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Walter Williams: This Is Not a Game

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Walter Williams This Is Not a Game

This Is Not a Game: краткое содержание, описание и аннотация

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THIS IS NOT A GAME is a novel built around the coolest phenomenon in the world. That phenomenon is known as the Alternate Reality Game, or ARG. It's big, and it's getting bigger. It's immersive and massively interactive, and it's spreading through the Internet at the speed of light. To the player, the Alternate Reality Game has no boundaries. You can be standing in a parking lot, or a shopping center. A pay phone near you will ring, and on the other end will be someone demanding information. You'd better have the information handy. ARGs combine video, text adventure, radio plays, audio, animation, improvisational theater, graphics, and story into an immersive experience. Now, one of science fiction's most acclaimed writers, Walter Jon Williams, brings this extraordinary phenomenon to life in a pulse-pounding thriller. This is not a game. This is a novel that will blow your mind.

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Walter Jon Williams This Is Not a Game с 2008 What if the game called you - фото 1

Walter Jon Williams

This Is Not a Game

(с) 2008

What if the game called you?

– Elan Lee

ACT 1

CHAPTER ONE This Is Not a Mastermind

Plush dolls of Pinky and the Brain overhung Charlie’s monitor, their bottoms fixed in place with Velcro tabs, toes dangling over the video screen. Pinky’s face was set in an expression of befuddled surprise, and the Brain looked out at the world with red-rimmed, calculating eyes.

“What are we going to do tonight, Brain?” Charlie asked.

Pickups caught his words; software analyzed and recognized his speech; and the big plasma screen winked on. The Brain’s jutting, intent face took on a sinister, underlit cast.

“What we do every night, Pinky,” said the computer in the Brain’s voice.

Welcome, Charlie, to your lair.

Hydraulics hissed as Charlie dropped into his chair. Ice rang as he dropped his glass of Mexican Coke into the cup holder. He touched the screen with his finger, paged through menus, and checked his email.

Dagmar hadn’t sent him her resignation, or a message that gibbered with insanity, so that was good. The previous day she had hosted a game in Bangalore, the game that had been broadcast on live feed to ten or twelve million people, a wild success.

The Bangalore thing had turned out wicked cool.

Wicked cool was what Charlie lived for.

He sipped his Coke as he looked at more email, dictated brief replies, and confirmed a meeting for the next day. Then he minimized his email program.

“Turtle Farm,” he said. The reference was to a facility on Grand Cayman Island, where he kept one of his bank accounts. The two words were unlikely to be uttered accidentally in combination, and therefore served not only as a cue to the software but as a kind of password.

A secure screen popped up. Charlie leaned forward and typed in his password by hand-for the crucial stuff, he preferred as little software interface as possible-and then reached for his Coke as his account balance came up on the screen.

Four point three billion dollars.

Charlie’s heart gave a sideways lurch in his chest. He was suddenly aware of the whisper of the ventilation duct, the sound of a semitruck on the highway outside the office building, the texture of the fine leather upholstery against his bare forearm.

He looked at the number again, counting the zeros.

Four point three billion.

He stared at the screen and spoke aloud into the silence.

“This,” he said, “must stop.”

CHAPTER TWO This Is Not a Vacation

Dagmar lay on her bed in the dark hotel room in Jakarta and listened to the sound of gunfire. She hoped the guns were firing tear gas and not something more deadly.

She wondered if she should take shelter, lie between the wall and the bed so that the mattress would suck up any bullets coming through the big glass window. She thought about this but did not move.

It didn’t seem worthwhile, somehow.

She was no longer interested in hiding from just any damn bullet.

The air-conditioning was off and the tropical Indonesian heat had infiltrated the room. Dagmar lay naked on sheets that were soaked with her sweat. She thought about cool drinks, but the gunfire was a distraction.

Her nerves gave a leap as the telephone on the nightstand rang. She reached for it, picked up the handset, and said, “This is Dagmar.”

“Are you afraid?” said the woman on the telephone.

“What?” Dagmar said. Dread clutched at her heart. She sat up suddenly.

“Are you afraid?” the woman said. “It’s all right to be afraid.”

In the past few days, Dagmar had seen death and riots and a pillar of fire that marked what had been a neighborhood. She was trapped in her hotel in a city that was under siege, and she had no friends here and no resources that mattered.

Are you afraid?

A ridiculous question.

She had come to Jakarta from Bengaluru, the city known formerly as Bangalore, and had been cared for on her Garuda Indonesia flight by beautiful, willowy attendants who looked as if they’d just stepped off the ramp from the Miss Indonesia contest. The flight had circled Jakarta for three hours before receiving permission to land, long enough for Dagmar to miss her connecting flight to Bali. The lovely attendants, by way of compensation, kept the Bombay and tonics coming.

The plane landed and Dagmar stood in line with the others, waiting to pass customs. The customs agents seemed morose and distracted. Dagmar waited several minutes in line while her particular agent engaged in a vigorous, angry conversation on his cell phone. When Dagmar approached his booth, he stamped her passport without looking at it or her and waved her on.

She found that there were two kinds of people in Soekarno-Hatta International Airport, the frantic and the sullen. The first talked to one another, or into their cell phones, in loud, indignant-sounding Javanese or Sundanese. The second type sat in dejected silence, sometimes in plastic airport seats, sometimes squatting on their carry-on baggage. The television monitors told her that her connection to Bali had departed more than an hour before she’d arrived.

Tugging her carry-on behind her on its strap, Dagmar threaded her way between irate businessmen and dour families with peevish children. A lot of the women wore headscarves or the white Islamic headdress. She went to the currency exchange to get some local currency, and found it closed. The exchange rates posted listed something like 110,000 rupiah to the dollar. Most of the shops and restaurants were also closed, even the duty-free and the chain stores in the large attached mall, where she wandered looking for a place to change her rupees for rupiah. The bank she found was closed. The ATM was out of order. The papers at the newsagent’s had screaming banner headlines and pictures of politicians looking bewildered.

She passed through a transparent plastic security wall and into the main concourse to change her ticket for Bali. The Garuda Indonesia ticket seller didn’t look like Miss Jakarta. She was a small, squat woman with long, flawless crimson nails on her nicotine-stained fingers, and she told Dagmar there were no more flights to Bali that night.

“Flight cancel,” the woman said.

“How about another airline?” Dagmar asked.

“All flight cancel.”

Dagmar stared at her. “All the airlines?”

The woman looked at her from eyes of obsidian.

“All cancel.”

“How about tomorrow?”

“I check.”

The squat woman turned to her keyboard, her fingers held straight and flat in the way used by women with long nails. Dagmar was booked on a flight leaving the next day at 1:23 P.M. The squat woman handed her a new set of tickets.

“You come two hour early. Other terminal, not here.”

“Okay. Thanks.”

There was a tourist information booth, but people were packed around it ten deep.

All cancel. She wondered how many had gotten stranded.

Dagmar took out her handheld. It was a marvelous piece of technology, custom-built by a firm in Burbank to her needs and specifications. It embraced most technological standards used in North America, Asia, and Europe and had a satellite uplink for sites with no coverage or freaky mobile standards. It had SMS for text messaging and email, packet switching for access to the Internet, and MMS for sending and receiving photos and video. It had a built-in camera and camcorder, acted as a personal organizer and PDA, supported instant messaging, played and downloaded music, and supported Bluetooth. It could be used as a wireless modem for her PC, had a GPS feature, and would scan both text and Semacodes.

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