Turkey — A nickname for an F-14.
Turn circle — A path that an aircraft cuts through the sky when it turns.
Turn radius — A measure of how tight an aircraft is turning.
Turn rate — A measure of how fast an aircraft moves around a turn circle.
Turning room — The distance between your aircraft’s flight path and the bandit’s flight path. The more distance, the more turning room.
Two-circle fight — A 1V1 fight where two fighters come at each other head-on and make same direction turns (that is, both turn to their left) on the pass. This brings both fighters turning into each other completing two separate circles.
Uncage — Release or enable a missile seeker head to independently track the target after lock-on.
Vertical — Away from the earth. When you pull your aircraft into the vertical, you pull straight up.
VID — Visually Identify.
Weapons envelope — The area around the bandit where your missiles or gun is effective.
Winchester — Out of weapons.
Author: Pete Bonanni
Editors: Howard Bornstein, Robert Giedt and Marisa Ong
Graphic Designer: Carrie Galbraith
Illustrator: Lawrence Kevin
Product Management: Steve Blankenship
Product Marketing: Neil Johnston and Kathryn Lynch
Special Thanks: Anthony Chiang, Joseph Colligan, Jack Gibbons, Patrick Gost, Lucija Kordic, Gilman Louie, Joy Matsuura, Planned Marketing Solutions, Russel Reiss and Gary Stottlemyer
Spectrum HoloByte
2490 Mariner Square Loop
Alameda, CA 94501
Game © 1993 Spectrum HoloByte, Inc. All rights reserved. Falcon 3.0 © 1991 Spectrum HoloByte, Inc. All rights reserved. Art of the Kill is a trademark and Falcon and Spectrum HoloByte are registered trademarks of Spectrum HoloByte, Inc. Head to Head is a registered trademark of Hasbro, Inc. and is used under license. Other trademarks are the property of their respective holders.
Artwork CLC Mark McCandlish, 1991
Printed in the United States of America
10 9 8 7 6 5 4 3 2
DLOs — Desired Learning Objectives
Spectrum HoloByte Customer Support BBS 510-522-8409 8-N-1
Mud Hens — F-15Es
drag — a turn away from the enemy
merge — the point where the opposing fighters pass each other
snot locker — toward my nose
angels 18 — 18,000 feet altitude
Mach — the speed of sound
pucker factor — anxiety level
jink out — defensive maneuver against a gun attack
Turkey — F-14
perch setups — setups in front of the attacker
crawl back up into the cockpit — mentally catch up with the aircraft
alpha — angle of attack
The math involved to calculate turn radius is: TR (turn radius) = V 2/gG
V is the aircraft’s velocity in feet per second. Little g is gravity, and big G is the G the aircraft is pulling.
Turn rate = K G/V
K is a constant and big G and V are the same as in the equation for turn radius.
KCAS — knots, computed airspeed
nm — nautical miles
The Falcon 3.0 simulation features the most prominent aiming cue of EEGS, the EEGS funnel.
pitot boom — a sensor probe on the nose of the F-16
ILS — instrument landing system
SFO — simulated flameout
pitch back — a climbing high-G turn that ends with the aircraft heading in the opposite direction
split-S — a maneuver that rolls the aircraft 180° to an inverted position, pulls the nose through the horizon and ends up wings-level, heading in the opposite direction
GCI — ground control intercept
ACM — air combat maneuvering
AWACS — Airborne Warning and Control System