Orson Card - Maps in a Mirror - The Short Fiction of Orson Scott Card

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Maps in a Mirror For the hundreds of thousands who are newly come to Card, here is chance to experience the wonder of a writer so versatile that he can handle everything from traditional narrative poetry to modern experimental fiction with equal ease and grace. The brilliant story-telling of the Alvin Maker books is no accident; the breathless excitement evoked by the Ender books is not a once-in-a-lifetime experience.
In this enormous volume are forty-six stories, plus ten long, intensely personal essays, unique to this volume. In them the author reveals some of his reasons and motivations for writing, with a good deal of autobiography into the bargain.
THE SHORT FICTION OF ORSON SCOTT CARD brings together nearly all of Card’s stories, from his first publications in 1977 to work as recent as last year. For those readers who have followed this remarkable talent since the beginning, here are all those amazing stories gathered together in one place, with some extra surprises as well. For the hundreds of thousands who are newly come to Card, here is a chance to experience the wonder of a writer so talented, so versatile that he can handle everything from traditional narrative poetry to modern experimental fiction with equal ease and grace. The brilliant story-telling of the Alvin Maker books is no accident; the breathless excitement evoked by ENDER’S GAME is riot a once-in-a-lifetime experience.
In this enormous volume are 46 stories, broken into five books: Ten fables and fantasies, fairy tales that sometimes tell us truths about ourselves; eleven tales of dread—and commentary that explains why dread is a much scarier emotion than horror; seven tales of human futures—science fiction from a master of extrapolation and character; six tales of death, hope, and holiness, where Card explores the spiritual side of human nature; and twelve lost songs.
The Lost Songs are a special treat for readers of this hardcover volume, for here are gathered tales which will not see print again. Here are Card’s stories written for Mormon children, a pair that were published in small literary magazines, a thoughtful essay on the writing of fiction, and three major works which have, since their original publication, been superseded by novel-, or more than novel-length works. First, there is the original novella-length version of Card’s Hugo and Nebula Award-winning novel, ENDER’S GAME. Then there is “Mikal’s Songbird”, which was the seed of the novel SONGMASTER; “Mikal’s Songbird” will never be published again. And finally, the narrative poem “Prentice Alvin and the No-Good Plow”—here is the original inspiration for the Alvin Maker series, an idea so powerful that it could not be contained in a single story, or a hundred lines of verse, but is growing to become the most original American fantasy ever written.
MAPS IN A MIRROR is not just a collection of stories, however complete. This comprehensive collection also contains nearly a whole book’s worth of
material. Each section begins and ends with long, intensely personal introductions and afterwords; here the author reveals some of his reasons and motivations for writing what he writes—and a good deal of autobiography into the bargain.
ORSON SCOTT CARD grew up in Utah and attended Brigham Young University, where he studied drama. Card’s early writing career was devoted to plays; he had his own theater company, which was successful for a number of years. Card spent his missionary years in Brazil, learning to speak fluent Portuguese. He now lives in Greensboro, North Carolina, with his wife and three children. From book flaps:

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He called out, loudly, “E covers A, C down. B, D angle east wall.” Under E toon’s cover, B and D toons lunged away from their stars. While they were still exposed, A and C toons left their stars and drifted toward the near wall. They reached it together, and together jackknifed off the wall. At double the normal speed they appeared behind the enemy’s stars, and opened fire. In a few seconds the battle was over, with the enemy almost entirely frozen, including the commander, and the rest scattered to the corners. For the next five minutes, in squads of four, Dragon Army cleaned out the dark corners of the battleroom and shepherded the enemy into the center, where their bodies, frozen at impossible angles, jostled each other. Then Ender took three of his boys to the enemy gate and went through the formality of reversing the one-way field by simultaneously touching a Dragon Army helmet at each corner. Then Ender assembled his army in vertical files near the knot of frozen Rabbit Army soldiers.

Only three of Dragon Army’s soldiers were immobile. Their victory margin—38 to 0—was ridiculously high, and Ender began to laugh. Dragon Army joined him, laughing long and loud. They were still laughing when Lieutenant Anderson and Lieutenant Morris came in from the teachergate at the south end of the battleroom.

Lieutenant Anderson kept his face stiff and unsmiling, but Ender saw him wink as he held out his hand and offered the stiff, formal congratulations that were ritually given to the victor in the game.

Morris found Cam Carby and unfroze him, and the thirteen-year-old came and presented himself to Ender, who laughed without malice and held out his hand. Cam graciously took Ender’s hand and bowed his head over it. It was that or be flashed again.

Lieutenant Anderson dismissed Dragon Army, and they silently left the battleroom through the enemy’s door—again part of the ritual. A light was blinking on the north side of the square door, indicating where the gravity was in that corridor. Ender, leading his soldiers, changed his orientation and went through the forcefield and into gravity on his feet. His army followed him at a brisk run back to the workroom. When they got there they formed up into squads, and Ender hung in the air, watching them.

