clear to him. Finally, Vahr looked up at Vasher. “That . . . thing you bear. It’s here, in the city?”

Vasher nodded.

“The screams I heard earlier? It caused them?”

Vasher nodded again.

“How long will you be in T’Telir?”

“For a time. A year, perhaps.”

“Will you use it against them?”

“My goals are my own to know, Vahr. Will you take my deal or not? Quick death in exchange for those Breaths. I promise you this. Your enemies will not have them.”

Vahr grew quiet. “It’s yours,” he finally whispered.

Vasher reached over, resting his hand on Vahr’s forehead—careful not to let any part of his clothing touch the man’s skin, lest Vahr draw forth color for Awakening.

Vahr didn’t move. He looked numb. Then, just as Vasher began to worry that the prisoner had changed his mind, Vahr Breathed. The color drained from him. The beautiful Iridescence, the aura that had made him look majestic despite his wounds and chains. It flowed from his mouth, hanging in the air, shimmering like mist. Vasher drew it in, closing his eyes.

“My life to yours,” Vahr Commanded, a hint of despair in his voice. “My Breath become yours.”

The Breath flooded into Vasher, and everything became vibrant. His brown cloak now seemed deep and rich in color. The blood on the floor was intensely red, as if aflame. Even Vahr’s skin seemed a masterpiece of color, the surface marked by deep black hairs, blue bruises, and sharp red cuts. It had been years since Vasher had felt such . . . life .

He gasped, falling to his knees as it overwhelmed him, and he had to drop a hand to the stone floor to keep himself from toppling over. How did I live without this?

He knew that his senses hadn’t actually improved, yet he felt so much more alert. More aware of the beauty of sensation. When he touched the stone floor, he marveled at its roughness. And the sound of wind passing through the thin dungeon window up above. Had it always been that melodic? How could he not have noticed?

“Keep your part of the bargain,” Vahr said. Vasher noted the tones in his voice, the beauty of each one, how close they were to harmonics. Vasher had gained perfect pitch. A gift for anyone who reached the Second Heightening. It would be good to have that again.

Vasher could, of course, have up to the Fifth Heightening at any time, if he wished. That would require certain sacrifices he wasn’t willing to make. And so he forced himself to do it the old-fashioned way, by gathering Breaths from people like Vahr.

Vasher stood, then pulled out the colorless scarf he had used earlier. He tossed it over Vahr’s shoulder, then Breathed.

He didn’t bother making the scarf have human shape, didn’t need to use a bit of his hair or skin for a focus—though he did have to draw the color from his shirt.

Vasher met Vahr’s resigned eyes.

“Strangle things,” Vasher Commanded, fingers touching the quivering scarf.

It twisted immediately, pulling away a large—yet now inconsequential—amount of Breath. The scarf quickly wrapped around Vahr’s neck, tightening, choking him. Vahr didn’t struggle or gasp, he simply watched Vasher with hatred until his eyes bulged and he died.

Hatred. Vasher had known enough of that in his time. He quietly reached up and recovered his Breath from the scarf, then left Vahr dangling in his cell. Vasher passed quietly though the prison, marveling at the color of the woods and the stones. After a few moments of walking, he noticed a new color in the hallway. Red.

He stepped around the pool of blood—which was seeping down the inclined dungeon floor—and moved into the guard room. The three guards lay dead. One of them sat in a chair. Nightblood, still mostly sheathed, had been rammed through the man’s chest. About an inch of a dark black blade was visible beneath the silver sheath.

Vasher carefully slid the weapon fully back into its sheath. He did up the clasp.

I did very well today , a voice said in his mind.

Vasher didn’t respond to the sword.

I killed them all , Nightblood continued. Aren’t you proud of me?

Vasher picked up the weapon, accustomed to its unusual weight, and carried it in one hand. He recovered his duffel and slung it over his shoulder.

I knew you’d be impressed , Nightblood said, sounding satisfied.

1

There were great advantages to being unimportant.

True, by many people’s standards, Siri wasn’t “unimportant.” She was, after all, the daughter of a king. Fortunately, her father had four living children, and Siri—at seventeen years of age—was the youngest. Fafen, the daughter just older than Siri, had done the family duty and become a monk. Above Fafen was Ridger, the eldest son. He would inherit the throne.

And then there was Vivenna. Siri sighed as she walked down the path back to the city. Vivenna, the firstborn, was . . . well . . . Vivenna. Beautiful, poised, perfect in most every way. It was a good thing, too, considering the fact that she was betrothed to a god. Either way, Siri—as fourth child—was redundant. Vivenna and Ridger had to focus on their studies; Fafen had to do her work in the pastures and homes. Siri, however, could get away with being unimportant. That meant she could disappear into the wilderness for hours at a time.

People would notice, of course, and she would get into trouble. Yet even her father would have to admit that her disappearance hadn’t caused much inconvenience. The city got along just fine without Siri—in fact, it tended to do a little better when she wasn’t around.

Unimportance. To another, it might have been offensive. To Siri it was a blessing.

She smiled, walking into the city proper. She drew the inevitable stares. While Bevalis was technically the capital of Idris, it wasn’t that big, and everyone knew her by sight. Judging by the stories Siri had heard from passing ramblemen, her home was hardly even a village compared with the massive metropolises in other nations.

She liked it the way it was, even with the muddy streets, the thatched cottages, and the boring—yet sturdy—stone walls. Women chasing runaway geese, men pulling donkeys laden with spring seed, and children leading sheep on their way to pasture. A grand city in Xaka, Hudres, or even terrible Hallandren might have exotic sights, but it would be crowded with faceless, shouting, jostling crowds, and haughty noblemen. Not Siri’s preference; she generally found even Bevalis to be a bit busy for her.

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