Charles De Lint - Memory and Dream

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Memory and Dream: краткое содержание, описание и аннотация

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Dreams have magic in them. A few of us have the power to make that magic real. A masterwork by one of fantasy’s most gifted storytellers: a magnificent tale of love, courage, and the power of imagination to transform our lives.
This is the novel Charles de Lint’s many devoted readers have been waiting for, the compelling odyssey of a young woman whose visionary art frees ancient spirits into the modern world.
Isabelle Copley’s visionary art frees ancient spirits. As the young student of the cruel, brilliant artist Vincent Rushkin, she discovered she could paint images so vividly real they brought her wildest fantasies to life. But when the forces she unleashed brought tragedy to those she loved, she turned her back on her talent—and on her dreams.
Now, twenty years later, Isabelle must come to terms with the shattering memories she has long denied, and unlock the slumbering power of her brush. And, in a dark reckoning with her old master, she must find the courage to live out her dreams and bring the magic back to life.
Charles de Lint’s skillful blending of contemporary urban characters and settings with traditional folk magic has made him one of the most popular fantasy authors of his generation.
Memory and Dream is the most ambitious work of de Lint’s extraordinary career, an exciting tale of epic scope that explores the power our dreams have to transform the world-or make it a waking nightmare.
It is the story of Isabelle Copley, a young artist who once lived in the bohemian quarter of the northern city of Newford. As a student of Vincent Rushkin, a cruel but gifted painter, she discovered an awesome power—to craft images so real that they came to life. With her paintbrush she called into being the wild spirits of the wood, made her dreams come true with canvas and paint. But when the forces she unleashed brought unexpected tragedy to those she loved, she ran away from Newford, turning her back on her talent-and on her dreams.
Now, twenty years later, the power of Newford has reached out to draw her back. To fulfill a promise to a long-dead friend, Isabelle must come to terms with the shattering memories she has long denied, and unlock the slumbering power of her brush. She must accept her true feelings for her newfound lover John Sweetgrass, a handsome young Native American who is the image of her most intense imaginings. And, in a dark reckoning with her old master, she must find the courage to live out her dreams, and bring the magic back to life.
Charles de Lint - Novelist, poet, artist, and musician, Charles de Lint is one of the most influential fantasy writers of his generation. With such warmly received works as Spiritwalk, Moonheart, Into the Green, and Dreams Underfoot(also set in the town of Newford), he has earned high praise from readers and critics alike, Booklist has called him “one of the most original fantasy writers currently working.” And The Magazine of Fantasy and Science Fiction writes: “De Lint shows us that, far from being escapism, contemporary fantasy can be the deep, mythic literature of our time.” De Lint and his wife MaryAnn Harris, an artist, live in Ottawa, Ontario, Canada, where they are both Celtic musicians in the band Jump At the Sun. “For more than a decade, Charles de Lint has enjoyed a reputation as one of the world’s leading fantasists.”— “A superb storyteller. De Lint has a flair for tales that blur the lines between the mundane world and magical reality, and nowhere is this more evident than in his fictional city of Newford.”— “De Lint can feel the beauty of the ancient lore he is evoking. He can well imagine what it would be like to conjure the Other World among ancient standing stones. His characters have a certain fallibility that makes them multidimensional and human, and his settings are gritty. This is no Disneylike Never-Never Land. Life and death in de Lint’s world are more than a matter of a few words or a magic crystal.” – “There is no better writer now than Charles de Lint at bringing out the magic in contemporary life ... The best of the post-Stephen King contemporary fantasists, the one with the clearest vision of the possibilities of magic in a modern setting.” — “In the fictional city of Newford, replete with the brutal realities of modern urban life, de Lint’s characters encounter magic in strange and unexpected places ... In de Lint’s capable hands, modern fantasy becomes something other than escapism. It becomes folk song, the stuff of urban myth.” —

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“You’re too late for any of this to work on me,” Isabelle told him.

“I am completely serious,” Rushkin said. “The first to die will be your friend Alan.”

“I’m serious, too,” Isabelle said.

Rushkin shook his head. “You would make a poor cardplayer, Isabelle. I see the fear written all over your face.”

“Of course I’m scared, but it’s got nothing to do with you. I’m afraid of the unknown. Of what comes next. You think I’m sleeping in that tenement studio, dreaming this, don’t you? But I’m not. I took the utility knife you were so thoughtful to leave on the worktable with the rest of those art supplies and used it to cut my throat.”

Not even conscious of the action, she lifted a hand up under her chin as she spoke and loosely held her throat as though, for all that she was separated by who knew how much time and space, she might somehow be able to stem the blood, close the wound that was killing her in the world she’d left behind.

“This dreamtime’s going to last about as long as it takes me to die,” she finished.

Rushkin stared at her aghast. “You couldn’t have ...”

“Couldn’t have what?” Isabelle countered. “Have had the courage? You can only push people so far, Rushkin. Back in that tenement studio, when I thought you’d killed John, I hit my limit.”

“But he’s not dead.”

“Doesn’t make a whole lot of difference now, does it? I still pulled the blade across my throat.”

That familiar anger woke in Rushkin’s eyes. “You’ve killed us both!” he cried.

