R. Salvatore - Luthien's Gamble
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- Название:Luthien's Gamble
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, the Crimson Shadow must rouse the peasants and fierce tribes of Eriador to fight the demonic Wizard-King Greensparrow’s bloodthirsty warriors and save their beloved city of Caer MacDonald.
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Simple and logical, it outwardly sounded. But not one of the planners, not Luthien nor Oliver, Katerin nor Siobhan, Kayryn Kulthwain nor even Brind’Amour believed it would be that simple.
The army came upon Malpuissant’s Wall, among the most impressive structures in all of Avon, the next day. It stood fifty feet high and twenty feet wide, stretching nearly thirty miles from the eastern edge of the Iron Cross all the way to the Dorsal Sea. Gatehouses had been built every five hundred yards, the most impressive of these being the fortress of Dun Caryth. She reached out from the last sheer wall of the rugged mountains, blending the natural stone into the worked masonry of the wall. Half of Dun Caryth was aboveground, soaring towers and flat-topped walls brimming with catapults and ballistae, and half was below, in tunnels full of supplies and weapons.
In viewing the place, Luthien came to appreciate just how important this easily won victory had been. If his army had gone against the Praetorian Guards of Dun Caryth, they would have suffered terrible losses, and no siege could have lasted long enough to roust the brutes from the fortress. The uprising had come from within the fortress walls, though, and Dun Caryth, and all of Malpuissant’s Wall, was theirs.
Their welcome was warm and full of celebration, the Eriadorans all feeling invulnerable, as if Greensparrow’s name was no more than a curse to be hurled at enemies.
Brind’Amour knew better, but even the wizard could not help but be caught up in the frenzy when the victorious armies came together. And it was good for them, realized the wizard-turned-general: celebration further sealed their alliance and ensured that the less predictable folk, like the Riders of Eradoch, were fully in the fold.
So they enjoyed that day at the wall, swapped their stories of hard-won victory, and of friends who had given their lives. The army from Caer MacDonald, and from the northern fields, camped on the plain north of Dun Caryth that night.
Feeling invincible.
Back in his palace in Princetown, Duke Paragor paced the carpeted floor of his bedchamber. He was tired, his magic expended, but he wanted to call to Greensparrow.
Paragor shook his head, realizing what that distant communication would offer. Greensparrow would dismiss the whole affair, would insist that the upstarts in Eriador were a mob and nothing more.
Paragor considered his options. The nearest dukes, fellow wizards, were in Evenshorn, far to the south, and in Warchester, all the way around the southern spur of the Iron Cross, on the banks of glassy Speythenfergus. It would take them weeks to even muster their forces, and weeks more for their armies to trudge through the mud and melting snows to get to Princetown. The wizard-dukes could get to Paragor’s side, of course, by using their magic—perhaps they could even bring along a fair contingent of Praetorian Guards. But would they really make a difference against the force he believed would be coming down from Eriador? And what of his own embarrassment if he called to them and begged them, and then the unpredictable Eriadorans did not come?
“But I have other allies!” Paragor snarled suddenly, startling Thowattle, who was sitting on the rug in a corner of the lavish room.
Thowattle studied his master carefully, recognizing the diabolical expression. Paragor meant to summon a demon, the cyclopian realized, or perhaps even more than one.
“Let us see if their will for war can be slowed,” the wicked duke continued. “Perhaps if the Crimson Shadow is slain . . .”
“That would only heighten the legend,” the wary cyclopian warned. “You will make a martyr of him, and then he will be more powerful, indeed!”
Paragor wanted to argue the point, but found that he could not; the unusually perceptive one-eye was right again. Paragor improvised—there were ways to kill a man’s spirit without killing the man. “Let us suppose that I can break the will of the Crimson Shadow,” Paragor offered, his voice barely above a whisper.
Perhaps he could break the man’s heart.
23
Collecting Allies
It was a bare room, empty of all furnishings save a single brazier set upon a sturdy tripod near the southeastern corner. Each of the walls bore a single sconce holding a burning torch, but were otherwise plain and gray, as was the ceiling. The floor, though, was not so unremarkable. Intricate tiles formed a circular mosaic in the center of the room, its middle area decorated as a pentagram. The circle’s outer perimeter was a double line, and within these arching borders were runes of power and protection.
Paragor stood within the circle now, with Thowattle by the brazier, the cyclopian carrying a small crate holding many compartments strapped about his burly neck. The duke himself had placed the tiles, every tiny piece, years before—a most painstaking process. More often than not, Paragor would have finished one section and upon inspection discover that it was not perfect. Then he would have to rip up all the tiles and start again, for the Circle of Sorcery, the protection offered the wizard against whatever evil demon he summoned, had to be perfect. The design had stood the test for several years, against many demons.
Paragor stood absolutely still, reciting the long and arduous chant, a call to hell itself interspersed with thousands of protection spells. Every so often, he lifted his left hand toward Thowattle and spoke a number, and the cyclopian reached into the appropriate compartment of his crate, took out the desired herb or powder, and plunked it into the burning brazier.
Sometimes the component created a heavily scented smoke, other times, a sudden burst of flame, a miniature fireball. Gradually, through the hours of the sorcerous process, the fires in the brazier began to mount. At first, there had been no more than a lick of flame; now a fair-sized fire raged in the middle of the brazier, the heat of it drawing sweat on the already smelly cyclopian.
Paragor seemed oblivious to it all, though in truth, he and his magic were the true source of the brazier’s life. There were two types of sorcery: lending and true summoning. The first, lending, was by far the easier route, wherein the wizard allowed a demon to enter his body. The true summoning, which Paragor now attempted, was much more difficult and dangerous. Paragor meant to bring a demon in all its unholy majesty into this room, and then to loose it upon the world, following a strict set of instructions given it by the wizard.
Demons hated servitude and hated more those who forced it on them, but Paragor was confident in his sorcery. He would bring in Kosnekalen, a minor fiend, and one he had dealt with successfully on several occasions.
The flames in the brazier went from orange to yellow to bright white, their intensity and fury growing as Paragor shifted dancing. The wizard spun about his circle, never crossing the line, calling out emphatically, throwing all of his heart into the chant, an unholy tenor, his voice breaching the gates of hell.
He stopped suddenly, thrusting his left hand out toward Thowattle, calling for six, three times, and the cyclopian, no novice to this awful experience, reached into the sixth compartment of the sixth row, extracting a brown, gooey substance.
Into the brazier it went and the flames burned hotter still, so hot that the cyclopian had to back away several steps. Inside the circle, Paragor fell to his knees, his left hand extended, tears mixing with sweat on his sallow features.
“Kosnekalen!” he begged as black crackles of lightning encircled the white fires, as the flames reached a new level of life.
Thowattle fled to the northwestern corner and huddled, terrified, on the floor, covering his eyes.
A forked tongue flicked from the flames and behind it, a dark shadow appeared, a huge head capped by great curving horns. A monstrous, muscled arm reached out the side of the fires, followed by a leathery wing—a huge leathery wing!
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