He knew how Cray had programmed pain synthesis into his game.
The gates had appeared at the start of Feathered Serpent, the game that Alex had played in the Pleasure Dome in Hyde Park. Then it had been a computerized image, projected onto a screen—
and Alex had been represented by an avatar, a two-dimensional version of himself. But Cray had also built an actual physical version of the game. Alex reached out and touched one of the walls.
Sure enough, they weren"t really stone but some sort of toughened plastic. The whole thing was like one of those walk-throughs at Disneyland …an ancient world reproduced with high-tech modern construction. There had been a time when Alex wouldn"t have believed it possible, but he knew with a sick certainty that once the gates opened, he would find himself in a perfect reconstruction of the game—and that meant he would be facing the same challenges. Only this time it would be for real: real flames, real acid, real spears and—if he made a mistake—real death.
Cray had told him that he had used other “volunteers”. Presumably they had been filmed fighting their way through the various challenges; and all the time their emotions had been recorded and then somehow digitally transferred and programmed into the Gameslayer system. It was sick.
Alex realized that the darkness of the underground passages hadn"t even been part of the real challenge. That began now.
He didn"t move. He needed time to think, to remember as much as he could about the game he had played at the Pleasure Dome. There had been five zones. First some sort of temple, with a crossbow and a sword concealed in the walls. Would Cray provide him with weapons in this reconstruction? He would have to wait and see. What came after the temple? There had been a pit with a flying creature: half butterfly, half dragon. After that Alex had run down a corridor—
spears shooting out of the walls—and into a jungle, the home of the metallic snakes. Then there had been a mirror maze guarded by Aztec gods and finally a pool of fire, his exit to the next level.
A pool of fire. If that was reproduced here, it would kill him. Alex remembered what Cray had said. The comfort and the quiet of death. There was no way out of this madhouse. If he did manage to survive the five zones, he would be allowed to finish it by throwing himself into the flames.
Alex felt hatred well up inside him. He could actually taste it. Damian Cray was beyond evil.
What could he do? There would be no way back through the tunnels and Alex wasn"t sure he had the nerve even to try. He had only one choice, and that was to continue. He had almost beaten the game once. That at least gave him a little hope. On the other hand, there was a world of difference between manipulating a controller and actually attempting the action himself. He couldn"t move or react with the speed of an electronic figure. Nor would he be given extra lives.
If he was killed once, he would stay dead.
He stood up. At once the gates swung silently open, and there ahead of him was the temple that he had last seen in the game. He wondered if his progress was being monitored. Could he at least rely on an element of surprise?
He walked through the gates. The temple was exactly how he remembered it from the screen at the Pleasure Dome: a vast space with stone walls covered in strange carvings and pillars, statues crouching at their base, stretching far above him. Even the stained-glass windows had been reproduced with images of UFOs hovering over fields of golden corn. And there too were the cameras, swivelling to follow him and, presumably, to record whatever progress he made. Organ music, modern rather than religious, throbbed all around him. Alex shivered, barely able to accept that this was really happening.
He walked further into the temple, every sense alert, waiting for an attack that he knew could come from any direction. He wished now that he had played Feathered Serpent more carefully.
He had raced through the zones at such speed that he had probably missed half of the ambushes.
His feet rang out on the silver floor. Ahead of him, rusting staircases that reminded him of a submarine or a submerged ship twisted upwards. He thought of trying one of them. But he hadn"t gone that way when he was playing the game and preferred not to now. It was better to stick with what he knew.
The alcove that contained the crossbow was underneath a wooden pulpit, carved in the shape of a dragon. It was almost completely covered by what looked like green ivy—but Alex knew that the twisting vines carried an electrical charge. He could see the weapon resting against the stonework, and there was just enough of a gap. Was it worth the risk? Alex tensed himself, preparing to reach in, then threw himself full length on the floor. Half a second later and it would have been fatal. He had remembered the razor boomerang at the same instant that he had heard a whistling sound coming from nowhere. He had no time to prepare himself. He hit the ground so hard that the breath was driven out of him. There was a flash and a series of sparks. He felt a burning pain across his shoulders and knew that he hadn"t been quite fast enough. The boomerang had sliced open his T-shirt, also cutting his skin. It had been a close thing. Any closer and he wouldn"t even have made it into the second zone.
And silently the cameras watched. Everything was being recorded. One day it would be fed into Cray"s software—presumably Feathered Serpent 2.
Alex sat up and tried to pull his torn shirt together. At least the boomerang had helped in one way. It had hit the ivy, cutting and short-circuiting the electric wires. Alex stretched an arm into the alcove and took out the crossbow. It was antique—wood and iron—but it seemed to be working. Even so, Cray had cheated him. There was an arrow in it, but it had no point. It was too blunt to damage anything.
He decided to take both the crossbow and the arrow with him anyway. He moved away from the alcove and over to the wall where he knew he would find the sword. It was about twenty metres above him but there were loose stones and handholds indicating a way up. Alex was about to start climbing but then he had second thoughts. He had already had one close escape. The wall would almost certainly be booby-trapped. He would be halfway up and a stone would come loose. If he fell, he would break a leg. Cray would enjoy that, watching him lie helpless on the silver floor until some other missile was fired into him to finish him off. And anyway, the sword would probably have no blade.
But thinking about it, Alex suddenly realized that he had the answer. He knew how to beat the simulated world that Cray had built.
Every computer game is a series of programmed events, with nothing random, nothing left to chance. When Alex had played the game in the Pleasure Dome, he had collected the crossbow and then used it to shoot the creature that had attacked him. In the same way, locked doors would have keys; poisons would have antidotes. No matter how much choice you might seem to have, you were always obeying a hidden set of rules.
But Alex had not been programmed. He was a human being and he could do what he wanted. It had cost him a torn shirt and a very narrow escape—but he had learnt his lesson. If he hadn"t tried to get the crossbow, he wouldn"t have made himself a target for the boomerang. Climbing up the wall to get the sword would put him in danger because he would be doing exactly what was expected.
To get out of the world that Cray had built for him, he had to do everything that wasn"t expected.
In other words he had to cheat.
And he would start right now.
He went over to one of the blazing torches and tried to remove it from the wall. He wasn"t surprised to find that the whole thing was bolted into place. Cray had thought of everything. But even if he controlled the holders, he couldn"t control the flames themselves. Alex pulled off his shirt and wrapped it round the end of the wooden arrow. Then he set it on fire. He smiled to himself. Now he had a weapon that hadn"t been programmed.
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