Raymond Feist - Krondor - The Assassins

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The second instalment of The Riftwar Legacy, Assassins reveals Feist at his storytelling best. There is intrigue, humour and breakneck action aplenty here from the undisputed master of epic fantasy.Fresh back from the front, another foe defeated, Prince Arutha arrives to find all is not well in Krondor. A series of apparently random murders has brought an eerie quiet to the city. Where normally the streets are bustling with merchants and tricksters, good life and night life, now there seems to be a self-imposed curfew at sundown.Mutilated bodies have been turning up in the sewers, the Mockers’ demense. The Thieves’ Guild has been decimated – men, women, children, it matters not. The head of the Mockers is missing, presumed dead. Those few who survived the terrible attacks are lying low. Very low.The Crawler, it seems, is back in town. And he’s being helped by others, more ruthless than he. Can it be the Nighthawks again? The Prince enlists his loyal Squire James to find out. If anyone can unravel what’s happening in the bowels of Krondor, he can. He knows the sewers like the back of his hand. Afterall, as Jimmy the Hand, he grew up there.Meanwhile, the retinue of the Duke of Olasko has arrived suddenly at the palace, a week ahead of schedule but with no apologies and many demands. They say they are here to hunt. But to hunt what. Pug’s son William, on his first posting as a knight-lieutenant, must escort them into the wilds. It should have been a straightforward mission…

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A new gang showed up on the docks, a large number of Keshian thugs among them. That alone wasn’t worth notice; Krondor was a major port of trade with Kesh. What made this group unusual was their indifference to the threat posed by the Mockers. They acted in a provocative fashion, openly moving cargo into and out of the city, bribing officials and daring the Mockers to interfere with them. They seemed to be inviting a confrontation.

At last the Mockers had acted, and it had been a disaster. Eleven of the most feared bashers – the enforcers among the Guild of Thieves – had been lured into a warehouse at the end of a semi-deserted dock. They had been trapped inside and the building set afire, killing all eleven. From that moment on, warfare had erupted deep in Krondor’s underworld.

The Mockers had been driven to ground, and the invaders, working for someone known only as the Crawler, had also suffered, as the Prince of Krondor had acted to restore order to his city.

Rumour had it some men dressed as Nighthawks – members of the Guild of Assassins – had been seen weeks before in the sewer, bait to bring the Prince’s army in after them, with the final destruction of the Mockers as the apparent goal. It was a foregone conclusion that had the Prince’s guard entered the sewers in sufficient numbers, everyone found down below the streets – assassins, false Nighthawks, or Mockers – all would be routed out or captured. It was a clever plan, but it had come to naught.

Squire James, once Jimmy the Hand of the Mockers, had foiled that ruse, before vanishing into the night on a mission for the Prince. Then the Prince had mustered his army and moved out – and again the Crawler had struck.

Since then, the two sides had stayed holed up, the Mockers at Mother’s, their well-disguised headquarters, and the Crawler’s men at an unknown hideout in the north docks area. Those sent to pinpoint the exact location of the Crawler’s headquarters failed to return.

The sewers had become a no-man’s land, with few daring to come and go unless driven by the greatest need. Limm would now be lying low, safe at Mother’s, save for two things: a terrible rumour, and a message from an old friend. Either the rumour or the message alone would have made Limm huddle in a corner at the Mockers’ hideout, but the combination of the two had forced him to act.

Mockers had few friends; the loyalty between thieves was rarely engendered by affection or comity, but from a greater distrust of those outside the Guild and fear of one another. Strength or wit earned one a place in the Brotherhood of Thieves.

But occasionally a friendship was struck, a bond deeper than common need, and those few friends were worth a bit more risk. Limm counted fewer than a handful of people for whom he would take any risk, let alone at such a high price should he be caught, but two of them were in need now, and had to be told of the rumour.

