16. Gabriele Oettingen, Caterina Bulgarella, Marlone Henderson, and Peter M. Gollwitzer, “The Self-Regulation of Goal Pursuit,” in R. A. Wright, J. Greenberg, and S. S. Brehm (eds.), Motivation and Emotion in Social Contexts: Jack Brehm’s Influence on Contemporary Psychological Thought (Mahwah, NJ: Erlbaum, 2004): 225–44.
17. Richard Wiseman, 59 Seconds , 96.
18. T. Pyszczynski, K. Holt, and J. Greenberg, “Depression, Self-Focused Attention, and Expectancies for Positive and Negative Future Life Events for Self and Others,” Journal of Personality and Social Psychology 52, No. 5 (May 1987): 994–1001.
19. L. Libby, E. Shaeffer, R. Eibach, and J. Slemmer, “Picture Yourself at the Polls: Visual Perspective in Mental Imagery Affects Self-Perception and Behavior,” Psychological Science 18, No. 3 (March 18, 2007): 199–203.
3.4 Collaborate
1. Marshall Poe, “The Hive,” Atlantic Monthly , Sept. 2006, http://www.theatlantic.com/magazine/archive/2006/09/the-hive/305118.
2. “The Early History of Nupedia and Wikipedia: A Memoir,” Slashdot , April 18, 2005, http://features.slashdot.org/story/05/04/18/164213/%230.1_wporigins.
3. Ibid.
4. “Pixar Campus,” All About Steve Jobs , http://allaboutstevejobs.com/pics/stevesplaces/pixar.php.
5. Jonah Lehrer, “The Steve Jobs Approach to Teamwork,” Wired , Oct. 10, 2011, http://www.wired.com/2011/10/the-steve-jobs-approach-to-teamwork.
6. See http://www.slate.com/articles/arts/brow_beat/2014/02/february_movies_are_bad_here_s_statistical_proof_of_it.htmlfor an aggregate Rotten Tomatoes ranking from 2000–2013, compared with average Rotten Tomatoes ranking of Pixar films taken from http://en.wikipedia.org/wiki/List_of_Pixar_films.
7. Jonah Lehrer, Imagine: How Creativity Works , 152.
8. Ibid., 196.
9. Steve Wozniak, iWoz (New York: W. W. Norton, 2006), 150.
10. Paul Freiberger and Michael Swaine, Fire in the Valley: The Making of the Personal Computer (New York: McGraw-Hill, 2000).
11. Jonah Lehrer, Imagine: How Creativity Works , 222.
12. Steven Johnson, Where Good Ideas Come From: The Natural History of Innovation (New York: Riverhead Trade, 2011), 58. Italics mine.
13. Gail Matthews, “Goals Research Summary,” Dominican University , http://www.dominican.edu/academics/ahss/undergraduate-programs-1/psych/faculty/fulltime/gailmatthews/researchsummary2.pdf.
3.5 Act
1. Charles C. Miller Memorial Apicultural Library WU, Enquire Within upon Everything (London: Houlston and Sons, 1903), https://archive.org/details/enquirewithinup00librgoog.
2. Sir Tim Berners-Lee, “A Brief History of the Web,” World Wide Web Consortium (ca. 1993/1994), http://webfoundation.org/about/vision/history-of-the-web.
3. Sir Tim Berners-Lee, “Frequently Asked Questions by the Press,” W3 , http://www.w3.org/People/Berners-Lee/.
4. Sir Tim Berners-Lee, “Answers for Young People,” World Wide Web Consortium , http://www.w3.org/People/Berners-Lee/Kids.html.
5. “Biography and Video Interview of Timothy Berners-Lee at Academy of Achievement,” Achievement.org, http://www.achievement.org/autodoc/page/ber1int-1.
6. Roy Baumeister and John Tierney, Willpower: Discovering the Greatest Human Strength (New York: Penguin, 2012), 139–40.
7. Richard Wiseman, 59 Seconds , 85.
8. “The Game That Can Add 10 Years to Your Life,” JaneMcGonigal.com, Jan. 6, 2014, http://janemcgonigal.com/2014/01/06/transcript-the-game-that-can-add-10-years-to-your-life.
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Library of Congress Cataloging-in-Publication Data
Hargrave, John.
Mind hacking : a revolutionary program to change your mind for good /Sir John Hargrave.
pages cm
1. Thought and thinking. 2. Change (Psychology). I. Title.
BF441.H313 2016
158.1—dc23 2015010851
ISBN 978-1-5011-0565-4
ISBN 978-1-5011-0567-8 (ebook)