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Karl Schroeder: Queen of Candesce

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Karl Schroeder Queen of Candesce

Queen of Candesce: краткое содержание, описание и аннотация

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Venera Fanning was last seen falling into nothingness at the end of . Now, in , Venera finds herself plunging through the air among the artificial worlds of Virga, far from home and her husband, who may or may not be alive. Landing in the ancient nation of Spyre, Venera encounters new enemies and new friends (or at least convenient allies). She must quickly learn who she can trust, and who she can manipulate in order to survive. Survival isn't her only goal; with the powerful Key of Candesce in her hands, she can control the fate of the entire world of Virga, yet something even more pressing is driving her—the all consuming need for revenge.

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"Ah, you're awake!” Diamandis shuffled his way through the towering stacks of junk. He was holding a limp bird by the neck; now he waved it cheerfully. “Lunch!"

"I demand to know where I am.” She started to stand and found herself propelled nearly to the ceiling. Gravity was very low here. Recovering with a wince, she coiled the damp sheet around her for modesty. It didn't help; Diamandis frankly admired her form anyway, and probably would have stared even if she'd been sheathed in plate armor. It seemed to be his way, and there was, strangely, nothing offensive about it.

"You are a guest of the Principality of Spyre,” said Diamandis. He sat down at a low table and began plucking the bird. “But I regret to have to inform you that you've landed on the wrong part of our illustrious nation. This is Greater Spyre, where I've lived now for, oh… twenty-odd years."

She held up the picture she had been looking at. “You were a busy man, I see."

He looked over and laughed in delight. “Very! And why not? The world is full of wonders, and I wanted to meet them all."

Venera touched the stone wall and now felt a faint thrum, but very slight. “You say this is a town? An old one… and you've turned gravity way down.” Then she turned to look at Diamandis. “What did you mean, ‘regret to inform me'? What's wrong with this Greater Spyre?"

He looked over at her, and now he seemed very old. “Come. If you can walk, I'll show you your new home."

Venera bit back a sharp retort. Instead, she sullenly followed him through the stacks. “My temporary residence, you mean,” she said to the cracked leather back of his coat. “I am making my way back to the court at Slipstream. If ransom is required, you will be paid handsomely for my safe return…” He laughed, somewhat sadly.

"Ah, but that it were possible to do that,” he murmured. He exited up a low flight of steps into bright light. She followed, feeling the old scar on her jaw starting to throb.

The roofless square building had been built of stone and steel I-beams, perhaps centuries ago. Now devoid of top and floors, it had become a kind of open box, thirty feet on a side. Wild plants grew in profusion throughout the rubble-strewn interior. The hole leading to Diamandis's home was in one corner of the place; there was no other way in or out as far as she could see.

Venera stared at the grass. She'd never seen wild plants under gravity before. Every square foot was accounted for in the rotating ring-shaped structures she called towns. They were seldom more than a mile in diameter, after all, often built of mere rope and planking. There was no other way to feel gravity than to visit a town.

She scanned the sky past the stone walls. In some ways it looked right: the endless vistas of Virga were blocked by some sort of structure. But the perspective seemed all wrong.

"Come.” Diamandis was gesturing to her from a nearly invisible set of steps that ran up one wall. She scowled, but followed him up to a level area just below the top of the wall. If she stood on tiptoe, she could look over. So she did.

Venera had never known one could feel so small. Spyre was a rotating habitat, like those she had grown up in. But that was all she could have said to connect it to the worlds she had known. Diamandis's little tower sat among forlorn trees and scrub-grass in an empty plain that stretched to forest a mile or more in each direction. In any sane world, this much land under gravity would have been crammed with buildings; those empty plazas and tumbled-down villas should have been awash with humanity.

Past the trees, the landscape became a maze of walls, towers, open fields, and sharp-edged forests. And it went on and on to a dizzying, impossible distance. Diamandis's tower was one tiny mote on the inside surface of a cylinder that must be ten or twelve miles in diameter and half again as long.

Sunlight angled in from somewhere behind her; Venera turned quickly, needing the reassurance of something familiar. Beyond the open ends of the great cylinder, the reassuring cloudscapes of the normal world turned slowly; she had not left all sense and reason behind. But the scale of this town-wheel was impossible for any engineering she knew. The energy needed to keep it turning in the unstable airs of Virga would beggar any normal nation. Yet the place looked ancient, as evidenced by the many overgrown ruins and furzes of wild forest. In fact, she could see gaps in the surface here and there through which she could glimpse distant flickers of cloud and sky.

"Are those holes?” she asked, pointing at a nearby crater. Leaves, twigs, and grit fogged the air above it, and all the topsoil for yards around had been stripped away revealing a stained metal skin that must underlie everything here.

Garth scowled as if she'd committed some indiscretion by pointing out the hole. “Yes,” he said grudgingly. “Spyre is ancient and decaying, and it's under an awful strain. Tears like that open up all the time. It's everyone's nightmare that one day, such a rip might not stop. If the world should ever come to an end, it will start with a tear like that one."

Faintly alarmed, Venera looked around at the many other tears that dotted the landscape. Garth laughed. “Don't worry, if it's serious the patch gangs will be here in a day or two to fix it—dodging bullets from the local gentry all the while. They were out doing just that when I picked you up."

Venera looked straight up. “I suppose if this is greater Spyre” she said, pointing, “then that is Lesser Spyre?"

The empty space that the cylinder rotated around was filled with conventional town-wheels. Uncoupled from the larger structure, these rings spun grandly in midair, miles above her. Some were ‘geared’ towns whose rims touched, while others turned in solitary majesty. A puff of smaller buildings surrounded the towns.

The wheels weren't entirely disconnected from Greater Spyre. Venera saw cables standing up at various angles every mile or so throughout the giant cylinder. Some angled across the world to anchor in the ground again far up Spyre's curve. Some went straight past the axis and down to an opposite point; if you climbed one of these lines, you could get to the city that hung like an iron cloud half a dozen miles above.

She didn't see any elevator traffic on the nearest cables. Most were tethered inside the maze-like grounds of the estates that dotted the land. Would anyone have a right to use those cables but the owners?

When Diamandis didn't reply, Venera glanced over at him. He was gazing up at the distant towns, his expression shifting between empty adoration and anger. He seemed lost in memory.

Then he blinked and looked down at her. “Lesser Spyre, yes. My home, from which I am exiled for life. Always visible, never to be achieved again.” He shook his head. “Unlucky you to have landed here, lady."

"My name,” she said, “is Venera Fanning.” She looked out again. The nearer end of the great cylinder began to curve upward less than a mile away. It rose for a mile or two, then ended in open air. “I don't understand,” she said. “What's to prevent me—or you—from leaving? Just step off that rim yonder and you'll be in free flight in the skies of Virga. You could go anywhere."

Diamandis looked where she was pointing. Now his smile was condescending. “Ejected at four hundred miles per hour, Lady Fanning, you'll be unconscious in seconds for lack of breath. Before you slow enough to awake you'll either suffocate or be eaten alive by the piranhawks. Or be shot by the sentries. Or be eviscerated by the razor wire clouds, or hit a mine…

"No, it was a miracle that you drifted unconscious through all of that, to land here. A once-in-a-million feat.

"Now that you're among us, you will never leave again."

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