Gav Thorpe - 13th Legion

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'Frag!' I curse, breaking into a run and grabbing the other two as I run between mem. 'Get your legs moving, we're in trouble!'

The past two hours have been the worst in my life. I've seen neither hide nor hair of the Colonel, Loron, Lorii or Gudmanz, and the three of us have been ducking and diving like mad as security teams poured into the factory area. At one point we rounded a corner and walked slap-bang straight into five of mem. Luckily, Kronin and me were quicker on the uptake and took them down wim only a short fight. These ones were armed as well, which was a first, carrying heavy automatic pistols,

which the three of us relieved their unconscious bodies of. Which all leads up to where I am now, crouching with a pistol in each hand at the top of a ladder while Striden and Kronin are behind me trying to prise the grille off a ventilation duct. It was a stroke of pure luck that we took the turning that led here, a district of abandoned factories. Another fortunate twist brought us to this air filtration plant, and from there it was an easy choice to decide to get off the streets for a while. We're not totally alone though, I can hear security men shouting to each other in the distance. I've got no idea what's happening outside, but I can see nobody's entered the building yet.

There's a clang as they drop the grille to the floor and I wince, wondering if anyone else heard it. Turning, I see Striden grin­ning back at me.

"You two in first, go left and keep heading that way, don't turn off at all until we can work out some kind of plan/ I tell mem, peering down the ladder again to check no one's nearby. The rockcrete-floored plant is as deserted as it was a moment before. Satisfied that it's safe, I push myself up through the grille and follow the other two.

'Frag it!' I shout, slamming my fist against the metal lining of the conduit. 'For Emperor's sake, give me a break!'

I slump to the ground, teeth gritted with frustration. For half an hour we've crawled along this duct, and when it widened out I thought we were getting somewhere. I was wrong. About twenty metres ahead of us, a massive fan is spinning, blocking any route forward. Crawling around in the darkness, never sure if you're going to pitch down some hole in the blackness, my nerves have started to jangle. And this is all I need, to have to backtrack a couple of hundred metres or so to the last turning.

Pulling myself together I stand up and walk closer to the extraction fan. It isn't going that fast, too fast to jump past though, and beyond its blades I can see an area that looks like the communal foyer of a hab area. Like most of Coritanorum, the area is tiled with different colours and shapes, a stark con­trast to the grimy, dull metal of the hive factories where I'm from. I can see two children sitting in the middle of the open area, playing some kind of game with their hands. All in all, it doesn't look like an unpleasant place to be brought up, even with a war raging outside the walls. Studying the fan itself, it

seems to be made of some kind of ceramic, about twice as wide as my outstretched arms. There's a thin metal mesh on the far side, clogged up in places with bits of dirt and stuff, so I guess it's there to stop the fan being jammed.

'Back up a bit/ I tell the others as I pace back from the fan, drawing the pistols from where they're rammed into the belt of my coveralls.

'What are you doing?' asks Striden, looking at the pistols.

Taking the initiative/ I tell him, aiming both pistols down the duct. The muzzle flare is blinding as it reflects off the metal of the air shaft and the conduit rings with the roar of firing. As I hoped the fan shatters into shards which fly in all directions. With my ears recovering, I hear shouts from the end of the duct. I push myself forwards past the wreckage of the fan drive system. There's about two dozen people clustered into the communal area now, all looking up at me standing at the end of the duct, pistol in each hand. I kick out the grille, forcing some of them to jump back as it clatters to the ground.

'Anyone moves, I kill them/ I tell them, keeping my voice calm and steady. I mean it as well. I look down at their dumb­founded faces, and all I can see in my mind's eye are little piles of ashes. They're all dead if we succeed. They're walking corpses. Kronin and Striden crowd in behind me and I lower myself the couple of metres down the wall, whipping round with the pistols to make sure nobody gets too close. The two children are clinging to their mother, a slim young woman dressed in red coveralls, their eyes wide with fear. But they're not two children really, just two tiny, pathetic piles of ash. I hear the other two dropping behind me and Kronin steps up next to me, a pistol in his hand.

As we walk forward, the crowd parts around us, everybody's attention fixed with grim fascination on the strange men who have dropped into their lives so violently and unexpectedly. We've almost reached the corridor leading off from the hap­pens when some idiot hero makes a lunge for Kronin's gun. The pistols in my hand spit death, flinging his ragged corpse into the crowd, who immediately break into hysterical scream­ing, fleeing towards the safety of their homes. Breaking into a run of our own, we huny off. I don't even spare a second thought for the dead man in the plaza.

* * *

Ditching the guns into a waste shaft - they'd be no use really and are far too conspicuous - we make Our way towards the next gate. Well, as far as I can tell, my sense of direction is somewhat turned on its head by the time spent in the air ducts. We come across some kind of market place, a huge open space full of stalls, many of which seemed to be closed down. I guess there isn't too much to sell really, as Coritanorum is under siege. An immense bronze statue, of Macharius I think, domi­nates the centre of the plaza, stood upon a marble pedestal a clear three metres taller than me. The place is quite busy though, and gives us plenty of cover to avoid the few guards prowling around, ducking into the crowds if they get too close. Most of the people around are women and young children, I assume the older children and men are working hard in the fac­tories and struggling to maintain this huge citadel as the noose of the Imperial forces outside tightens even more. I wonder what the hell has happened to the rest of the Last Chancers, and I'd happily let them go off and finish the mission while we hole up somewhere. That isn't an option, though - unless I fancy being fried by a plasma explosion.

We manage to get back onto the main corridor eventually, running in a wide circle around the second ring. From there it's easy to get my bearings and we hurry as much as possible. I've got no idea what we'll do once we get to the accessway, or how we're going to link up with the Colonel, but I decide that we need to worry about one thing at a time for the moment. An increase in the frequency of the guards warns when we start get­ting close to the linking tunnel, and we walk straight past it, getting a glance at how well manned it is. I can't stop and count without arousing too much suspicion, but I reckon on a dozen men at least. We walk about another hundred metres down the corridor when we come across what looks like a guardhouse, the symbol of the security forces blazoned onto the solid dou­ble doors. No one is around, not even a security team, and I saunter closer for a better look, the other two trailing dumbly behind me, quite content just to follow my lead. Realising that there's nothing to be done here, I turn to walk away. At that moment I hear the doors grinding open behind me and a shiver runs down my back as I hear someone walking out.

I hear the Colonel's voice behind me. 'Get in here, you idiot!'

* * *

Twenty dead security guards lie inside die station, which doesn't appear to be anything more than a terminal room, with a few cells to one side. Once more, there's a mosaic, this time a representation of some battie from the past rather tiian abstract shapes. I can't tell what it is, the bodies of the dead security men obscure too much of it. Their bloated faces match those of the guardsmen in the gate tower, reminding me that we're not the only ones fighting against the rebels from within.

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