“Christ,” Isabelle said, feeling not nearly as brave as she was trying to sound. “I sure hope so.”

The muzzle of his revolver swung away from where it had been pointing at John to center its aim on her. Looking into Rushkin’s enraged features, Isabelle realized that she wasn’t going to have the chance to bleed to death back in the tenement studio.

“No,” Rushkin said in a dark, cold voice that Isabelle knew all too well. “I won’t let you win. I will find those few numena you have hidden from me and I will feed on them. I will find another young artist and teach her to make me more. I will survive. But you won’t live to see me prosper.”

If she had to die now, Isabelle decided, she’d at least make her death worthwhile and try to take him with her.

She gave John a shove to the right and dove for Rushkin. The monster’s gun went off, the thunder of its discharge so loud in the confined space that she went partially deaf. She didn’t hear the bullet fly by her ear, but she swore she could feel the wind of its passage on her cheek.

Because of the ringing in her ears, the second gunshot wasn’t nearly as loud as the first had been, but that made little difference, for the bullet hit its target.

XIX

After almost knocking the key out of the lock in his hurry to get it to turn, Alan finally managed to get the door unlocked. He stepped back and tugged it open with such force that it banged with a loud thump against the wall, its knob knocking a hole in the cracked plaster. Marisa looked up, momentarily startled from her ministrations.

“It’s too late to worry about making noise,” Alan told her.

She nodded. “See if you can find something we can use as a stretcher.”

There was the table he’d used to break through the door, Alan thought, but it was too heavy. Then he remembered the pallet that Rushkin had been lying on. Under all those blankets, it hadn’t looked like it weighed much.

He picked up one of the unused canvases that were scattered across the floor of the room. Wedging a corner under his foot, he tugged up on it sharply until the frame broke. He repeated the action on another corner, then tore the canvas away from the length of wood he was left with. The makeshift club didn’t have a lot of heft to it, but it was better than nothing.

“Hurry!” Marisa called to him.

Alan gave a quick glance to the corner of the room where Marisa was bent over Isabelle’s still form.

Blood seemed to be everywhere. He darted out into the hallway, almost hoping he’d run into Bitterweed or Scara. He wouldn’t hesitate to strike out at them now. Because of them he was seeing the world through a red veil. Wherever he looked, superimposed over whatever his gaze settled upon was an image of the blood that had spilled from Isabelle’s throat and then welled over his own hands and forearms.

Isabelle had cut herself but it might as well have been Rushkin or his numena that had slashed her throat, since they’d driven her to it. For what they had done to Isabelle, for the threat they presented to Marisa and himself, he found himself responding with a savagery he hadn’t known he possessed.

So he was prepared for anything as he moved down the hallway, his club swinging back and forth alongside his thigh—anything, except for what he found in Rushkin’s room. The pallet was empty and neither Rushkin nor his creatures were anywhere to be found.

He felt a certain sense of disappointment as he walked slowly around the room, checking behind the door, under the narrow bed. He wanted a confrontation. He needed to have someone pay for what had happened to Isabelle.

Crouching beside the pallet, he pulled out the paintings he found there. The top one was of John. He might have thought that this was the real version of Isabelle’s The Spirit Is Strong until he realized that the background was different. No, this one belonged to Bitterweed. And under it he found the monochromic painting of Scara.

He stood the two paintings up so that they leaned against the side of the bed and stared at them through the red veil of Isabelle’s blood that he carried inside his eyes. He hesitated briefly, then lashed out with his foot and put it through Bitterweed’s painting. A sound of rushing air filled his ears. He turned to see

Scara snarling at him—not from her painting, but in the flesh. She was slashing out at him with a switchblade, but before she could cut him, he put his foot through her painting as well, falling to the floor as the second abrupt movement threw him off balance.

She screamed—a long, wailing sound that tore all the way through his anger to touch his heart.

No, he wanted to say. I didn’t mean to do this.

But it was too late. She vanished right there before his eyes in a whuft of displaced air, leaving behind only the echoes of her cry.

“Alan!” he heard Marisa shouting at him from down the hall. “Alan! Are you all right?”

He shook his head, trying to clear it.

“I’m okay!” he called back.

But he wasn’t. He felt sick all over again. This time for what he’d done—no matter if the pair had deserved it—as opposed to the wound that Isabelle had inflicted upon herself.

He disentangled the paintings from his feet and stood up. Under the heap of blankets, he discovered that the base of the pallet was an army cot. Grabbing one end, he dragged it down the hall to where he’d left Marisa with Isabelle.

“What happened?” Marisa asked as he pulled it into the room.

Alan briefly explained. He found sympathy in her eyes, but it was for him, for what he’d had to do, not for the two numena he’d so summarily dispatched. Five minutes ago, he realized, he would have felt the same.

“And Rushkin?” she asked.

“I don’t know. Gone.”

Marisa nodded. She looked down at Isabelle.

“Even with that cot to carry her on,” she said, “I don’t know how we’re going to get her out of this place.”

“We don’t have a choice,” Alan said. “If we don’t—”

Before he could finish, Marisa laid her free hand on his arm. “What’s that?” she asked, her voice dropping to a hoarse whisper.

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