Austin Grossman - You

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You: краткое содержание, описание и аннотация

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A NOVEL OF MYSTERY, VIDEOGAMES, AND THE PEOPLE WHO CREATE THEM, BY THE BESTSELLING AUTHOR OF
.
When Russell joins Black Arts games, brainchild of two visionary designers who were once his closest friends, he reunites with an eccentric crew of nerds hacking the frontiers of both technology and entertainment. In part, he’s finally given up chasing the conventional path that has always seemed just out of reach. But mostly, he needs to know what happened to Simon, the strangest and most gifted friend he ever lost, who died under mysterious circumstances soon after Black Arts’ breakout hit.
Then Black Arts’ revolutionary next-gen game is threatened by a mysterious software glitch, and Russell finds himself in a race to save his job, Black Arts’ legacy, and the people he has grown to care about. The bug is the first clue in a mystery leading back twenty years, through real and virtual worlds, corporate boardrooms and high school computer camp, to a secret that changed a friendship and the history of gaming. The deeper Russell digs, the more dangerous the glitch appears—and soon, Russell comes to realize there’s much more is at stake than just one software company’s bottom line.
Austin Grossman’s debut novel
announced the arrival of a singular, genre-defying talent “sure to please fans of Lethem and Chabon” (
). With YOU, Grossman offers his most daring and most personal novel yet-a thrilling, hilarious, authentic portrait of the world of professional game makers; and the story of how learning to play can save your life.

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I watched, fidgeting protectively, as he took command of my galactic shipyards. I’d forgotten how sad and primitive life was back in the Cosmopolitan Age when reactive drive was fashionable. I’d even forgotten I had few reactive-capable cruisers still in service, but Matt found a few out in the backwater colonies. Somehow, in the six hours since I built them, the Bishop-class light cruisers—with their stage VII warp drives, their DeVries full-reactive bootstrap drives, and their front and rear fully upgraded particle accelerators with the Overload option—triggered a nostalgia reaction in me. I’d rolled them out, the technicians in their white jumpsuits still scrambling over the red-and-white striped hulls, and they seemed like the crowning achievement of an ancient spacefaring race. But only a few short centuries later I was ramming them into Kun-Bar capital ships just to save on upkeep.

I watched as Matt created a custom-built ship with reactive drive and the best force field available and bags and bags of small, very weak magnetic mines. Launch a mine stupidly close to your own ship and let it hit you. Then, on the moment of impact, turn on reactive drive. Bump.

Next, he flew the ship to Mars, now the capital of the entire Imperium. The planet’s red sands and pressure domes had long since yielded to terraforming and macroengineering. Mars was one-third hollow now.

Ley-R4 stood on a mile-high tower, where Olympus Mons once was, and thought about what she’d made. The millennia had aged her gracefully into her early forties, but she was recognizably the same pale, raven-haired princess I’d ordered pho with long ago. Now she was empress of the galaxy.

She’d be coming with us. She’d always been a mobile personnel unit, but she was one you’d be insane to put into the field. Now she boards the light cruiser IGV Spickernell along with the other three Heroes.

It must have been an awkward reunion onboard. There are two failed marriages between the four of them, one child (turned time-traveling undead tyrant), four or five era-defining wars, countless battles and duels, countless adventures. No one will ever forget Dark Lorac, or the war for the Mournblade Splinter, or the truck bomb in East Berlin, or the dirty bomb over Venus, or the whole knife-fight-in-a-phone-booth Solar War, or their first meeting in a tavern, where they swore that false vow they never bothered to keep. Mournblade still lived. I looked at the four heroes on the bridge, watching breathlessly as they attempted to cheat the laws of their world: Brendan Blackstar stoically indifferent, Loraq wincing each time a mine went off, Pren-Dahr rapt with the thought of redeeming his cosmic crime.

Matt’s face had the eternal blankness of a gamer facing a monitor. Only his hands moved, clacking and thumping the keys over and over, as if he were playing a rhythmic piano suite nobody could hear.

“Shit.” The mines turned out to be tricky to predict. They launched, then curved back in an elliptical orbit Matt had to match. Then he had to guess how close he had to be to set off the mine.

