Джон Харгрейв - Mind Hacking [How to Change Your Mind for Good in 21 Days]

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Have you ever wished you could reprogram your brain, just as a hacker would a computer? In this 3-step guide to improving your mental habits, learn to take charge of your mind and banish negative thoughts, habits, and anxiety--in just 21 days!
A seasoned author, comedian, and entrepreneur, Sir John Hargrave once suffered from unhealthy addictions, anxiety, and poor mental health. After cracking the code to unlocking his mind's full and balanced potential, his entire life changed for the better. In *Mind Hacking* , Hargrave reveals the formula that allowed him to overcome negativity and eliminate mental problems at their core.
Through a 21-day, 3-step training program, this book lays out a simple yet comprehensive approach to help you rewire your brain and achieve healthier thought patterns for a better quality of life. It hinges on the repetitive steps of analyzing, imagining, and reprogramming to help break down barriers preventing you from reaching...

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The Genie in the Lamp.If you outstmarted a genie, what would you ask for?

Your Evolution Contribution.What’s the one thing you’d like to contribute to the world?

The Funeral Speech.What’s the one thing you’d like people to say about you when you die?

Repetition

The $10 Million Check.Writing your positive loops somewhere you will see them regularly.

Don’t Break the Chain.Keeping—and recording—a daily “streak” of some positive habit.

Smiling in the Shower.Repeating your positive loops during downtime, while smiling or feeling good.

Simulation

Shall We Play a Game?Imagining the step-by-step process of getting to your goal (not just the end state).

Block and Tackle.Imagining how you will respond in moments of difficulty, on your way to achieving your goal.

Self-Simulation.Seeing yourself achieving your goal, but in the third person.

Collaboration

Share the Dream.Sharing your positive loops and goals with other people.

Acting

LASER.Choosing subgoals that are Limited, Achievable, Specific, Evaluated, and Repeatable.

Acknowledgments

End Credits

Super Agent

Cathy Hemming

Super Editor

Jeremie Ruby-Strauss

Super Publisher

Jen Bergstrom

Super Family

Jade Hargrave

Isaac Hargrave

Luke Hargrave

John Hargrave

Pat Hargrave

Patrick Hargrave

Keri Hargrave

Marguerite Thomason

Patty Vonick

Super Friends

Bob Carmichael

Jay Cornelius

Jean Egan

Chris Georgenes

Jodi Heights

Mike Hoban

Heather Kelly

Genevieve Martineau

Christy Ramsey

Joan Roman

Derek Sandstrom

Sheri Sandstrom

Jay Stevens

Promotional Coordinator

Fiona Merullo

Statistical Analyst

Kerstin Allen

Gamification Consultant

Evan Karnoupakis

Secret Advisor

Joe Vitale

Super Producers

Akasha Archer

Nina Cordes

Robert Ettlin

Nancy Tonik

Beta Readers

Tom Alan

Beth Buelow

Brian Carter

Jim Collison

J. V. Crum III

Dave Cuda

Vicki Davis

Giovanni Dienstmann

Kallen Diggs

Antonia Dodge

Roger Dooley

John Lee Dumas

Nathan Earl

Andrew Ferebee

Jason Gauci

Emily Harkins

Ryan Hawk

Vlad Ionescu

Septembre Lewis

Corbin Links

David Long

Henry Manampiring

Martin McGovern

Phil McKinney

Daudi Mugabi

Rajiv Nathan

Jake Nawrocki

Michael Neeley

Thom Obarski

Ben Orenstein

Prescott Perez-Fox

Wendy Reese

Caleb Richards

Joshua Rivers

Jena Rodriguez

Jim Simcoe

Jeff Smith

John Sonmez

Robyn Stratton-Berkessel

Brett Terpstra

Mike Vardy

Justin Verrengia

Mary Warner

John Watson

John Weldon

Patrick Wheeler

Joel Mark Witt

Quality Support

Scott Adams

Susan Blackmore

Allen Downey

Shel Kaphan

Samy Pesse

Richard Stallman

Brad Stone

Thank you to the thousands of readers and beta testers who have provided valuable feedback and continue to make mind hacking better for all of us.

Join our mailing list at: www.mindhacki.ng.