Something moved in the darkness ahead and Limm froze. He waited, listening for anything out of the ordinary. The sewer was far from silent, with a constant background noise made up of the distant rumble of water rushing through the large culvert below that took the city’s refuse out past the harbour mouth, a thousand drips, the scrabble of rats and other vermin and their squeaky challenges.

Wishing he had a light of any sort, Limm waited. Patience in one his age was rare outside the Mockers, but a rash thief was a dead thief. Limm earned his keep in the Mockers by being among the most adroit pickpockets in Krondor, and his ability to calmly move among the throng in the market or down the busy streets without attracting attention had set him high in the leadership’s estimation. Most boys his age were still working the streets in packs, urchins who provided distraction while other Mockers lifted goods from carts, or deflected attention from a fleeing thief.

Limm’s patience was rewarded, as the faint echo of a boot moving on stone reached him. A short distance ahead, two large culverts joined in a wade. He would have to cross through the slowly-flowing sewage to reach the other side.

It was a good place to wait, thought the boy thief. The sound of him moving through the water would alert anyone nearby and they’d be on him like hounds on a hare.

Limm considered his options. There was no way around that intersection. He could return the way he came, but that would cost him hours of moving through the dangerous sewers under the city. He could avoid crossing the transverse sewer by skirting around the corner, hugging the wall to avoid being seen, and moving down that passage to his right. He would have to trust that darkness would shelter him and he could remain silent enough to avoid detection. Once away from the intersection, he could be safely on his way.

Limm crept along, gingerly placing one foot ahead of the other, so as to not dislodge anything or step on an object that might betray his whereabouts. Fighting the impulse to hurry, he kept his breathing under control and willed himself to keep moving.

Step by step he approached the intersection of the two passages, and as he reached the corner at which he would turn, he heard another sound. A small scrape of metal against stone, as if a scabbard or sword blade had ever-so-lightly touched a wall. He froze.

Even in the dark, Limm kept his eyes closed. He didn’t know why, but shutting his eyes helped his other senses. He had wondered at this in the past, and finally stopped trying to figure out why it was so. He just knew that if he spent any energy trying to see, even in the pitch black, his hearing and sense of touch suffered.

After a long, silent, motionless period, Limm heard a rush of water heading towards him. Someone, a shopkeeper or city worker, must have purged a cistern or opened one of the smaller sluices that fed the sewer. The slight noise was the only mask he needed to resume moving, and he was quickly around the corner.

Limm hurried, still cautious but now feeling the need to put some distance between himself and whoever guarded the intersection behind him. He silently counted his steps and when one hundred had passed he opened his eyes.

As he expected, ahead was a faint dot of light, which he knew was a reflection coming down from an open grating in the West Market Square. There wasn’t enough light by which to see well, but it was a point of reference and confirmed what he already knew about his whereabouts.

He moved quickly and reached the crossway that ran parallel to the one he had been travelling before encountering the silent guard. He eased into the foul sewage and crossed the now-moving stream of refuse, reaching the opposite walkway without making much sound.

Limm was quickly up and on his way again. He knew where his friends were holed up and knew that it was a relatively safe place, but given the time and circumstances, nothing was truly safe any more. What had once been called the other Thieves’ Highway, the rooftops of Krondor, was now as much an open war zone as the sewers. The citizens of the city of Krondor might be blissfully ignorant of this silent warfare above their heads and below their feet, but Limm knew that if he didn’t encounter the Crawler’s men along the way, he risked the Prince’s soldiers, or murderers posing as Nighthawks. No man unknown to him was trustworthy, and a few whom he knew by name could be trusted only so far these days.

Limm stopped and felt the wall to his left. Despite moving by his own silent count, he discovered with satisfaction that he had been less than a foot off estimating the whereabouts of the iron rungs in the wall. He started to climb. Still blind, he felt himself enter a stone chimney, and quickly knew he was at the floor of a cellar. He reached up and felt the latch. An experimental tug showed it to be bolted from the other side.

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