Orson Card - Maps in a Mirror - The Short Fiction of Orson Scott Card

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Maps in a Mirror For the hundreds of thousands who are newly come to Card, here is chance to experience the wonder of a writer so versatile that he can handle everything from traditional narrative poetry to modern experimental fiction with equal ease and grace. The brilliant story-telling of the Alvin Maker books is no accident; the breathless excitement evoked by the Ender books is not a once-in-a-lifetime experience.
In this enormous volume are forty-six stories, plus ten long, intensely personal essays, unique to this volume. In them the author reveals some of his reasons and motivations for writing, with a good deal of autobiography into the bargain.
THE SHORT FICTION OF ORSON SCOTT CARD brings together nearly all of Card’s stories, from his first publications in 1977 to work as recent as last year. For those readers who have followed this remarkable talent since the beginning, here are all those amazing stories gathered together in one place, with some extra surprises as well. For the hundreds of thousands who are newly come to Card, here is a chance to experience the wonder of a writer so talented, so versatile that he can handle everything from traditional narrative poetry to modern experimental fiction with equal ease and grace. The brilliant story-telling of the Alvin Maker books is no accident; the breathless excitement evoked by ENDER’S GAME is riot a once-in-a-lifetime experience.
In this enormous volume are 46 stories, broken into five books: Ten fables and fantasies, fairy tales that sometimes tell us truths about ourselves; eleven tales of dread—and commentary that explains why dread is a much scarier emotion than horror; seven tales of human futures—science fiction from a master of extrapolation and character; six tales of death, hope, and holiness, where Card explores the spiritual side of human nature; and twelve lost songs.
The Lost Songs are a special treat for readers of this hardcover volume, for here are gathered tales which will not see print again. Here are Card’s stories written for Mormon children, a pair that were published in small literary magazines, a thoughtful essay on the writing of fiction, and three major works which have, since their original publication, been superseded by novel-, or more than novel-length works. First, there is the original novella-length version of Card’s Hugo and Nebula Award-winning novel, ENDER’S GAME. Then there is “Mikal’s Songbird”, which was the seed of the novel SONGMASTER; “Mikal’s Songbird” will never be published again. And finally, the narrative poem “Prentice Alvin and the No-Good Plow”—here is the original inspiration for the Alvin Maker series, an idea so powerful that it could not be contained in a single story, or a hundred lines of verse, but is growing to become the most original American fantasy ever written.
MAPS IN A MIRROR is not just a collection of stories, however complete. This comprehensive collection also contains nearly a whole book’s worth of
material. Each section begins and ends with long, intensely personal introductions and afterwords; here the author reveals some of his reasons and motivations for writing what he writes—and a good deal of autobiography into the bargain.
ORSON SCOTT CARD grew up in Utah and attended Brigham Young University, where he studied drama. Card’s early writing career was devoted to plays; he had his own theater company, which was successful for a number of years. Card spent his missionary years in Brazil, learning to speak fluent Portuguese. He now lives in Greensboro, North Carolina, with his wife and three children. From book flaps:

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In short, “Fat Farm” isn’t fiction. It’s my physical autobiography.

And it’s no accident that the story ends with our hero set up to fulfill ugly violent assignments. The undercurrent of violence is real. I hereby warn all those who think it’s all right to greet a friend by saying, “Put on a little weight, haven’t you!” You would never dream of greeting a friend by saying, “Wow, that’s quite an enormous pimple you’ve got on your nose there,” or, “Can’t you afford to buy clothes that look good or do you just have no taste?” If you did, you would expect to lose the friend. Well, be prepared. Some of us are about to run out of patience with your criminal boorishness. Someday one of you is going to glance down at our waistline, grin, and then—before you can utter one syllable of your offensive slur—we’re going to break you into a pile of skinny little matchsticks. No jury of fat people would convict us.

“CLOSING THE TIMELID”

The Magazine of Fantasy and Science Fiction, December 1979

I think it was in a conversation with Jay and Lane that we began wondering what death might feel like. Maybe, after all our fear of it, the actual moment of death—not the injuries leading up to it, but the moment itself—was the most sublime pleasure imaginable. After a few months of letting this idea gel in the back of my mind, I hit on the device of using time travel as a way to let people experience death without dying.

Time travel is one of those all-purpose science fictional devices. You can do anything with it, depending on how you set up the rules. In this case, I made it so that the time-traveler’s body does materialize in the past, and can be injured—but upon return the body is restored to its condition when it left, though still feeling whatever feelings it had just before the return. It’s a fun exercise for science fiction writers, to think up new variations on the rules of time travel. Each variation opens up thousands of possible stories. That’s why it’s so discouraging to see how many time-travel stories use the same old tired cliches. These writers are like tourists with cameras. They don’t actually come to experience a strange land. They just take snapshots of each other and move on. Snapshot science fiction might as well not be written. Why write a time-travel story if you don’t think through the mechanics of your fantasy and find the implications of the particular rules of your time-travel device? As long as we’re dealing in impossibilities, why not make them interesting and fresh?

