Dan Parkinson - Hammer and Axe

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When the humans of Ergoth threaten Thorbardin, the clans of Thorbardin are drawn into territorial wars between humans and elves.

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But the tasks were done, and now the entire responsibility for the enterprise rested on the sturdy but nervous shoulders of Gem Bluesleeve, whose idea the whole thing had been.

“If this doesn’t work,” the warden of the watch told himself when the first signal came that wizards had penetrated Southgate, “I’ll never be able to show my face again in Thorbardin.” Then, on second thought, he amended the statement. “If this doesn’t work, I’ll never get out of Thorbardin alive, face or not.”

As the last of the spunstone drapery was hung from its curved rod running along the ceiling of the Southgate Road, Gem told himself, “Even if it does work, every smelter-smith in Thorbardin is going to be after me if I damage the magma pit.

“I should have kept my mouth shut,” the Daewar warrior told himself. “I should have been content just to be a soldier, not an inventor.”

As the final lift-lines were laid, from the Shaft of Reorx to hewn shelters behind the curtain rods, Gem told himself, “It’s all Willen Ironmaul’s fault, really. He’s the one who insisted that every tool must double as a weapon. then sagged and fell as the vapors were pushed aside by a huge, thundering gout of pure, live steam shooting from the Shaft of Reorx. In an instant the entire concourse, from the Southgate plug to the whipping, drumming spunstone screen, was filled with superheated steam. Even the spunstone screen did not stop all the heat. Behind it, Gem and the others dived for their hewn shelters and pulled thick layers of stone weave over themselves.

Half a mile away, in Anvil’s Echo, the great vaulted chamber filled with steam and vapors, and dwarves behind their sealed murder holes abandoned their posts and raced for cooler places.

“That’s enough!” Gem Bluesleeve hissed. “Reverse the lines!” Red-faced and gasping, scalded even behind their protective screen, dwarves dropped the lid-lines and pulled desperately on others to close the lid on the waterfall within the Shaft of Reorx. The roar diminished slowly, though the rumble of expanding steam continued for several minutes.

Gem waited nearly an hour before chancing a glance through the screen’s flap. Beyond, vapors rolled along the ceiling of the concourse, and the floor was awash in foot-deep water, slowly draining away into the lower levels of Anvil’s Echo.

“What a mess!” a dwarf beside the warden of the watch said. “Where are the wizards?”

At first, they saw no sign of the four intruding humans. But then, as the condensing vapors receded and the waters lowered, they saw four indistinct lumps on the floor. Opening the curtain at one end, Gem and a few others waded out into the concourse and paused to stare at what was left of the wizards. It was not dwarven nature to have weak stomachs, but some of them turned away quickly. None of them had ever before seen what live steam can do to living flesh.

“I expected to see steamed wizards,” a young guard muttered, pale and shaken. “This is just bones and slop.”

Gem Bluesleeve waded across to the Shaft of Reorx. No water had actually reached the magma, of course. The heat halfway down the shaft had been intense enough to vaporize any liquid. But a great deal of energy had been expended in converting water to steam, and now the “eye” of the magma pit far below glowed smoky red.

“Breath of Reorx,” Gem sighed. “There will be some who will want to draw and quarter me for this.”

On the slope below Southgate, the battle had continued, far more fiercely now that most of the human mercenaries were without wizards to give them illusions, and many were thoroughly disappointed as word spread that the coins they had received—and those promised—were not coins at all but simply spell-changed pebbles. As with most humans, the hired warriors were willing to accept magic as part of their world, but when it came to money they wanted true, hard coinage cast in honest foundries and stamped by real molds.

To make things worse for the marauders, it was plain to see that the great gate above them was closed, and even if they made it that far, getting through it would be impossible. In the meantime, the dwarves pressed the battle with renewed vigor, and more and more of their engines came into play as the field spread and scattered. The big discobel still thundered now and then, its great, whirring disks of death cutting through everything in their path. Also, the dwarves were using dozens of catapults and assorted flingers, now that the ramparts were clear. All sorts of mischief fell among the humans as these engines did their work. The most dangerous missiles were loads of iron rubble, and great baskets of discard from forges and foundries. These odds and ends of metal screamed and whined through ranks of marauders, cutting them down by the dozens. But the most disconcerting were little canisters of bronze that left a trail of smoke behind them as they arced through the air, then exploded with a bang, throwing bits of bronze in all directions. Everywhere one of these exploded, there were clouds of white smoke that smelled like rotten eggs.

Still, the humans continued their fight, until—abruptly—little fissures and crevices all along the lower slopes began spouting great clouds of hot steam. From every crack and pore in the mountain, it seemed, steam hissed forth directly into the faces of the humans in the lines.

It was more than reasonable mercenaries—no longer bound by magic—could be expected to tolerate. Within minutes, most of the attacking bands had turned and were in full flight, scattering toward the Promontory and points beyond. Cohorts and companies of dwarves raged after them, sweeping the field, but by the time the sun of Krynn sat upon the Anviltops to the west, there was no one left for the dwarves to fight. With their longer legs, the surviving humans had outrun their pursuers and had not turned back.

It would be estimated by human chroniclers that more than four thousand of the human horde survived the attack upon Thorbardin. In the scrolls of Quill Runebrand, the number would be set at two thousand, seven hundred . . . human losses of more than four thousand, against two thousand, one hundred and thirty-four dwarves who would not see tomorrow’s sun through the sun-tunnels. There would be great mourning in Thorbardin, and the grief would last a long, long time. But what mattered most was that fortress Thorbardin, almost ninety-one years after its inception, had endured its first full-scale test as a fortification and had stood firm. Old Kal-Thax remained intact, the realm of Thorbardin was tempered by blood and steel, and its people were—as they had always been—the bonded thanes and scattered Einar of the dwarven race.

When Southgate was reopened, and the bloodied but victorious hosts of Thorbardin returned to their homes, Willen Ironmaul immediately called a Council of Thanes and laid his hammer upon the table. “I am no longer chief of chiefs,” he said. “I have done what I had to do, but if you still want someone to be in charge of all of Thorbardin, get someone else. I will lead the Hylar. But I will never again try to lead all the thanes.”

Damon Omenborn turned his Cobar captive over to the Gateway guards and went with his father to the council. As soon as he could, though, he hurried away in search of Willow Summercloud. He expected to find her at Hybardin, where he had left her, but no one there had seen the Einar girl recently.

“She’s around somewhere,” Tera Sharn assured her son. “Did you know she has a kender girl tagging after her? A lot of people aren’t too happy about that, but no one knows exactly what to do about it. Personally, I think the little thing is kind of cute.”

Damon roamed the markets and the concourses, searching, but there was no sign of Willow anywhere. Then he came across Quill Runebrand. “Your village girl?” The lorekeeper blinked. “I don’t know, but I saw her yesterday. For several days she has been complaining about fog in the north warren, telling everyone she can find to tell. Of course, everybody has been busy, and no one paid much attention. But yesterday she was here again, her and that pesky little kender, complaining about the fog. . . .”

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