David Deutch - The Fabric of Reality

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Deutsch’s pioneering and accessible book integrates recent advances in theoretical physics and computer science to explain and connect many topics at the leading edge of current research and thinking, such as quantum computers, and physics of time travel, and the ultimate fate of the universe.

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However, there is a question we can still ask. Suppose that someone were imprisoned in a small, unrepresentative portion of our own reality — for instance, inside a universal virtual-reality generator that was programmed with the wrong laws of physics. What could such prisoners learn about our external reality? At first sight, it seems impossible that they could discover anything at all about it. It may deem that the most they could discover would be the laws of operation, i.e. the program, of the computer that operated their prison.

But that is not so! Again, we must bear in mind that if the prisoners are scientists, they will be seeking explanations as well as predictions. In other words, they will not be content with merely knowing the program that operates their prison: they will want to explain the origin and attributes of the various entities, including themselves, that they observe in the reality they inhabit. But in most virtual-reality environments no such explanation exists, for the rendered objects do not originate there but have been designed in the external reality. Suppose that you are playing a virtual-reality video game. For the sake of simplicity, suppose that the game is essentially chess (a first-person-perspective version perhaps, in which you adopt the persona of the king). You will use the normal methods of science to discover this environment’s ‘laws of physics’ and their emergent consequences. You will learn that checkmate and stalemate are ‘physically’ possible events (i.e. possible under your best understanding of how the environment works), but that a position with nine white pawns is not ‘physically’ possible. Once you had understood the laws sufficiently well, you would notice that the chessboard is too simple an object to have, for instance, thoughts, and consequently that your own thought-processes can not be governed by the laws of chess alone. Similarly, you could tell that during any number of games of chess the pieces can never evolve into self-reproducing configurations. And if life cannot evolve on the chessboard, far less can intelligence evolve. Therefore you would also infer that your own thought-processes could not have originated in the universe in which you found yourself. So even if you had lived within the rendered environment all your life, and did not have your own memories of the outside world to account for as well, your knowledge would not be confined to that environment. You would know that, even though the universe seemed to have a certain layout and obey certain laws, there must be a wider universe outside it, obeying different laws of physics. And you could even guess some of the ways in which these wider laws would have to differ from the chessboard laws.

Arthur C. Clarke once remarked that ‘any sufficiently advanced technology is indistinguishable from magic’. This is true, but slightly misleading. It is stated from the point of view of a pre-scientific thinker, which is the wrong way round. The fact is that to anyone who understands what virtual reality is, even genuine magic would be indistinguishable from technology, for there is no room for magic in a comprehensible reality. Anything that seems incomprehensible is regarded by science merely as evidence that there is something we have not yet understood, be it a conjuring trick, advanced technology or a new law of physics.

Reasoning from the premise of one’s own existence is called ‘anthropic’ reasoning. Although it has some applicability in cosmology, it usually has to be supplemented by substantive assumptions about the nature of ‘oneself’ before it yields definite conclusions. But anthropic reasoning is not the only way in which the inmates of our hypothetical virtual-reality prison could gain knowledge of an outside world. Any of their evolving explanations of their narrow world could, at the drop of a hat, reach into an outside reality. For instance, the very rules of chess contain what a thoughtful player may realize is ‘fossil evidence’ of those rules having had an evolutionary history: there are ‘exceptional’ moves such as castling and capturing en passant which increase the complexity of the rules but improve the game. In explaining that complexity, one justifiably concludes that the rules of chess were not always as they are now.

In the Popperian scheme of things, explanations always lead to new problems which in turn require further explanations. If the prisoners fail, after a while, to improve upon their existing explanations, they may of course give up, perhaps falsely concluding that there are no explanations available. But if they do not give up they will be thinking about those aspects of their environment that seem inadequately explained. Thus if the high-technology jailers wanted to be confident that their rendered environment would forever fool their prisoners into thinking that there is no outside world, they would have their work cut out for them. The longer they wanted the illusion to last, the more ingenious the program would have to be. It is not enough that the inmates be prevented from observing the outside. The rendered environment would also have to be such that no explanations of anything inside would ever require one to postulate an outside. The environment, in other words, would have to be self-contained as regards explanations. But I doubt that any part of reality, short of the whole thing, has that property.

TERMINOLOGY

Universal virtual-reality generatorOne whose repertoire contains every physically possible environment.

Cantgotu environmentsLogically possible environments which cannot be rendered by any physically possible virtual-reality generator.

diagonal argumentA form of proof in which one imagines listing a set of entities, and then uses the list to construct a related entity that cannot be on the list.

Turing machineOne of the first abstract models of computation.

universal Turing machineA Turing machine with the combined repertoire of all other Turing machines.

Turing principle(in its strongest form) It is physically possible to build a universal virtual-reality generator.

On the assumptions I have been making, this implies that there is no upper bound on the universality of virtual-reality generators that will actually be built somewhere in the multiverse.

SUMMARY

The diagonal argument shows that the overwhelming majority of logically possible environments cannot be rendered in virtual reality. I have called them Cantgotu environments. There is nevertheless a comprehensive self-similarity in physical reality that is expressed in the Turing principle: it is possible to build a virtual-reality generator whose repertoire includes every physically possible environment. So a single, buildable physical object can mimic all the behaviours and responses of any other physically possible object or process. This is what makes reality comprehensible.

It also makes possible the evolution of living organisms. However, before I discuss the theory of evolution, the fourth strand of explanation of the fabric of reality, I must make a brief excursion into epistemology.

7

A Conversation About Justification

(or ‘David and the Crypto-inductivist’)

I think that I have solved a major philosophical problem: the problem of induction.

Karl Popper

As I explained in the Preface, this book is not primarily a defence of the fundamental theories of the four main strands; it is an investigation of what those theories say, and what sort of reality they describe. That is why I do not address opposing theories in any depth. However, there is one opposing theory — namely, common sense — which reason requires me to refute in detail wherever it seems to conflict with what I am asserting. Hence in Chapter 2I presented a root-and-branch refutation of the common-sense idea that there is only one universe. In Chapter 11I shall do the same for the common-sense idea that time ‘flows’, or that our consciousness ‘moves’ through time. In Chapter 3I criticized inductivism, the common-sense idea that we form theories about the physical world by generalizing the results of observations, and that we justify our theories by repeating those observations. I explained that inductive generalization from observations is impossible, and that inductive justification is invalid. I explained that inductivism rests upon a mistaken idea of science as seeking predictions on the basis of observations, rather than as seeking explanations in response to problems. I also explained (following Popper) how science does make progress, by conjecturing new explanations and then choosing between the best ones by experiment. All this is largely accepted by scientists and philosophers of science. What is not accepted by most philosophers is that this process is justified. Let me explain.

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