• The Genie in the Lamp.If you outstmarted a genie, what would you ask for?
• Your Evolution Contribution.What’s the one thing you’d like to contribute to the world?
• The Funeral Speech.What’s the one thing you’d like people to say about you when you die?
Repetition
• The $10 Million Check.Writing your positive loops somewhere you will see them regularly.
• Don’t Break the Chain.Keeping—and recording—a daily “streak” of some positive habit.
• Smiling in the Shower.Repeating your positive loops during downtime, while smiling or feeling good.
Simulation
• Shall We Play a Game?Imagining the step-by-step process of getting to your goal (not just the end state).
• Block and Tackle.Imagining how you will respond in moments of difficulty, on your way to achieving your goal.
• Self-Simulation.Seeing yourself achieving your goal, but in the third person.
Collaboration
• Share the Dream.Sharing your positive loops and goals with other people.
Acting
• LASER.Choosing subgoals that are Limited, Achievable, Specific, Evaluated, and Repeatable.
Acknowledgments
End Credits
Super Agent
Cathy Hemming
Super Editor
Jeremie Ruby-Strauss
Super Publisher
Jen Bergstrom
Super Family
Jade Hargrave
Isaac Hargrave
Luke Hargrave
John Hargrave
Pat Hargrave
Patrick Hargrave
Keri Hargrave
Marguerite Thomason
Patty Vonick
Super Friends
Bob Carmichael
Jay Cornelius
Jean Egan
Chris Georgenes
Jodi Heights
Mike Hoban
Heather Kelly
Genevieve Martineau
Christy Ramsey
Joan Roman
Derek Sandstrom
Sheri Sandstrom
Jay Stevens
Promotional Coordinator
Fiona Merullo
Statistical Analyst
Kerstin Allen
Gamification Consultant
Evan Karnoupakis
Secret Advisor
Joe Vitale
Super Producers
Akasha Archer
Nina Cordes
Robert Ettlin
Nancy Tonik
Beta Readers
Tom Alan
Beth Buelow
Brian Carter
Jim Collison
J. V. Crum III
Dave Cuda
Vicki Davis
Giovanni Dienstmann
Kallen Diggs
Antonia Dodge
Roger Dooley
John Lee Dumas
Nathan Earl
Andrew Ferebee
Jason Gauci
Emily Harkins
Ryan Hawk
Vlad Ionescu
Septembre Lewis
Corbin Links
David Long
Henry Manampiring
Martin McGovern
Phil McKinney
Daudi Mugabi
Rajiv Nathan
Jake Nawrocki
Michael Neeley
Thom Obarski
Ben Orenstein
Prescott Perez-Fox
Wendy Reese
Caleb Richards
Joshua Rivers
Jena Rodriguez
Jim Simcoe
Jeff Smith
John Sonmez
Robyn Stratton-Berkessel
Brett Terpstra
Mike Vardy
Justin Verrengia
Mary Warner
John Watson
John Weldon
Patrick Wheeler
Joel Mark Witt
Quality Support
Scott Adams
Susan Blackmore
Allen Downey
Shel Kaphan
Samy Pesse
Richard Stallman
Brad Stone
Thank you to the thousands of readers and beta testers who have provided valuable feedback and continue to make mind hacking better for all of us.
Join our mailing list at: www.mindhacki.ng.
SIR JOHN HARGRAVE is an author, entrepreneur, and mind hacker. He created one of the world’s first humor websites, which won him a worldwide following, and wrote two bestselling books. He snowballed that success into Media Shower, a marketing company that creates entertaining content for some of the world’s most respected companies, with the goal of “making the Web better.” He lives in Boston with his wife, two children, and a flock of chickens.
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Notes
What Is Mind Hacking?
1. “The Hacker’s Dictionary, Version 4.3.0,” Dourish.com, April 30, 2001, http://www.dourish.com/goodies/jargon.html.
2. Walter Isaacson, Steve Jobs (New York: Simon & Schuster, 2011), 61.
3. Ibid., 59.
4. Sam Williams, Free as in Freedom: Richard Stallman’s Crusade for Free Software (Sebastopol, CA: O’Reilly Media, 2002), http://oreilly.com/openbook/freedom/ch01.html.
5. Ibid.
6. Richard Stallman, “Free Software Is Even More Important Now,” GNU.org, http://gnu.org/philosophy/free-software-even-more-important.html.
7. “Usage statistics and market share of Unix for websites,” W3Techs , http://w3techs.com/technologies/details/os-unix/all/all.
8. “September 2012 Web Server Survey,” Netcraft , http://news.netcraft.com/archives/2012/09/10/september-2012-web-server-survey.html.
9. “Browser Statistics,” W3Schools , http://www.w3schools.com/browsers/browsers_stats.asp.
10. The online version of Mind Hacking is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. For more information, see http://creativecommons.org/licenses/by-nc-sa/4.0.
11. Tim Ferriss, The 4-Hour Body: An Uncommon Guide to Rapid Fat-Loss, Incredible Sex, and Becoming Superhuman (New York: Crown Publishing Group, 2010), 484–89.
12. Daniel Pink, Drive: The Surprising Truth About What Motivates Us (New York: Riverhead Hardcover, 2009).
13. Chris Hardwick, The Nerdist Way: How to Reach the Next Level (in Real Life) (New York: Penguin, 2011).
14. Steven Leckart, “The Hackathon Is On: Pitching and Programming the Next Killer App,” Wired , March 2012.
15. Stephen Lepore and Joshua Smyth, “The Writing Cure: How Expressive Writing Promotes Health and Emotional Well-Being” (Washington, DC: American Psychological Association, 2002).
16. S. Spera, E. Buhrfeind, and J. W. Pennebaker, “Expressive Writing and Coping with Job Loss,” Academy of Management Journal 37, No. 3 (1994): 722–33. Thanks to Richard Wiseman’s 59 Seconds: Change Your Life in Under a Minute (New York: Anchor, 2010) for the finding.
1.1 You Are Not Your Mind
1. Amy Shira Teitel, “The Cost of Curiosity,” AmyShiraTeitel.com, Sept. 28, 2012, http://amyshirateitel.com/2012/09/28/the-cost-of-curiosity.
2. Joe Palca, “Crazy Smart: When a Rocker Designs a Mars Lander,” NPR, Aug. 3, 2012, http://www.npr.org/2012/08/03/157597270/crazy-smart-when-a-rocker-designs-a-mars-lander.
3. “Curiosity’s Seven Minutes of Terror,” jpl.NASA.gov, June 22, 2012, http://www.jpl.nasa.gov/video/details.php?id=1090.
4. Guy Webster and Dwayne Browne, “NASA’s Mars Curiosity Rover Marks First Martian Year,” NASA.gov, June 23, 2014, http://www.nasa.gov/press/2014/june/nasa-s-mars-curiosity-rover-marks-first-martian-year-with-mission-successes.
5. “Mars Science Laboratory: Mission Science Goals,” NASA.gov, Aug. 21, 2012, http://mars.nasa.gov/msl/mission/science/goals.
6. Susan Blackmore, Consciousness: An Introduction (London: Routledge, 2010). Blackmore literally wrote the book on consciousness, and her exercises are the inspiration for the Mind Games in this book. The purpose of Blackmore’s exercises is to show you the illusory nature of the mind, and I highly recommend her book for advanced mind hackers.
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