“Shit.”

“Shit.”

“Shit.” The Spickernell ’s force field degraded to half and had to be replaced or else we’d risk losing the whole game. Don ordered pizza.

“Shit.”

“Shit.”

“Shit!” Matt typically played with beatific calm; playtest had inoculated him against gamer frustration, but we were nearing the three-hour mark. Finally, I tried it. Lisa tried it. Don tried it.

Don cleared his throat and said, “I just had a horrible thought.”

“Me, too,” said Lisa. “Who wants to call?”

Don sighed. “It’s what they pay me for. I don’t know if he’ll come, though.”

“Hey! Fuck, yeah! Black Arts!” Darren said as he came through the door twenty-five minutes later.

It was really, really hard to keep from being happy to see Darren while still being aware of the interior voice telling you not to be. I’d missed him, I knew that. Nobody else at Black Arts had his skill set, which was to make whatever he was doing become charged with excitement and meaning. It made Black Arts fun again. We’d all forgotten—for how long now?—that we were in the goddamned games business, and we were rock stars and doing the most exciting thing on the planet and getting paid for it.

As business talents go, Darren’s was as close as I’d ever seen to that of a genuine superpower. Whatever its origin in trauma or mutation, it was supremely adaptive for its entrepreneurial moment in history. When Darren was there, people worked hundred-hour weeks; he moved the hands of sober, dead-eyed businessmen to write and sign eight-figure checks.

Also, unlike the rest of us, he was a tournament-level player. It’s common to assume that game developers are ringers when it comes to playing games. In reality, most of us are good but not great; video game excellence is its own skill, and almost none of us can do the things our fans can, even on our own games. Darren was the exception. He was barred (unjustly, in my opinion) from official competition, but I’d seen him place high in informal aftermatches.

I explained as much of the situation as I could. I didn’t know how much he knew, so I couched the problem as a showstopper bug and explained the logic behind the Big Bump. He nodded his understanding at once.

“I love it. Who figured that one out?”

“Lisa.”

“Well, all right,” he said. He was impressed, and good at showing it. He was looking right at her, and she blushed. I knew what it felt like. I knew Darren had that trick of knowing the version of yourself you most desperately want to believe in and playing to it shamelessly. From outside, you could see how easy and how nasty it was, that he was casually exposing an infantile and uncontrolled and crushingly obvious hunger. I still missed it; I always would.

It took Darren twenty-two minutes to set off the Big Bump. When it happened, we didn’t see the ship move, only the camera snapping back to its maximum zoom to try to keep the ship on-screen. Darren tapped the space bar to activate reactive drive, and the ship stopped.

“All right, this time we try aiming.”

It took eighteen more jumps to get to the place where the tracking device was.

Darren stood to give me his place at the keyboard.

“Go ahead,” he said. “It’s your turn. You’re the man.” Which was a little annoying, and that was the moment I realized I had been listening to Darren wrong. Why didn’t I ever realize that nobody was as vulnerable to Darren’s dirty trick as he was? He needed to believe that the person in front of him was a genius, and he needed that just as badly as you did. Once upon a time, his best friend had been a genius.

I sat down, conscious of the silence in the room and that it was slightly weird to play with people watching. Normally you’re alone, drifting free in your own story, letting your unconscious go its way, no witnesses, no script, and nothing at stake.

PART VII

You - изображение 8

ENDGAME

Chapter Fifty

Somehow you always knew. From one hundred miles up, you have a beautiful view across the Western Mountains to the Savage Ocean and beyond, to nations you’ve never discovered in all your time with Endoria’s champions, and it still stirs your spirit to know that there are lands yet to be explored.

You descend from orbit, and the barriers of time, space, and genre fall away at last. Diegetic conventions shred and transform at the sight of a Terran atmospheric runabout hovering on a jet of blue-white fusion flame above the stillness of the Pendarren Forest, itself the echo of KidBits’ scrubby pines, now grown to enormous size and trackless extent. The Heroes file out onto the surface, inhaling the illusory digital scent of their long-ago franchise. See that it is Pren-Dahr who sinks to his knees; it is Loraq who curses aloud.

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