Emily Rodda - Deltora Quest #6 - The Maze of the Beast

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“His soldiers fill the skimmer poison traps,” Lisbeth murmured, anxious to restore peace at the table. “He has said that orphaned children can be cared for at the Keep. And he has at last agreed that the end-of-work bell should be rung an hour earlier, so people can arrive home well before —”

At last! ” Dirk broke in impatiently. “That is the point, Mother! The Warden has taken years to do things that a good leader would have done at once! If the Warden had not delayed cutting the hours of work, Father would not have been on the Wall at sunset in the third skimmer season. He would still be with us now!”

“Don’t, Dirk!” whispered Rye, seeing his mother bowing her head and biting her lip.

“I have to speak of it, Rye,” said Dirk, his voice rising. “Our father was just one of hundreds of Wall workers who fell prey to skimmers because of the Warden’s dithering!”

“Hush!” Sholto warned, raising his eyes to the ceiling to remind his brother of the skimmers flying above. And Dirk fell silent, pressing his lips together and clenching his fists.

картинка 48

Like all the other citizens of Weld in skimmer season, Lisbeth and her sons went to bed early. What else was there to do, when sound was dangerous and the smallest chink of light might lead to a skimmer attack?

Rye lay in the room he shared with his brothers, listening to the rush of wings outside the shutters, the occasional scrabbling of claws on the roof.

He prayed that the wings would pass them by. He prayed that he, his mother, and his brothers would not wake, like those ill-fated families in Northwall, to find skimmers filling the house, and death only moments away.

He crossed his fingers, then crossed his wrists, in the age-old Weld gesture that was supposed to ward off evil. He closed his eyes and tried to relax, but he knew that sleep would not come easily. The closely shuttered room was stuffy and far too warm. Sholto’s words at the dinner table kept echoing in his mind.

Weld may be nothing but a giant feeding bowl, in which tender prey are conveniently trapped….

From Rye’s earliest years, he had been told that inside the Wall of Weld there was safety, as long as the laws laid down by the Warden were obeyed.

Certainly, the laws were many. Sometimes even Rye had complained that they were too many.

He had nodded vigorously when Sholto had sneered that the citizens of Weld were treated like children too young to decide for themselves what was dangerous and what was not.

He had laughed when Dirk had made fun of the Warden’s latest notices: Citizens of Weld! Dress warmly in winter to avoid colds and chills. Children of Weld! Play wisely! Rough games lead to broken bones….

But at least he had felt safe — safe within the Wall.

Lying very still, his wrists crossed rigidly on his chest, Rye thought about that. He thought about Weld, and its Wall. Thought about the history he had learned and taken for granted. Thought, for the first time, about what that history meant.

Weld had existed for almost a thousand years, ever since its founder, the great sorcerer Dann, had fled with his followers from the savage barbarians and monstrous creatures that infested the coast of Dorne.

Turning his back on the sea, Dann had taken his people to a place where the barbarians dared not follow. He had led them through the dangerous, forbidden ring of land called the Fell Zone, to the secret center of the island. And there, within a towering Wall, he had created a place of peace, safety, and magic — the city of Weld.

After Dann’s time, the magic had slowly faded, but his Wall had remained. More than half of the city’s workers labored on it every day, repairing and strengthening it. Every rock and stone in Weld, except for the stones that formed the Warden’s Keep, had vanished into the Wall’s vast bulk centuries ago. The workers used bricks of mud and straw to mend and thicken it now.

And as the Wall had thickened, little by little, it had crept ever closer to the great trench at its base — the trench from which the clay for bricks was dug.

The trench now circled Weld in the Wall’s shadow like a deep, ugly scar. In the past, houses had been pulled down to make way for it. Soon, everyone knew, more would have to go.

The people did not complain. They knew that the Wall, and the Fell Zone beyond it, kept Weld safe. They had thought it always would.

Then the first skimmers had come. And now, after five years of invasions, it was clear to everyone that the days of safety were over.

The barbarians had at last found a way to attack Weld. Not by tunneling through the base of the Wall, as had always been feared, but by breeding creatures that could do what had once seemed impossible — brave the Wall’s great height and fly over it.

And we are trapped inside , Rye thought.

Tender prey …

“This room is stifling!” he heard Dirk mutter to Sholto in the darkness. “I cannot breathe! Sholto, this cannot go on! The Warden must act!”

“Perhaps he will,” Sholto whispered back. “The riot in Northwall must have shaken him. Tomorrow may bring some surprises.”

Emily Roddais the author of the New York Times bestselling Deltora Quest series, with over two million copies of her books in print. Winner of the Children’s Book Council of Australia’s Book of the Year Award (Younger Readers) a record five times, Emily lives in Sydney, Australia.

VENTURE INTO DELTORA

1 картинка 49 The Forests of Silence

2 картинка 50 The Lake of Tears

3 картинка 51 City of the Rats

4 картинка 52 The Shifting Sands

5 картинка 53 Dread Mountain

6 The Maze of the Beast 7 The Valley of the Lost 8 Return to Del - фото 54 The Maze of the Beast

7 The Valley of the Lost 8 Return to Del - фото 55 The Valley of the Lost

8 Return to Del Text and graphics copyright 2000 by Emily Rodda - фото 56 Return to Del

Text and graphics copyright 2000 by Emily Rodda Deltora Quest concept and - фото 57

Text and graphics copyright 2000 by Emily Rodda Deltora Quest concept and - фото 58

Text and graphics copyright 2000 by Emily Rodda Deltora Quest concept and - фото 59

Text and graphics copyright © 2000 by Emily Rodda

Deltora Quest concept and characters copyright © Emily Rodda

Deltora Quest is a registered trademark of Rin Pty Ltd.

Cover illustrations copyright © 2000 by Scholastic Australia

Cover illustrations by Marc McBride

Graphics by Kate Rowe

Cover design by Natalie Sousa

First published by Scholastic Australia Pty Limited

All rights reserved. Published by Scholastic Inc., 557 Broadway, New York, NY 10012, by arrangement with Scholastic Press, an imprint of Scholastic Australia.

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