using System.Text;
namespace MathUtil {
public class Utils {
public int Fibonacci(int num) {
if (num <= 1) return 2; //---should return 1; error on purpose---
return Fibonacci(num - 1) + Fibonacci(num - 2);
}
}
}
This Utils
class contains a method called Fibonacci()
, which returns the n thnumber in the Fibonacci sequence (note that I have purposely injected an error into the code so that I can later show you how the application can be easily updated by replacing the DLL). Figure 15-5 shows the first 20 numbers in the correct Fibonacci sequence.
Figure 15-5
Build the Class Library project (right-click on the project's name in Solution Explorer, and select Build) so that it will compile into a DLL — MathUtil.dll
.
Add a Windows Application project to the current solution, and name it WindowsApp-Util
. This application will use the Fibonacci()
method defined in MathUtil.dll
. Because the MathUtil.dll
assembly is created in the same solution as the Windows project, you can find it in the Projects tab of the Add Reference dialog (see Figure 15-6). Select the assembly, and click OK.
Figure 15-6
The MathUtil.dll
assembly will now be added to the project. Observe that the Copy Local
property for the MathUtil.dll
assembly is set to True
(see Figure 15-7). This means that a copy of the assembly will be placed in the project's output directory (that is, the bin\Debug folder).
Figure 15-7
When you add a reference to one of the classes in the .NET class library, the Copy Local property for the added assembly will be set to False. That's because the .NET assembly is in the Global Assembly Cache (GAC), and all computers with the .NET Framework installed have the GAC. The GAC is discussed later in this chapter.
Switch to the code-behind of the default Form1
and code the following statements:
namespace WindowsApp_Util {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e) {
CallUtil();
}
private void CallUtil() {
MathUtil.Utils util = new MathUtil.Utils();
MessageBox.Show(util.Fibonacci(7).ToString());
}
}
}
Set a breakpoint at the CallMathUtil()
method (see Figure 15-8).
Figure 15-8
Right-click on the WindowsApp-Util
project name in Solution Explorer, and select Start as Startup Project. Press F5 to debug the application. When the application stops at the breakpoint, view the modules loaded into memory by selecting Debug→Windows→Modules (see Figure 15-9).
Figure 15-9
Observe that MathUtil.dll
library has not been loaded yet. Press F11 to step into the CallMathUtil()
function (see Figure 15-10). The MathUtil.dll
library is now loaded into memory.
Figure 15-10
Press F5 to continue the execution. You should see a message box displaying the value 42. In the bin\Debug folder of the Windows application project, you will find the EXE assembly as well as the DLL assembly (see Figure 15-11).
Figure 15-11
Updating the DLL
The Fibonacci()
method defined in the MathUtil
project contains a bug. When num
is less than or equal to 1, the method should return 1 and not 2. In the real world, the application and the DLL may already been deployed to the end user's computer. To fix this bug, you simply need to modify the Utils
class, recompile it, and then update the user's computer with the new DLL:
namespace MathUtil {
public class Utils {
public int Fibonacci(int num) {
if (num <= 1) return 1; //---fixed!---
return Fibonacci(num - 1) + Fibonacci(num - 2);
}
}
}
Copy the recompiled MathUtil.dll
from the bin\Debug folder of the MathUtil
project, and overwrite the original MathUtil.dll
located in the bin\Debug folder of the Windows project. When the application runs again, it will display the correct value, 21 (previously it displayed 42).
Because the MathUtil.dll
assembly is not digitally signed, a hacker could replace this assembly with one that contains malicious code, and the client of this assembly (which is the WindowsApp-Util application in this case) would not know that the assembly has been tampered with. Later in this chapter, you will see how to give the assembly a unique identity using a strong name.
Modules and Assemblies
An application using a library loads it only when necessary — the entire library is loaded into memory during runtime. If the library is large, your application uses up more memory and takes a longer time to load. To solve this problem, you can split an assembly into multiple modules and then compile each individually as a module. The modules can then be compiled into an assembly.
To see how you can use a module instead of an assembly, add a new Class Library project to the solution used in the previous section. Name the Class Library project StringUtil
. Populate the default Class1.cs
file as follows:
using System.Text.RegularExpressions;
namespace StringUtil {
public class Utils {
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