Karl Schroeder - Queen of Candesce

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Venera Fanning was last seen falling into nothingness at the end of
. Now, in
, Venera finds herself plunging through the air among the artificial worlds of Virga, far from home and her husband, who may or may not be alive. Landing in the ancient nation of Spyre, Venera encounters new enemies and new friends (or at least convenient allies). She must quickly learn who she can trust, and who she can manipulate in order to survive. Survival isn't her only goal; with the powerful Key of Candesce in her hands, she can control the fate of the entire world of Virga, yet something even more pressing is driving her—the all consuming need for revenge.

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It had taken them an hour to discover the source of that basso cry: the nest of huge pipes that jutted from the bottom of Buridan Tower acted like a giant wind instrument. It hummed and keened, moaned and ululated unceasingly.

Diamandis slapped the wall. This octagonal chamber was filled with jumbled pots, pans and other kitchen utensils; but it was quiet compared to the bedchambers and lounges of the former inhabitants. “Buridan’s heyday was very long ago,” he said. He looked almost apologetic, his features lit from below by the oil lamp they’d brought. “But the people of Spyre have long memories. Our records go all the way back to the creation of the world.”

He told her stories about Spyre’s ancient glories that night as they bedded down, and the next day as they prowled the jumbled chaos of the tower. Later, Venera would always find those memories entwined within her: the tales he told her accompanied by images of the empty, forlorn chambers of the tower. Grandeur, age, and despair were the setting for his voice; grandeur, age and despair henceforth defined her impressions of ancient Virga.

He told her tales of vast machines, bigger than cities, that had once built the very walls of Virga itself. Those engines were alive and conscious, according to Diamandis, and their offspring included both machines and humans. They had settled the cold black spaces of a star’s outskirts, having sailed for centuries from their home.

“Preposterous!” Venera had exclaimed. “Tell me more.”

So he told her of the first generations of men and women who had lived in Virga. The world was their toy, but they shared it with beings far more powerful and wiser than themselves. It was simple for them to build places like Spyre—but in doing so, they used up much of Virga’s raw materials. The machines objected. There was a war of inconceivable ferocity; Virga rang like a bell, its skin glowed with heat, and the precarious life forms the humans had seeded inside it were annihilated.

“Ridiculous!” she said. “You can do better than that.”

Spyre was the fortress of the human faction, he told her. From here, the campaign was launched that defeated the machines. Sulking, they left to create their own settlement on the farside of the sun—but some remained. In faraway, frozen, and sunless corners of the world, forgotten soldiers slept. Having accumulated dust and fungus over the centuries, they could easily be mistaken for asteroids. Some hung like frozen bats from the skin of the world, icebergs with sightless eyes. If you could waken them, you might receive powers and gifts beyond mortal desire; or you could unleash death and ruin on the whole world.

The humans slowly rebuilt Virga’s ecology, but they were diminished from their original, godlike power. The sons and daughters of those who had built Virga forgot their history, and wove their own myths to explain the world. Nations were spawned by the dozen, hot new suns springing into life in the black abyss. They turned their backs on the past.

Then, rumors began of something strange approaching across the cold interstellar wastes… a new force, spreading outwards like ripples in a pond. It came from their ancient home. It had many names, but the best description of it was artificial nature .

“Ah,” said Venera. “I see.”

They made their rounds as Diamandis talked. Each foray they made began and ended in the central atrium of the old building. Here, upward sweeping arches formed an eight-sided atrium that rose fifteen stories to the glittering stained-glass cupola surmounting the edifice. Lozenges of amber and lime, rose and indigo light outlined the dizzying succession of galleries that rose to all sides.

On the second day, as they were exploring the upper chambers, they came across traces of a story Garth Diamandis did not know. As Venera was poking her head in a closet she heard him shout in alarm. Running to his side she found him kneeling next to the armored figure of a man. The corpse was ancient, wizened and dried by the wind. A sword lay next to it. And in the next chamber were more bodies.

Some dire and dramatic end had come to the people here. They found a dozen mummified soldiers, all lying where they had fallen in fierce combat. Guns and blades were strewn among long-dried pools of black liquid. The disposition of the bodies suggested attackers and defenders; curious now, Venera followed the path the interlopers must have taken.

High in the tower, behind a barricaded door, a blackened human shape lay on the moldering covers of a vast four-poster bed. The white lace dress the mummy wore still moved in the wind, causing Venera to jump in startlement whenever she glanced at it.

She systematically ransacked the room while Diamandis stood contemplating the body. Here, in desk drawers and cabinets, were all the documents and letters of marque Venera needed to establish her identity. She even found a genealogy and photos. The best of the clothes were stored here as well, and that evening, rather than listening to a story, Venera began to make up her own—the story of a generations-long siege, a self-imposed exile broken finally by the last member of the nation of Buridan, Amandera Thrace-Guiles.

* * * *

The darkness yielded detail slowly. Venera stood in what had once been a cobblestoned courtyard overlooked by the pillared facade of the Buridan estate. Black windows looked down from the edifice; once, sunlight would have streamed through them into whatever grand halls lay beyond. At some point in the past dark buttresses had been leaned onto the smooth white flanks of the building to support neighboring buildings—walls and arches that had swathed and overgrown it in layers, like the accumulating scales of some vast beast. For a while the estate would have still had access to the sky, for windows looked out from many of the encircling walls. All were now bricked up. Stone and wrought-iron arches had ultimately been lofted over the roofs of the estate, and at some point a last chink must have let distant sunlight in to light a forlorn cornice or the eye of a gargoyle. Then that too had been sealed and Buridan encysted, to wait.

It was understandable. There was only a finite amount of space on a town-wheel like this; if the living residents couldn’t demolish the Buridan estate, they’d been determined to reach other accommodations with it.

Two glittering pallasite staircases swept up from where Venera stood, one to the left, one right. She frowned, then headed for the dark archway that opened like a mouth between them. Her feet made no sound in the deep dust.

Certainly the upstairs chambers would be the luxurious ones; they had probably been stripped. In any case she was certain she would learn more about the habits and history of the nation by examining the servants’ quarters.

In the dark of the lower corridor, Venera knelt and examined the floor. She drew one of her pistols and slid the safety off. Cautiously she moved onward, listening intently.

This servants’ way ran on into obscurity, arches opening off it to both sides at regular intervals. Black squares that might once have been portraits hung on the walls, and here and there sheet-covered furniture huddled under the pillars like cowering ghosts.

Sounds reached her, distorted and uncertain. Were they coming from behind or ahead? She glanced back; silhouettes were moving across the distant square of the entranceway. But that sliding sound… She blew out the lantern and sidled along the wall, moving by touch.

Sure enough a fan of light draped across the disturbed dust of the corridor, and a shadow-play of figures moving against the opposite wall. Venera crept up to the open doorway and peered around the corner in time to meet the eye of someone coming the other way.

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