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Brandon Sanderson: Warbreaker

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Brandon Sanderson Warbreaker

Warbreaker: краткое содержание, описание и аннотация

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After bursting onto the fantasy scene with his acclaimed debut novel, , and following up with his blockbuster Mistborn trilogy, Brandon Sanderson proves again that he is today's leading master of what Tolkien called 'secondary creation,' the invention of whole worlds, complete with magics and myths all their own. Warbreaker Their world is one in which those who die in glory return as gods to live confined to a pantheon in Hallandren's capital city and where a power known as BioChromatic magic is based on an essence known as that can only be collected one unit at a time from individual people. By using and drawing upon the color in everyday objects, all manner of miracles and mischief can be accomplished. It will take considerable quantities of each to resolve all the challenges facing Vivenna and Siri, princesses of Idris; Susebron the God King; Lightsong, reluctant god of bravery, and mysterious Vasher, the Warbreaker.

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The little straw figure jerked, sucking in the Breath. In Vasher’s hand, half of the brilliant red scarf faded to grey. Vasher leaned down—imagining what he wanted the figure to do—and completed the final step of the process as he gave the Command.

“Fetch keys,” he said.

The straw figure stood and raised its single eyebrow toward Vasher.

Vasher pointed toward the guard room. From it, he heard sudden shouts of surprise.

Not much time , he thought.

The straw person ran along the floor, then jumped up, vaulting between the bars. Vasher pulled off his cloak and set it on the floor. It was the perfect shape of a person—marked with rips that matched the scars on Vasher’s body, its hood cut with holes to match Vasher’s eyes. The closer an object was to human shape and form, the fewer Breaths it took to Awaken.

Vasher leaned down, trying not to think of the days when he’d had enough Breaths to Awaken without regard for shape or focus. That had been a different time. Wincing, he pulled a tuft of hair from his head, then sprinkled it across the hood of the cloak.

Once again, he Breathed.

It took the rest of his Breath. With it gone—the cloak trembling, the scarf losing the rest of its color—Vasher felt . . . dimmer. Losing one’s Breath was not fatal. Indeed, the extra Breaths Vasher used had once belonged to other people. Vasher didn’t know who they were; he hadn’t gathered these Breaths himself. They had been given to him. But, of course, that was the way it was always supposed to work. One could not take Breath by force.

Being void of Breath did change him. Colors didn’t seem as bright. He couldn’t feel the bustling people moving about in the city above, a connection he normally took for granted. It was the awareness all men had for others—that thing which whispered a warning, in the drowsiness of sleep, when someone entered the room. In Vasher, that sense had been magnified fifty times.

And now it was gone. Sucked into the cloak and the straw person, giving them power.

The cloak jerked. Vasher leaned down. “Protect me,” he Commanded, and the cloak grew still. He stood, throwing it back on.

The straw figure returned to his window. It carried a large ring of keys. The figure’s straw feet were stained red. The crimson blood seemed so dull to Vasher now.

He took the keys. “Thank you,” he said. He always thanked them. He didn’t know why, particularly considering what he did next. “Your Breath to mine,” he commanded, touching the straw person’s chest. The straw person immediately fell backward off the door—life draining from it—and Vasher got his Breath back. The familiar sense of awareness returned, the knowledge of connectedness, of fitting . He could only take the Breath back because he’d Awakened this creature himself—indeed, Awakenings of this sort were rarely permanent. He used his Breath like a reserve, doling it out, then recovering it.

Compared with what he had once held, twenty-five Breaths was a laughably small number. However, compared with nothing, it seemed infinite. He shivered in satisfaction.

The yells from the guard room died out. The dungeon fell still. He had to keep moving.

Vasher reached through the bars, using the keys to unlock his cell. He pushed the thick door open, rushing out into the hallway, leaving the straw figure discarded on the ground. He didn’t walk to the guard room—and the exit beyond it—but instead turned south, penetrating deeper into the dungeon.