But I digress. Being a preacher at heart, I found that with this story I had written a homily of hedonism as self-destruction. Absurd as these people may seem, their obsession with a perverse pleasure is no stranger than any other pleasure that seduces its seekers from the society of normal human beings. Drug users, homosexuals, corporate takeover artists, steroid-popping bodybuilders and athletes—all such groups have, at some time or another, constructed societies whose whole purpose is celebrating the single pleasure whose pursuit dominates their lives, while it separates them from the rest of the world, whose rules and norms they resent and despise. Furthermore, they pursue their pleasure at the constant risk of self-destruction. And then they wonder why so many other people look at them with something between horror and distaste.

“FREEWAY GAMES”

Gallery, November 1979 (published title: “Hard Driver”)

The origin of this idea is simple enough. I learned to drive a car only in my early twenties (the state of Utah required that you take driver’s ed. before you could get a license, my high school didn’t offer it, and I never had time to take it on my own), and so went through my aggressive teenage driving period when I was over twenty-one. Thus even as I went through my bouts of naked competitiveness and aggression on the highway, I was intellectually mature enough to recognize the madness of my behavior. And, rarely, that intellectual awareness curbed some of my stupidest impulses. For instance, long before freeway shootings in California, I realized that when you flash your brights at some bozo you’re taking your life in your hands. No, the way to punish a freeway offender was to do it passively. Follow them. Just—follow. Not tailgating. Just—following. If they squirt ahead in traffic, don’t leap out to follow. Just work your way up until a few minutes later, there you are again, following. If they really deserve a scare, take a little bit of time out of your life and take their exit with them. Follow them along residential streets. Watch them panic.

I never actually went to that extreme—never actually followed somebody off the freeway. But I did follow a couple of bozos long enough that it clearly made them nervous; yet I never did anything aggressive enough to make them mad. They could never really be sure that they were being followed. It was the crudest thing I can remember doing.

I thought for a while of writing a humor piece about freeway games—ways to pass the time while on long commutes. But when I showed my first draft to Kristine, she said, “That isn’t funny, that’s horrible.” So I set it aside.

Later, taking a writing course from Francois Camoin, I decided to write a story that had no science fiction or fantasy element in it. While trying to think of something to write about, I hit on that “freeway games” essay and realized that when Kristine said it was horrible, I should have realized that she really meant that the idea was horror. A horror story with no monster except the human being behind the wheel. Somebody who didn’t know when to stop. Who kept pushing and pushing until somebody died. In short, me—only out of control. So I wrote a story about a normal nice person who suddenly discovers one day that he’s a monster after all.

“A SEPULCHRE OF SONGS”

Omni, June 1981 (published title: “A Sepulcher of Songs”)

I remember reading a spate of stories about human beings who had been cyborgized—their brains put into machinery so that moving an arm actually moved a cargo bay door and walking actually fired up a rocket engine, that sort of thing. It seemed that almost all of these stories—and a lot of robot and android stories as well—ended up being rewrites of “Pinocchio.” They always wish they could be a real boy.

In years since then, the fashion has changed and more sf writers celebrate rather than regret the body mechanical. Still, at the time the issue interested me. Couldn’t there be someone for whom a mechanical body would be liberating? So I wrote a story that juxtaposed two characters, one a pinocchio of a spaceship, a cyborg that wished for the sensations of real life; the other a hopelessly crippled human being, trapped in a body that can never act, longing for the power that would come from a mechanical replacement. They trade places, and both are happy.

A simple enough tale, but I couldn’t tell it quite that way. Perhaps because I wanted it to be truer than a fantasy, I told the story from the point of view of a human observer who could never know whether a real trade had taken place or whether the story was just a fantasy that made life livable for a young girl with no arms or legs. Thus it became a story about the stories we tell ourselves that make it possible to live with anything.

All this was many years before my third son, Charlie, was born. I never really believed that someday I would have a child who lies on his bed except when we put him in a chair, who stays indoors unless we take him out. In some ways his condition is better than that of the heroine of “Sepulchre of Songs”—he has learned to grasp things and can manipulate his environment a little, since his limbs are not utterly useless. In some ways his condition is worse—so far he cannot speak, and so he is far more lonely, far more helpless than one who can at least have conversation with others. And sometimes when I hold him or sit and look at him, I think back to this story and realize that the fundamental truth of it is something quite unrelated to the issue of whether a powerful mechanical body would be preferable to a crippled one of flesh and bone.

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