Malcolm Gladwell - Blink - The Power of Thinking Without Thinking
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- Название:Blink: The Power of Thinking Without Thinking
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Millennium Challenge, in other words, was not just a battle between two armies. It was a battle between two perfectly opposed military philosophies. Blue Team had their databases and matrixes and methodologies for systematically understanding the intentions and capabilities of the enemy. Red Team was commanded by a man who looked at a long-haired, unkempt, seat-of-the pants commodities trader yelling and pushing and making a thousand instant decisions an hour and saw in him a soul mate.
On the opening day of the war game, Blue Team poured tens of thousands of troops into the Persian Gulf. They parked an aircraft carrier battle group just offshore of Red Team’s home country. There, with the full weight of its military power in evidence, Blue Team issued an eight-point ultimatum to Van Riper, the eighth point being the demand to surrender. They acted with utter confidence, because their Operational Net Assessment matrixes told them where Red Team’s vulnerabilities were, what Red Team’s next move was likely to be, and what Red Team’s range of options was. But Paul Van Riper did not behave as the computers predicted.
Blue Team knocked out his microwave towers and cut his fiber-optics lines on the assumption that Red Team would now have to use satellite communications and cell phones and they could monitor his communications.
“They said that Red Team would be surprised by that,” Van Riper remembers. “Surprised? Any moderately informed person would know enough not to count on those technologies. That’s a Blue Team mind-set. Who would use cell phones and satellites after what happened to Osama bin Laden in Afghanistan? We communicated with couriers on motorcycles, and messages hidden inside prayers. They said, ‘How did you get your airplanes off the airfield without the normal chatter between pilots and the tower?’ I said, ‘Does anyone remember World War Two? We’ll use lighting systems.’”
Suddenly the enemy that Blue Team thought could be read like an open book was a bit more mysterious. What was Red Team doing? Van Riper was supposed to be cowed and overwhelmed in the face of a larger foe. But he was too much of a gunslinger for that. On the second day of the war, he put a fleet of small boats in the Persian Gulf to track the ships of the invading Blue Team navy. Then, without warning, he bombarded them in an hour-long assault with a fusillade of cruise missiles. When Red Team’s surprise attack was over, sixteen American ships lay at the bottom of the Persian Gulf. Had Millennium Challenge been a real war instead of just an exercise, twenty thousand American servicemen and women would have been killed before their own army had even fired a shot.
“As the Red force commander, I’m sitting there and I realize that Blue Team had said that they were going to adopt a strategy of preemption,” Van Riper says. “So I struck first. We’d done all the calculations on how many cruise missiles their ships could handle, so we simply launched more than that, from many different directions, from offshore and onshore, from air, from sea. We probably got half of their ships. We picked the ones we wanted. The aircraft carrier. The biggest cruisers. There were six amphibious ships. We knocked out five of them.”
In the weeks and months that followed, there were numerous explanations from the analysts at JFCOM about exactly what happened that day in July. Some would say that it was an artifact of the particular way war games are run. Others would say that in real life, the ships would never have been as vulnerable as they were in the game. But none of the explanations change the fact that Blue Team suffered a catastrophic failure. The rogue commander did what rogue commanders do. He fought back, yet somehow this fact caught Blue Team by surprise. In a way, it was a lot like the kind of failure suffered by the Getty when it came to evaluating the kouros: they had conducted a thoroughly rational and rigorous analysis that covered every conceivable contingency, yet that analysis somehow missed a truth that should have been picked up instinctively. In that moment in the Gulf, Red Team’s powers of rapid cognition were intact—and Blue Team’s were not. How did that happen?
One Saturday evening not long ago, an improvisation comedy group called Mother took the stage in a small theater in the basement of a supermarket on Manhattan’s West Side. It was a snowy evening just after Thanksgiving, but the room was full. There are eight people in Mother, three women and five men, all in their twenties and thirties. The stage was bare except for a half dozen white folding chairs. Mother was going to perform what is known in the improve world as a Harold. They would get up onstage, without any idea whatsoever of what character they would be playing or what plot they would be acting out, take a random suggestion from the audience, and then, without so much as a moment’s consultation, make up a thirty-minute play from scratch.
One of the group members called out to the audience for a suggestion. “Robots,” someone yelled back. In improv, the suggestion is rarely taken literally, and in this case, Jessica, the actress who began the action, said later that the thing that came to mind when she heard the word “robots” was emotional detachment and the way technology affects relationships. So, right then and there, she walked onstage, pretending to read a bill from the cable television company. There was one other person onstage with her, a man seated in a chair with his back to her. They began to talk. Did he know what character he was playing at that moment? Not at all; nor did she or anyone in the audience. But somehow it emerged that she was the wife, and the man was her husband, and she had found charges on the cable bill for porn movies and was distraught. He, in turn, responded by blaming their teenaged son, and after a spirited back-and-forth, two more actors rushed onstage, playing two different characters in the same narrative. One was a psychiatrist helping the family with their crisis. In another scene, an actor angrily slumped in a chair. “I’m doing time for a crime I didn’t commit,” the actor said. He was the couple’s son. At no time as the narrative unfolded did anyone stumble or freeze or look lost. The action proceeded as smoothly as if the actors had rehearsed for days. Sometimes what was said and done didn’t quite work. But often it was profoundly hilarious, and the audience howled with delight. And at every point it was riveting: here was a group of eight people up on a stage without a net, creating a play before our eyes.
Improvisation comedy is a wonderful example of the kind of thinking that Blink is about. It involves people making very sophisticated decisions on the spur of the moment, without the benefit of any kind of script or plot. That’s what makes it so compelling and—to be frank—terrifying. If I were to ask you to perform in a play that I’d written, before a live audience with a month of rehearsal, I suspect that most of you would say no. What if you got stage fright? What if you forgot your lines? What if the audience booed? But at least a conventional play has structure. Every word and movement has been scripted. Every performer gets to rehearse. There’s a director in charge, telling everyone what to do. Now suppose that I were to ask you to perform again before a live audience—only this time without a script, without any clue as to what part you were playing or what you were supposed to say, and with the added requirement that you were expected to be funny. I’m quite sure you’d rather walk on hot coals. What is terrifying about improv is the fact that it appears utterly random and chaotic. It seems as though you have to get up onstage and make everything up, right there on the spot.
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