Nick Cole - Soda Pop Soldier

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Soda Pop Soldier: краткое содержание, описание и аннотация

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Call of Duty meets Diablo in this fast-paced, action-packed novel from the author of The Wasteland Saga.Gamer PerfectQuestion fights for ColaCorp in WarWorld, an online combat sport arena where mega-corporations field entire armies in the battle for real world global advertising-space dominance. Within the immense virtual battlefield, players and bots are high-tech grunts, using drop-ships and state-of-the-art assault rifles to attack the enemy.But when times are tough, there’s always the Black, an illegal open-source tournament where the sick and twisted desires of the future are given free rein.And all too soon, the real and virtual worlds collide when PerfectQuestion refuses to become the tool of a mad man intent on hacking the global economy for himself, and fights to stay alive - in WarWorld, in the Black, and in the real world.

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Pause.

“Who will hack, slash, rape, and loot their way out of our little horror show tonight and for all the nights we play our game until everyone be dead or damned? Who’s ruthless enough to backstab, steal, and cheat their way out of hell? Tonight, my lovelies, we begin … again, in”—the voice is musical, singsong, melodic, its cheery note a counterpoint to the death carnival I’m sure I’m about to find myself in—“the lost World of Wastehavens.”

The music crescendos and then, after a short interlude of silence, returns to the wanderings of a mournful flute.

I have no idea what the World of Waste-whatever is.

“Behold the tower of the Razor Maiden, the Marrow Spike,” continues the announcer.

My screen clouds over. Blue shadows resolve into swirling dust, and from somewhere nearby over ambient in-game sound, I hear a crack of dry thunder followed by the patter of rain falling mutely into ancient, thick dust. Water drops cascade and echo and I’m struck by the certainty that if Sancerré is truly gone, out of my life, I’ll listen to the rain and think of her and it will be little consolation to a very lonely me.

On-screen a fat gibbous moon, swollen, corpulent, and odd, makes its way across the night as its light falls on a lonely desert. In the distance, a rising tower, more perversion or malignant growth than structure, stands out in the moonlit night. Its crazy architecture rises, feasible only in computer-rendered graphics, pushing away from a crumbling city that is slowly being consumed by the dunes of an endless desert. I let go of a fading hope I’d harbored for a simple AK and the clear-cut purpose of merely machine-gunning my way through this game until I’d earned enough money for rent.

Modern warfare is my specialty. Fantasy, not so much.

The spire is jagged and thorny, a black silhouette against the desert night, rising from the jumble of odd-angled ruins in an arid waste devoid of anything living, all made colder by the moon’s pale light. Only the most morbid tourist would choose such a place for an online vacation.

A piano in minor chord ponderously strikes cryptic notes as the camera pulls focus. I’m scanning for landmarks, features, anything I can use later to navigate my way to some cash and prizes. I don’t see any obvious enemies. Yet.

“Even now, pretty and not so pretty little things,” continues the announcer abruptly, “you’re awakening from your crypts, graves, tombs, and sewers …” On-screen the view switches to a collapsing graveyard in some courtyard near the the tower, forgotten and abandoned millennia untold. Gravestones with Gorey-like inscriptions denote fallen warriors. The sound of grinding stone caressing stone erupts across the ambient soundscape. A necrotic hand pushes from the earth. The piano continues to strike those minor chords, alternating now with other diminished chords that seem full of suffering and hollow all at once, turning the soundtrack into a march, into a call to nothing good.

I hate the undead.

They make me jittery. In most games, they just come at you in waves. Guns are basically useless. In fact, most things are useless against the undead. In the end it comes down to baseball bats and lead pipes. Which doesn’t matter—the more of them you send back to death, the more of them appear. I always wonder, after games I’ve played that involve the undead, after killing a thousand, two thousand, what that does to my mind. It can’t be good. One time I played a game where I had to kill fifty-seven-thousand-plus undead just to unlock an achievement. I can distinguish between reality and games, but … some people can’t. What does killing fifty-seven thousand humanlike once humans do to players?

