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Robert Salvatore: The Crystal Shard

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Robert Salvatore The Crystal Shard

The Crystal Shard: краткое содержание, описание и аннотация

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Akar Kessel, a weak-willed apprentice mage sets in motion events leading to the rediscovery of the magical device, the crystal shard. But is it merely an inanimate device… or is it capable of directing the defeat of Ten-Towns? Or have the barbarians already arranged for that themselves? Their brutal attack on the villages of Ten-Towns seals their fate, and that of the youn barbarian Wulfgar. Left for dead, Wulfgar is rescued by the dwarf, Bruenor, in exchange for five years of service… and friendship. With the help of the dark elf, Drizzt, Bruenor reshapes Wulfgar into a warrior with both brawn and brains. But is Wulfgar strong enough to reunite the barbarian tribes? Can an unorthodox dwarf and renegade dark elf persuade the people of Ten-Towns to put aside their petty differences in time to stave off the forces of the crystal shard?

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Still, the dismay of the army was obvious. Tribal rivalries that had been buried under the iron-fisted domination of Akar Kessell resurfaced in the form of blatant mistrust. Only fear of their enemies kept them fighting, and only fear of the giants held them in line beside the other tribes.

“Well met, Bruenor!” Wulfgar sang out, splattering another goblin head, as the barbarian horde finally broke through to the dwarves.

“An’ to yerself, boy!” the dwarf replied, burying his axe into the chest of his own opponent. “Time’s almost passed that ye got back! I thought that I’d have to kill yer share o’ the scum, too!”

Wulfgar’s attention was elsewhere, though. He had discovered the two giants commanding the force. “Frost giants,” he told Bruenor, directing the dwarf’s gaze to the ring of ogres. “They are all that hold the tribes together!”

“Better sport!” Bruenor laughed. “Lead on!”

And so, with his principle attendants and Bruenor beside him, the young king started smashing a path through the goblin ranks.

The ogres crowded in front of their newfound commanders to block the barbarian’s path.

Wulfgar was close enough by then.

Aegis-Fang whistled past the ogre ranks and took one of the giants in the head, dropping it lifeless to the ground. The other, gawking in disbelief that a human had been able to deliver such a deadly blow against one of its kind from such a distance, hesitated for only a brief moment before it fled the battle.

Undaunted, the vicious ogres charged in on Wulfgar’s group, pushing them back. But Wulfgar was satisfied, and he willingly gave ground before the press, anxious to rejoin the bulk of the human and dwarven army.

Bruenor wasn’t so willing, though. This was the type of chaotic fighting that he most enjoyed. He disappeared under the long legs of the leading line of ogres and moved, unseen in the dust and confusion, among their ranks.

From the corner of his eye, Wulfgar saw the dwarf’s odd departure. “Where are you off to?” he shouted after him, but battle-hungry Bruenor couldn’t hear the call and wouldn’t have heeded it anyway.

Wulfgar couldn’t view the flight of the wild dwarf, but he could approximate Bruenor’s position, or at least where the dwarf had just been, as ogre after ogre doubled over in surprised agony, clutching a knee, hamstring, or groin.

Above all of the commotion, those orcs and goblins who weren’t engaged in direct combat kept a watchful eye on Kelvin’s Cairn, awaiting the second resurgence.

But, settled now on the lower slopes of the mountain, there was only snow.

* * *

Lusting for revenge, the fighting men of Caer-Konig and Caer-Dineval brought their ships in under full sail, sliding them up recklessly onto the sands of the shallows to avoid the delays of mooring in deeper waters. They leaped from the boats and splashed ashore, rushing into the battle with a fearless frenzy that drove their opponents away.

Once they had established themselves on the land, Jensin Brent brought them together in a tight formation and turned them south. The spokesman heard the fighting far off in that direction and knew that the men of Good Mead and Dougan’s Hole were cutting a swath north to join up with his men. His plan was to meet them on the Eastway and then drive westward toward Bryn Shander with his reinforced numbers.

Many of the goblins on this side of the city had long since fled, and many more had gone northwest to the ruins of Cryshal-Tirith and the main fighting. The army of Lac Dinneshere made good speed toward their goal. They reached the road with few losses and dug in to wait for the southerners.

* * *

Kemp watched anxiously for the signal from the lone ship sailing on the waters of Maer Dualdon. The spokesman from Targos, appointed commander of the forces of the four cities of the lake, had moved cautiously thus far for fear of a heavy assault from the north. He held his men in check, allowing them to fight only the monsters that came to them, though this conservative stance, with the sounds of raging battle howling across the field, was tearing at his adventurous heart.

As the minutes had dragged along with no sign of goblin reinforcements, the spokesman had sent a small schooner to run up the coastline and find out what was delaying the occupying force in Termalaine.

Then he spied the white sails gliding into view. Riding high upon the small ship’s bow was the signal flag that Kemp had most desired but least expected: The red banner of the catch, though in this instance, it signaled that Termalaine was clear and the goblins were fleeing northward.

Kemp ran to the highest spot he could find, his face flushed with a vengeful desire. “Break the line, boys!” he shouted to his men. “Cut me a swath to the city on the hill! Let Cassius come back and find us sitting on the doorstep of his town!”

They shouted wildly with every step, men who had lost homes and kin and seen their cities burned out from under them. Many of them had nothing left to lose. All that they could hope to gain was a small taste of bitter satisfaction.

* * *

The battle raged for the remainder of the morning. Man and monster alike lifting swords and spears that seemed to have doubled their weight. Yet exhaustion, though it slowed their reflexes, did nothing to temper the anger that burned in the blood of every combatant.

The battlelines grew indistinguishable as the fighting wore on, with troops getting hopelessly separated from their commanders. In many places, goblins and orcs fought against each other, unable, even with a common foe so readily available, to sublimate their long-standing hatred for the rival tribes. A thick cloud of dust enveloped the heaviest concentrations of fighting; the dizzying clamor of steel grating on steel, swords banging against shields, and the expanding screams of death, agony, and victory degenerated the structured clash into an all out brawl.

The sole exception was the group of battle-seasoned dwarves. Their ranks did not waver or disintegrate in the least, though Bruenor had not yet returned to them after his strange exit.

The dwarves provided a solid platform for the barbarians to strike from and for Wulfgar and his small group to mark for their return. The young king was back among the ranks of his men just as Cassius and his force linked up. The spokesman and Wulfgar exchanged intent stares, neither certain of where he stood with the other. Both were wise enough to trust fully in their alliance for the present, though. Both understood that intelligent foes put aside their differences in the face of a greater enemy.

Supporting each other would be the only advantage that the newly banded allies enjoyed. Together, they outnumbered and could overwhelm any individual orc or goblin tribe they faced. And since the goblin tribes would not work in unison, each group had no external support on its flanks. Wulfgar and Cassius, following and supporting each other’s movements, sent out defensive spurs of warriors to hold off perimeter groups, while the main force of the combined army blasted through one tribe at a time.

Though his troops had cut down better than ten goblins for every man they had lost, Cassius was truly concerned. Thousands of the monsters had not even come in contact with the humans or raised a weapon yet, and his men were nearly dropping with fatigue. He had to get them back to the city. He let the dwarves lead the way.

Wulfgar, also apprehensive about his warriors’ ability to maintain their pace, and knowing that there was no other escape route, instructed his men to follow Cassius and the dwarves. This was a gamble, for the barbarian king wasn’t even certain that the people of Bryn Shander would let his warriors into the city.

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