Arthur Clarke - Cradle

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Cradle: краткое содержание, описание и аннотация

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This far-reaching, spine-tingling adventure stretches from the dawn of time to the distant future, from the edges of the universe to the vast depths of the sea. At the bottom of the ocean, an alien creature is dormant. But the time has come for it to awaken. And as it stirs, its power will be unleashed on the planet—and trigger the dawn of human extinction.

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“Right on, Captain,” Troy replied.

They walked into the kitchen together. Troy opened the refrigerator and pulled out two more beers. He handed one to Nick. The professor was still absorbed in thinking about the game. “If I remember correctly, there were four sections marked on that map of the space station,” Nick said aloud. “And I only went in two of them. Would you mind telling me about the other two sections?”

“You missed the cafeteria and the library,” Troy said delighted that Nick was still interested. “The cafeteria is not all that important,” he added, laughing, “although I’ve never known you to go anywhere before without eating first. But the library—”

“Don’t tell me,” Nick said, interrupting him. “Let me figure it out. In the library I can learn about willens and the Otheners, or whatever they’re called, who can live forever and what exactly is a Viceroy of Toom.” He shook his head. “My, my, Troy. I must say that I am more than a little impressed. I have no idea how anyone could create something like this; And I have a feeling that I’ve just scratched the surface.”

“I take it you’re ready to continue, Professor?” Troy replied, acknowledging the praise with a huge grin. “One piece of advice. While you’re in the library, look in the Encyclopedia of Space Vehicles so you can at least tell a hostile ship when it appears. Otherwise you’re never going to reach the exciting parts of the game.”

The afternoon passed quickly Nick found that escape into the imaginative world of Troy’s game was magnificently relaxing, just the tonic that he needed after the morning memories of Monique. Troy knew that Nick was enjoying the playing and he was thrilled. He felt a surge of creative pride and his belief that Alien Adventure would be his ticket to success was reborn.

In his vain search for Princess Heather, Nick died a couple more times. Once, when he landed on the unmapped planet Thenia, a black man with a lizard head approached him and told him to leave, that there was nothing but trouble on Thenia. Nick ignored the warning and moved away from his shuttle in a land rover. He narrowly escaped a volcanic eruption only to be trapped and eaten by a gigantic slime mold that oozed out of the ground in the vicinity of his shuttle landing site.

In another reincarnation Nick encountered Samantha, Princcss Heather’s sister, played for a couple of scenes by Julianne’s buxom friend Corinne. Actually, Troy had made Corinne up to look like Susie Q, the famous porn queen of the early nineties, and most of the actual pictures that appeared on the game screen were taken from her ribald classic Pleasure Until Pain. Deft interleaving of new footage with the borrowed shots gave the illusion of being in the movie with Susie Q while she offered sexual delights beyond refusal.

Samantha alias Susie Q alias Corinne seduced Nick and then stabbed him to death with a small dagger while he was lying naked and expectant on the bed. By this point the two men were drinking their final six-pack of beer and the combination of the pornographic scenes and the alcohol had made their conversation coarse and degenerate. “Shit,” exclaimed Nick, entreating Troy to replay the scene where a naked Samantha/Susie Q comes up to the camera to take his erect penis in her mouth. “I have never, no never, even heard of a computer game where you almost get a blow job. Man, you are twisted. A genius, yes, I’ll agree. But absolutely fucking twisted. What on God’s earth induced you to put sex scenes in this game?”

“Hey, man.” Troy laughed, putting his arm around Nick as they half staggered into the living room, “the name of the game is sales. And right here, in Entertainment Software (he picked up a magazine from the table), it says that seventy-two percent, seventy-two fucking percent, my friend, of all the people who buy computer games are 16- to 24-year-old males. And do you know what that group likes in addition o computer games and science fiction? Sex, my man. Can’t you just see some teenage nerd retreating into his room to play this game and whack off? Eeee yaaa!” Troy fell down on one of the easy chairs and beat his chest.

“You’re crazy, Jefferson,” Nick said, watching Troy’s display. “I don’t know if I can ever again be alone with you on a boat. You are a certified nut case. I mean, just imagine the reviews. Alien Adventure features an encounter with Susie Q the queen of pornography, in an underground castle on the asteroid Vitt. Which reminds me, how in the world did you get all those movie pieces in there?”

“Lots of research and hard work, Professor,” Troy answered, starting to calm down a little. “Lanny and three of his friends have spent maybe a thousand hours watching film for me, trying to find exactly the right clips. And none of this would be possible, of course, without the new data storage methods. We can now store an excellent digital version of every movie ever made in the United States in a warehouse not much larger than this duplex. I’ve just used data base capabilities to the fullest.”

Nick crushed a beer can in his hands. “It’s fabulous. Really. But I don’t know about the sex business. And why do you have the player register his race at the beginning of the game? Don’t you think that will offend some people? I never saw anything in the game that was based on the racial information.”

Even though he was drunk, Troy became momentarily serious and almost somber. “Look, man,” he said firmly, “sex and race are both a part of life. It may be true that people play computer games primarily for entertainment, and that they would prefer not to be confronted by some topics when they are amusing themselves, but I must be allowed some creative license. Race is with us every day and ignoring it, it seems to me, only contributes to the problem.”

Troy brightened up. “Hey, Professor. That lizard-man who warned you on Thenia was black. You went ahead anyway despite his warning. What if he had been white? Would you have turned around and gone back to the shuttle? A black man playing the game encounters a white lizard-man on Thenia. It’s part of the show, man. There are twenty or so changes in the scenario that are based on racial input.”

Nick’s expression was clearly disbelieving. “Really,” Troy said, standing up to return to the room where they had played his game, “I’ll show you. Watch how the game starts if you register that you are a black male.”

Nick followed Troy back into the computer room. His curiosity was clearly piqued. Troy turned the game on and Nick entered the biographical data, changing his race to black. This time, when the television picture in his space station cabin came into focus, Princess Heather was black! The princess this time was, in fact, Angie Leatherwood. “Well, I’ll be damned,” Nick said, looking over at a beaming Troy. “You are one clever dude, Mr. Jefferson.” Nick walked out of the room whistling and shaking his head again. Troy turned off the game and followed.

“Okay,” Nick began, once they were back in Troy’s living room and seated on the couch, “one last question and then let’s forget the game for the time being. How did you get my name into it? I thought that was very impressive.”

“It was originally Lanny’s idea, based on a movie he watched about a speech therapist. Lanny had all the minor characters spend a day mouthing all the vowel and consonant sounds in a test session. Then we just put the sounds together with what are called audio analytic continuation techniques.” Troy laughed. He was feeling ebullient and basking in the compliments. “But it does have its drawbacks. Our interpreter only knows how to read simple English words. We may have to suppress that feature if we sell the game abroad.”

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