“Good first battle,” he said, which was excuse enough for a cheer, which he quieted. “Dragon Army did all right against Rabbits. But the enemy isn’t always going to be that bad. And if that had been a good army we would have been smashed. We still would have won, but we would have been smashed. Now let me see B and D toons out here. Your takeoff from the stars was way too slow. If Rabbit Army knew how to aim a flasher, you all would have been frozen solid before A and C even got to the wall.”

They worked out for the rest of the day.

That night Ender went for the first time to the commanders’ mess hall. No one was allowed there until he had won at least one battle, and Ender was the youngest commander ever to make it. There was no great stir when he came in. But when some of the other boys saw the Dragon on his breast pocket, they stared at him openly, and by the time he got his tray and sat at an empty table, the entire room was silent, with the other commanders watching him. Intensely self-conscious, Ender wondered how they all knew, and why they all looked so hostile.

Then he looked above the door he had just come through. There was a huge Scoreboard across the entire wall. It showed the win/loss record for the commander of every army; that day’s battles were lit in red. Only four of them. The other three winners had barely made it—the best of them had only two men whole and eleven mobile at the end of the game. Dragon Army’s score of thirty-eight mobile was embarrassingly better.

Other new commanders had been admitted to the commanders’ mess hall with cheers and congratulations. Other new commanders hadn’t won thirty-eight to zero.

Ender looked for Rabbit Army on the Scoreboard. He was surprised to find that Cam Carby’s score to date was eight wins and three losses. Was he that good? Or had he only fought against inferior armies? Whichever, there was still a zero in Cam’s mobile and whole columns, and Ender looked down from the Scoreboard grinning. No one smiled back, and Ender knew that they were afraid of him, which meant that they would hate him, which meant that anyone who went into battle against Dragon Army would be scared and angry and less competent. Ender looked for Cam Carby in the crowd, and found him not too far away. He stared at Carby until one of the other boys nudged the Rabbit commander and pointed to Ender. Ender smiled again and waved slightly. Carby turned red, and Ender, satisfied, leaned over his dinner and began to eat.

At the end of the week Dragon Army had fought seven battles in seven days. The score stood 7 wins and 0 losses. Ender had never had more than five boys frozen in any game. It was no longer possible for the other commanders to ignore Ender. A few of them sat with him and quietly conversed about game strategies that Ender’s opponents had used. Other much larger groups were talking with the commanders that Ender had defeated, trying to find out what Ender had done to beat them.

In the middle of the meal the teacher door opened and the groups fell silent as Lieutenant Anderson stepped in and looked over the group. When he located Ender he strode quickly across the room and whispered in Ender’s ear. Ender nodded, finished his glass of water, and left with the lieutenant. On the way out, Anderson handed a slip of paper to one of the older boys. The room became very noisy with conversation as Anderson and Ender left.

Ender was escorted down corridors he had never seen before. They didn’t have the blue glow of the soldier corridors. Most were wood paneled, and the floors were carpeted. The doors were wood, with nameplates on them, and they stopped at one that said “Captain Graff, supervisor.” Anderson knocked softly, and a low voice said, “Come in.”

They went in. Captain Graff was seated behind a desk, his hands folded across his potbelly. He nodded, and Anderson sat. Ender also sat down. Graff cleared his throat and spoke.

“Seven days since your first battle, Ender.”

Ender did not reply.

“Won seven battles, one every day.”

Ender nodded.

“Scores unusually high, too.”

Ender blinked.

“Why?” Graff asked him.

Ender glanced at Anderson, and then spoke to the captain behind the desk. “Two new tactics, sir. Legs doubled up as a shield, so that a flash doesn’t immobilize. Jackknife takeoffs from the walls. Superior strategy, as Lieutenant Anderson taught, think places, not spaces. Five toons of eight instead of four of ten. Incompetent opponents. Excellent toon leaders, good soldiers.”

Graff looked at Ender without expression. Waiting for what, Ender wondered. Lieutenant Anderson spoke up.

“Ender, what’s the condition of your army?”

Do they want me to ask for relief? Not a chance, he decided. “A little tired, in peak condition, morale high, learning fast. Anxious for the next battle.”

Anderson looked at Graff. Graff shrugged slightly and turned to Ender.

“Is there anything you want to know?”

Ender held his hands loosely in his lap. “When are you going to put us up against a good army?”

Graffs laughter rang in the room, and when it stopped, Graff handed a piece of paper to Ender. “Now,” the captain said, and Ender read the paper: “Dragon Army against Leopard Army, Ender Wiggins and Pol Slattery, 2000.”

Ender looked up at Captain Graff. “That’s ten minutes from now, sir.”

Graff smiled. “Better hurry, then, boy.”

As Ender left he realized Pol Slattery was the boy who had been handed his orders as Ender left the mess hall.

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