SIR JOHN HARGRAVE is an author, entrepreneur, and mind hacker. He created one of the world’s first humor websites, which won him a worldwide following, and wrote two bestselling books. He snowballed that success into Media Shower, a marketing company that creates entertaining content for some of the world’s most respected companies, with the goal of “making the Web better.” He lives in Boston with his wife, two children, and a flock of chickens.

FOR MORE ON THIS AUTHOR: authors.simonandschuster.com/John-Hargrave

MEET THE AUTHORS, WATCH VIDEOS AND MORE AT

SimonandSchuster.com

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@GalleryBooks

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Notes

What Is Mind Hacking?

1. “The Hacker’s Dictionary, Version 4.3.0,” Dourish.com, April 30, 2001, http://www.dourish.com/goodies/jargon.html.

2. Walter Isaacson, Steve Jobs (New York: Simon & Schuster, 2011), 61.

3. Ibid., 59.

4. Sam Williams, Free as in Freedom: Richard Stallman’s Crusade for Free Software (Sebastopol, CA: O’Reilly Media, 2002), http://oreilly.com/openbook/freedom/ch01.html.

5. Ibid.

6. Richard Stallman, “Free Software Is Even More Important Now,” GNU.org, http://gnu.org/philosophy/free-software-even-more-important.html.

7. “Usage statistics and market share of Unix for websites,” W3Techs , http://w3techs.com/technologies/details/os-unix/all/all.

8. “September 2012 Web Server Survey,” Netcraft , http://news.netcraft.com/archives/2012/09/10/september-2012-web-server-survey.html.

9. “Browser Statistics,” W3Schools , http://www.w3schools.com/browsers/browsers_stats.asp.

10. The online version of Mind Hacking is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. For more information, see http://creativecommons.org/licenses/by-nc-sa/4.0.

11. Tim Ferriss, The 4-Hour Body: An Uncommon Guide to Rapid Fat-Loss, Incredible Sex, and Becoming Superhuman (New York: Crown Publishing Group, 2010), 484–89.

12. Daniel Pink, Drive: The Surprising Truth About What Motivates Us (New York: Riverhead Hardcover, 2009).

13. Chris Hardwick, The Nerdist Way: How to Reach the Next Level (in Real Life) (New York: Penguin, 2011).

14. Steven Leckart, “The Hackathon Is On: Pitching and Programming the Next Killer App,” Wired , March 2012.

15. Stephen Lepore and Joshua Smyth, “The Writing Cure: How Expressive Writing Promotes Health and Emotional Well-Being” (Washington, DC: American Psychological Association, 2002).

16. S. Spera, E. Buhrfeind, and J. W. Pennebaker, “Expressive Writing and Coping with Job Loss,” Academy of Management Journal 37, No. 3 (1994): 722–33. Thanks to Richard Wiseman’s 59 Seconds: Change Your Life in Under a Minute (New York: Anchor, 2010) for the finding.

1.1 You Are Not Your Mind

1. Amy Shira Teitel, “The Cost of Curiosity,” AmyShiraTeitel.com, Sept. 28, 2012, http://amyshirateitel.com/2012/09/28/the-cost-of-curiosity.

2. Joe Palca, “Crazy Smart: When a Rocker Designs a Mars Lander,” NPR, Aug. 3, 2012, http://www.npr.org/2012/08/03/157597270/crazy-smart-when-a-rocker-designs-a-mars-lander.

3. “Curiosity’s Seven Minutes of Terror,” jpl.NASA.gov, June 22, 2012, http://www.jpl.nasa.gov/video/details.php?id=1090.

4. Guy Webster and Dwayne Browne, “NASA’s Mars Curiosity Rover Marks First Martian Year,” NASA.gov, June 23, 2014, http://www.nasa.gov/press/2014/june/nasa-s-mars-curiosity-rover-marks-first-martian-year-with-mission-successes.

5. “Mars Science Laboratory: Mission Science Goals,” NASA.gov, Aug. 21, 2012, http://mars.nasa.gov/msl/mission/science/goals.

6. Susan Blackmore, Consciousness: An Introduction (London: Routledge, 2010). Blackmore literally wrote the book on consciousness, and her exercises are the inspiration for the Mind Games in this book. The purpose of Blackmore’s exercises is to show you the illusory nature of the mind, and I highly recommend her book for advanced mind hackers.

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