GE-Hinnom
Female Soul
Damnation
The Streets of Dis
The Streets of Dis — (from Barlowe’s Inferno — acrylic on ragboard) Hell’s capital is a teeming metropolis of many millions. A tangle of streets beyond count, the city’s arteries are clogged with work-gangs of souls and demons of every description.
Avenue of Ritual
Valefar
Succubus
Agares
Salamandrine Man
Salamandrine Man — (Painter IX) — I discovered a reference to the Salamandrine Men or Men of Wrath in an old book and was immediately intrigued. I decided to transform them into the indigenous peoples of Hell, there long before the demons Fell and the Inferno was populated by the damned. I see them as fierce fighters, tribal and semi-nomadic, hunting Abyssals and waging a constant battle against not only the extreme elements of the Wastes but, also, the demons and souls. Aware that their era is coming to a close, their heightened bitterness compels them to acts of wanton aggression against any intruders who stray into their territories.
This “painting” is a first for me. It is rendered entirely in Painter IX and represents my very first effort with that marvelous program. Starting as nothing but an experimental sketch, it took two days to render — a time that would have probably been double or triple that if I had used actual paint. For a very long time now I have been relatively skeptical about the ability of any computer rendering program to emulate the personal handwriting of an artist. I stand corrected.
Mounted Salamandrine Man
Faraii Acquires His Sword
Faraii in Traveling Skins
Lilith
Leaving Adamantinarx
Leaving Adamantinarx — (unpublished work, acrylic on Gessoboard) — Caravans of all description cross the hostile Wastes, braving Abyssals, Salamandrine Men and marauding demons from enemy realms. Unless they are escorted by significant numbers of armed demons they are frequently lost without a trace. This party is fortunate in having a few important Demons Minor amongst their number and would probably be safe enough in any short journey within their own kingdom. In the background lies Adamantinarx itself, that most un-Hellish of infernal cities.
Some paintings are about working out the details. This is one. The devil is in the details and it took quite some time to work out all of the motifs from a design standpoint. And then there was the time it took to actually render this piece — one of the longest rendering periods since the Wargate — about six months. But to be fair, I was doing film design work at the time and put this aside many times.
Molars of Leviathan
Beelzebub’s Keep
Beelzebub’s Keep — (unpublished work, acrylic on Gessoboard) — There is no single construct in Hell that typifies the monolithic evil of its rulers more than this enormous edifice. Thousands of feet high, surrounded by lava and blanketed in a thick mantle of necrotic flesh, the Keep is an artificial mountain that encompasses the infernal seat of power. Built above the living tomb of an imprisoned Watcher, it is a labyrinth of claustrophobic tunnels and corridors that would take a lifetime to explore — if one had the courage. At its center rears Prince Beelzebub’s Dome, the largest domed structure in Hell, beneath which is its feared Rotunda, the Prince’s audience chamber. Whispered rumors do not begin to tell of the horrors it has witnessed, nor of the terrible orders which have issued from within its confines.
There have been so many “evil” buildings rendered in paintings and for film that I was consciously trying not repeat anything I’d seen before. And I was also trying to beat the scale of the Wargate painting. I’m not so sure I accomplished that, but I am satisfied with its overall feel. (Note: I regard this painting as a work in progress.)
The Wargate
The Wargate — (from Barlowe’s Inferno — acrylic on ragboard) — A massive procession snakes away from the second largest structure in Hell. Situated on the edge of a great lake of lava on the outskirts of Dis, the Wargate’s only rival in sheer scale is Beelzebub’s Keep itself. Built to commemorate those lost in the War with Heaven it also serves as the headquarters for Dis’ military. While most buildings in Dis are composed entirely of soul-bricks, the Wargate was erected around a natural volcanic plug, its outer surfaces smoothed by slave labor that took eons and countless souls to complete. Once the work-force was finished they were converted into the buildings that now stand at its base.
The Legions of Hell
Decurion and Steed
Hannibal and His Army
Sargatanas Before the Behemoths
Demolishers
Demolishers — (acrylic on Gessoboard) — Part of the vanguard of Dis’ army is its intimidating force of various engineering “vehicles”. Demolishers are among the largest soul-constructs found in Hell, each massive creation composed of hundreds of compressed souls. So heavy that they need supernatural augmentation to move, they are lumbering, building-crushing tanks capable of chewing their way through soul-bricks and natural stone alike. Only the thickest-built archiorganic structures can withstand the Demolishers which is why each is commanded by a powerful Demon Minor wise in the invocations necessary to further weaken them.
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