This was the most uncertain part of his plan. Finding a tavern that was frequented by priests of the Iridescent Tones had been easy enough. Getting into a bar fight—then striking one of those same priests—had been equally simple. Hallandren took their religious figures very seriously, and Vasher had earned himself not the usual imprisonment in a local jail, but a trip to the God King’s dungeons.

Knowing the kind of men who tended to guard such dungeons, he’d had a pretty good idea that they would try to draw Nightblood. That had given him the diversion he’d needed to get the keys.

But now came the unpredictable part.

Vasher stopped, Awakened cloak rustling. It was easy to locate the cell he wanted, for around it a large patch of stone had been drained of color, leaving both walls and doors a dull grey. It was a place to imprison an Awakener, for no color meant no Awakening. Vasher stepped up to the door, looking through the bars. A man hung by his arms from the ceiling, naked and chained. His color was vibrant to Vasher’s eyes, his skin a pure tan, his bruises brilliant splashes of blue and violet.

The man was gagged. Another precaution. In order to Awaken, the man would need three things: Breath, color, and a Command. The harmonics and the hues, some called it. The Iridescent Tones, the relationship between color and sound. A Command had to be spoken clearly and firmly in the Awakener’s native language—any stuttering, any mispronunciation, would invalidate the Awakening. The Breath would be drawn out, but the object would be unable to act.

Vasher used the prison keys to unlock the cell door, then stepped inside. This man’s aura made colors grow brighter by sharp measure when they got close to him. Anyone would be able to notice an aura that strong, though it was much easier for someone who had reached the First Heightening.

It wasn’t the strongest BioChromatic aura Vasher had ever seen—those belonged to the Returned, known as gods here in Hallandren. Still, the prisoner’s BioChroma was very impressive and much, much stronger than Vasher’s own. The prisoner held a lot of Breaths. Hundreds upon hundreds of them.

The man swung in his bonds, studying Vasher, gagged lips bleeding from lack of water. Vasher hesitated only briefly, then reached up and pulled the gag free.

“You,” the prisoner whispered, coughing slightly. “Are you here to free me?”

“No, Vahr,” Vasher said quietly. “I’m here to kill you.”

Vahr snorted. Captivity hadn’t been easy on him. When Vasher had last seen Vahr, he’d been plump. Judging by his emaciated body, he’d been without food for some time now. The cuts, bruises, and burn marks on his flesh were fresh.

Both the torture and the haunted look in Vahr’s bag-rimmed eyes bespoke a solemn truth. Breath could only be transferred by willing, intentional Command. That Command could, however, be encouraged.

“So,” Vahr croaked, “you judge me, just like everyone else.”

“Your failed rebellion is not my concern. I just want your Breath.”

“You and the entire Hallandren court.”

“Yes. But you’re not going to give it to one of the Returned. You’re going to give it to me. In exchange for killing you.”

“Doesn’t seem like much of a trade.” There was a hardness—a void of emotion—in Vahr that Vasher had not seen the last time they had parted, years before.

Odd , Vasher thought, that I should finally, after all of this time, find something in the man that I can identify with .

Vasher kept a wary distance from Vahr. Now that the man’s voice was free, he could Command. However, he was touching nothing except for the metal chains, and metal was very difficult to Awaken. It had never been alive, and it was far from the form of a man. Even during the height of his power, Vasher himself had only managed to Awaken metal on a few, select occasions. Of course, some extremely powerful Awakeners could bring objects to life that they weren’t touching, but that were in the sound of their voice. That, however, required the Ninth Heightening. Even Vahr didn’t have that much Breath. In fact, Vasher knew of only one living person who did: the God King himself.

That meant Vasher was probably safe. Vahr contained a great wealth of Breath, but had nothing to Awaken. Vasher walked around the chained man, finding it very difficult to offer any sympathy. Vahr had earned his fate. Yet the priests would not let him die while he held so much Breath; if he died, it would be wasted. Gone. Irretrievable.

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