Джон Харгрейв - Mind Hacking [How to Change Your Mind for Good in 21 Days]

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Have you ever wished you could reprogram your brain, just as a hacker would a computer? In this 3-step guide to improving your mental habits, learn to take charge of your mind and banish negative thoughts, habits, and anxiety--in just 21 days!
A seasoned author, comedian, and entrepreneur, Sir John Hargrave once suffered from unhealthy addictions, anxiety, and poor mental health. After cracking the code to unlocking his mind's full and balanced potential, his entire life changed for the better. In *Mind Hacking* , Hargrave reveals the formula that allowed him to overcome negativity and eliminate mental problems at their core.
Through a 21-day, 3-step training program, this book lays out a simple yet comprehensive approach to help you rewire your brain and achieve healthier thought patterns for a better quality of life. It hinges on the repetitive steps of analyzing, imagining, and reprogramming to help break down barriers preventing you from reaching...

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16. Gabriele Oettingen, Caterina Bulgarella, Marlone Henderson, and Peter M. Gollwitzer, “The Self-Regulation of Goal Pursuit,” in R. A. Wright, J. Greenberg, and S. S. Brehm (eds.), Motivation and Emotion in Social Contexts: Jack Brehm’s Influence on Contemporary Psychological Thought (Mahwah, NJ: Erlbaum, 2004): 225–44.

17. Richard Wiseman, 59 Seconds , 96.

18. T. Pyszczynski, K. Holt, and J. Greenberg, “Depression, Self-Focused Attention, and Expectancies for Positive and Negative Future Life Events for Self and Others,” Journal of Personality and Social Psychology 52, No. 5 (May 1987): 994–1001.

19. L. Libby, E. Shaeffer, R. Eibach, and J. Slemmer, “Picture Yourself at the Polls: Visual Perspective in Mental Imagery Affects Self-Perception and Behavior,” Psychological Science 18, No. 3 (March 18, 2007): 199–203.

3.4 Collaborate

1. Marshall Poe, “The Hive,” Atlantic Monthly , Sept. 2006, http://www.theatlantic.com/magazine/archive/2006/09/the-hive/305118.

2. “The Early History of Nupedia and Wikipedia: A Memoir,” Slashdot , April 18, 2005, http://features.slashdot.org/story/05/04/18/164213/%230.1_wporigins.

3. Ibid.

4. “Pixar Campus,” All About Steve Jobs , http://allaboutstevejobs.com/pics/stevesplaces/pixar.php.

5. Jonah Lehrer, “The Steve Jobs Approach to Teamwork,” Wired , Oct. 10, 2011, http://www.wired.com/2011/10/the-steve-jobs-approach-to-teamwork.

6. See http://www.slate.com/articles/arts/brow_beat/2014/02/february_movies_are_bad_here_s_statistical_proof_of_it.htmlfor an aggregate Rotten Tomatoes ranking from 2000–2013, compared with average Rotten Tomatoes ranking of Pixar films taken from http://en.wikipedia.org/wiki/List_of_Pixar_films.

7. Jonah Lehrer, Imagine: How Creativity Works , 152.

8. Ibid., 196.

9. Steve Wozniak, iWoz (New York: W. W. Norton, 2006), 150.

10. Paul Freiberger and Michael Swaine, Fire in the Valley: The Making of the Personal Computer (New York: McGraw-Hill, 2000).

11. Jonah Lehrer, Imagine: How Creativity Works , 222.

12. Steven Johnson, Where Good Ideas Come From: The Natural History of Innovation (New York: Riverhead Trade, 2011), 58. Italics mine.

13. Gail Matthews, “Goals Research Summary,” Dominican University , http://www.dominican.edu/academics/ahss/undergraduate-programs-1/psych/faculty/fulltime/gailmatthews/researchsummary2.pdf.

3.5 Act

1. Charles C. Miller Memorial Apicultural Library WU, Enquire Within upon Everything (London: Houlston and Sons, 1903), https://archive.org/details/enquirewithinup00librgoog.

2. Sir Tim Berners-Lee, “A Brief History of the Web,” World Wide Web Consortium (ca. 1993/1994), http://webfoundation.org/about/vision/history-of-the-web.

3. Sir Tim Berners-Lee, “Frequently Asked Questions by the Press,” W3 , http://www.w3.org/People/Berners-Lee/.

4. Sir Tim Berners-Lee, “Answers for Young People,” World Wide Web Consortium , http://www.w3.org/People/Berners-Lee/Kids.html.

5. “Biography and Video Interview of Timothy Berners-Lee at Academy of Achievement,” Achievement.org, http://www.achievement.org/autodoc/page/ber1int-1.

6. Roy Baumeister and John Tierney, Willpower: Discovering the Greatest Human Strength (New York: Penguin, 2012), 139–40.

7. Richard Wiseman, 59 Seconds , 85.

8. “The Game That Can Add 10 Years to Your Life,” JaneMcGonigal.com, Jan. 6, 2014, http://janemcgonigal.com/2014/01/06/transcript-the-game-that-can-add-10-years-to-your-life.

Gallery Books

An Imprint of Simon & Schuster, Inc.

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New York, NY 10020

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Copyright © 2016 by Sir John Hargrave

All rights reserved, including the right to reproduce this book or portions thereof in any form whatsoever. For information, address Gallery Books Subsidiary Rights Department, 1230 Avenue of the Americas, New York, NY 10020.

The art used on pages 35, 62, 69, and 117 is by dix! Digital Prepress, Inc.; on pages 106 and 107, by Robert Ettlin; on page 199, by Akasha Archer.

First Gallery Books hardcover edition January 2016

GALLERY BOOKS and colophon are registered trademarks of Simon & Schuster, Inc.

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Jacket design by John Vairo Jr.

Circuit board brain © T-Immagini/Getty Images

Library of Congress Cataloging-in-Publication Data

Hargrave, John.

Mind hacking : a revolutionary program to change your mind for good /Sir John Hargrave.

pages cm

1. Thought and thinking. 2. Change (Psychology). I. Title.

BF441.H313 2016

158.1—dc23    2015010851

ISBN 978-1-5011-0565-4

ISBN 978-1-5011-0567-8 (ebook)

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