The undead are a hard way to spend a thousand bucks.

A hard way to make rent.

“Prisoners and fiends, victims and in-betweens … ,” continues the game’s unseen announcer. The rattling of chains, a tortured scream, a woman sobs. Everything happens fast and just moments before the game reveals my avatar, the unknown character I’ll play as I attempt to beat this game, I see the tower above and hear the whimpering of a child.

“Razor Maiden, devourer of the innocent, eater of life, queen of hell, commands that you die tonight, or live trying.”

In these online tournaments, and might I add, illegal open source online tournaments, the goal is to figure out the game and then beat it before all the other players find and beat you. You’ve got to start somewhere, and often that’s a game in and of itself that must be beat before you can actually start beating the main game. Just like life. I’m guessing the game I’ll be playing to start with is “escape.” But from where and how, I don’t know just yet. Along the way is where I’ll really make money. Contests, treasure troves, even in-game bargains can lead to big cash and interesting prizes. Or so I’ve been told.

The intro is over and now my story, the story of my avatar, begins.

“Please be Light,” I whisper once more in my empty and very dark apartment.

Gloomy clouds thicken on-screen, then a golden shaft of light, something my eyes are starving for, stabs down through the clouds.

In Olde English script, the word Light appears as I hear a distant trumpet play a fading call to arms.

“Noble Son”—it’s a different voice than the game announcer, kindly, a sage or a king perhaps—“I am Callard the Wise of Rondor, and I’m here to help you. You must rescue a child of hope from the clutches of the diabolical Razor Maiden. Your training as a Samurai of the mysterious East has given you the Focused Slash ability and the Iron Hurricane attack. Armed only with your katana Deathefeather, you have journeyed many leagues into the southern deserts to reach a fabled lost city buried beneath shifting sands so that you can climb the jutting ruin of the Marrow Spike and confront evil itself.”

Pause.

Wait for it, I tell myself.

“Alas, you have been captured by the nightmarish horde of the black witch Razor Maiden …”

There it is. Captured.

I hate games where you start off in the hole.

The question now is, How many of my fellow contestants are also captured? Whoever’s not captured has a big advantage. Even worse, am I captured by one of my fellow players? Someone playing Darkness?

“The Black horde has taken your hand in payment for daring to approach their forgotten realm,” continues Callard the Wise of Whatever. “But fear not, Samurai, there is hope! Somewhere within this ancient desert lies the Pool of Sorrows. If you can find it, maybe its restorative waters will return your lost hand, and then, once you’ve found your legendary blade Deathefeather, perhaps you might dispense the justice Razor Maiden so richly deserves.”

I feel cheated.

Damn Iain.

A thousand bucks down the drain on a one-handed Samurai that’s probably being tortured and raped from the get-go.

The picture on-screen dissolves as the voice of Callard reminds me to “find the child.” What child, I’m not sure, but apparently a child must be found.

The screen changes from panorama to point of view. I’m inside the avatar’s skin. The HUD comes online and I’m checking the layout. Vitals are down 50 percent. But who’s exactly a million bucks after having their hand lopped off? My right clicks are enabled, so I scroll through a menu of available feats I can slave to the mouse and bind to the keyboard. I like the old-fashioned mouse, none of these reticle-cued, SoftEye enhancements everyone’s trying to sell me these days.

With part of my mind on the screen that shows my surroundings, and the other scrolling through a submenu checking what skills I can employ, most of which are offline, I see the grotesque feet of a large monster shuffling toward me. My POV is only responding to the vaguest of movements, like I’m drugged or chained up or something. Over ambient, beyond the scrape of the jailer-monster’s feet, I hear an agonized scream followed by repeated cries for mercy. Then the obligatory tormented scream punctuation as hot iron sears flesh. Again, the screaming.

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