Fritz Leiber - The Black Gondolier and Other Stories

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When he was awake he could not quite remember all the rules of the game, although he recalled a great many isolated points, including the interesting fact that—quite unlike chess—his pieces and those of his adversary did not duplicate each other. Yet he was convinced that he not only understood the game perfectly while dreaming, but also was able to play it in the highly strategic manner of the master chess player. It was, he said, as though his night mind had many more dimensions of thought than his waking mind, and were able to grasp intuitively complex series of moves that would ordinarily have to be reasoned out step by step.

“A feeling of increased mental power is a very ordinary dream-delusion, isn't it?” he added, peering at me sharply. “And so I suppose you might say it's a very ordinary dream."

I did not know quite how to take that last remark, so I prodded him with a question.

“What do the pieces look like?"

It turned out that they were similar to those of chess in that they were considerably stylized and yet suggested the original forms—architectural, animal, ornamental—which had served as their inspiration. But there the similarity ended. The inspiring forms, so far as he could guess at them, were grotesque in the extreme. There were terraced towers subtly distorted out of the perpendicular, strangely asymmetric polygons that made him think of temples and tombs, vegetable-animal shapes which defied classification and whose formalized limbs and external organs suggested a variety of unknown functions. The more powerful pieces seemed to be modeled after life forms, for they carried stylized weapons and other implements, and wore things similar to crowns and tiaras—a little like the king, queen and bishop in chess—while the carving indicated voluminous robes and hoods. But they were in no other sense anthropomorphic. Moreland sought in vain for earthly analogies, mentioning Hindu idols, prehistoric reptiles, futurist sculpture, squids bearing daggers in their tentacles, and huge ants and mantis and other insects with fantastically adapted end-organs.

“I think you would have to search the whole universe—every planet and every dead sun—before you could find the original models,” he said, frowning. “Remember, there is nothing cloudy or vague about the pieces themselves in my dream. They are as tangible as this rook.” He picked up the piece, clenched his fist around it for a moment, and then held it out toward me on his open palm. “It is only in what they suggest that the vagueness lies."

It was strange, but his words seemed to open some dream-eye in my own mind, so that I could almost see the things he described. I asked him if he experienced fear during his dream.

He replied that the pieces one and all filled him with repugnance—those based on higher life forms usually to a greater degree than the architectural ones. He hated to have to touch or handle them. There was one piece in particular which had an intensely morbid fascination for his dream-self. He identified it as “the archer” because the stylized weapon it bore gave the impression of being able to hurt at a distance; but like the rest it was quite inhuman. He described it as representing a kind of intermediate, warped life form which had achieved more than human intellectual power without losing—but rather gaining—in brute cruelty and malignity. It was one of the opposing pieces for which there was no duplicate among his own. The mingled fear and loathing it inspired in him sometimes became so great that they interfered with his strategic grasp of the whole dream-game, and he was afraid his feeling toward it would sometime rise to such a pitch that he would be forced to capture it just to get it off the board, even though such a capture might compromise his whole position.

“God knows how my mind ever cooked up such a hideous entity,” he finished, with a quick grin. “Five hundred years ago I'd have said the Devil put it there."

“Speaking of the Devil,” I asked, immediately feeling my flippancy was silly, “whom do you play against in your dream?"

Again he frowned. “I don't know. The opposing pieces move by themselves. I will have made a move, and then, after waiting for what seems like an eon, all on edge as in chess, one of the opposing pieces will begin to shake a little and then to wobble back and forth. Gradually the movement increases in extent until the piece gets off balance and begins to rock and careen across the board, like a water tumbler on a pitching ship, until it reaches the proper square. Then, slowly as it began, the movement subsides. I don't know, but it always makes me think of some huge, invisible, senile creature—crafty, selfish, cruel. You've watched that trembly old man at the arcade? The one who always drags the pieces across the board without lifting them, his hand constantly shaking? It's a little like that."

I nodded. His description made it very vivid. For the first time I began to think of how unpleasant such a dream might be.

“And it goes on night after night?” I asked.

“Night after night!” he affirmed with sudden fierceness. “And always the same game. It has been more than a month now, and my forces are just beginning to grapple with the enemy. It's draining off my mental energy. I wish it would stop. I'm getting so that I hate to go to sleep.” He paused and turned away. “It seems queer,” he said after a moment in a softer voice, smiling apologetically, “it seems queer to get so worked up over a dream. But if you've had bad ones, you know how they can cloud your thoughts all day. And I haven't really managed to get over to you the sort of feeling that grips me while I'm dreaming, and while my brain is working at the game and plotting move-sequence after move- sequence and weighing a thousand complex possibilities. There's repugnance, yes, and fear. I've told you that. But the dominant feeling is one of responsibility. I must not lose the game. More than my own personal welfare depends on it. There are some terrible stakes involved, though I am never quite sure what they are.

“When you were a little child, did you ever worry tremendously about something, with that complete lack of proportion characteristic of childhood? Did you ever feel that everything, literally everything, depended upon your performing some trivial action, some unimportant duty, in just the right way? Well, while I dream, I have the feeling that I'm playing for some stake as big as the fate of mankind. One wrong move may plunge the universe into unending night. Sometimes, in my dream, I feel sure of it."

His voice trailed off and he stared at the chessmen. I made some remarks and started to tell about an air­ raid nightmare I had just had, but it didn't seem very important. And I gave him some vague advice about changing his sleeping habits, which did not seem very important either, although he accepted it with good grace. As I started back to my room he said, “Amusing to think, isn't it, that I'll be playing the game again as soon as my head hits the pillow?” He grinned and added lightly, “Perhaps it will be over sooner than I expect. Lately I've had the feeling that my adversary is about to unleash a surprise attack, although he pretends to be on the defensive.” He grinned again and shut the door.

As I waited for sleep, staring at the wavy churning darkness that is more in the eyes than outside them, I began to wonder whether Moreland did not stand in greater need of psychiatric treatment than most chess players. Certainly a person without family, friends, or proper occupation is liable to mental aberrations. Yet he seemed sane enough. Perhaps the dream was a compensation for his failure to use anything like the full potentialities of his highly talented mind, even at chess playing. Certainly it was a satisfyingly grandiose vision, with its unearthly background and its implications of stupendous mental skill.

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