Guy Kay - Sailing to Sarantium

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Valerius the Trakesian has great ambition. Rumored to be responsible for the ascension of the previous Emperor, his uncle, amid fire and blood, Valerius himself has now risen to the Golden Throne of the vast empire ruled by the fabled city, Sarantium.
Valerius has a vision to match his ambition: a glittering dome that will proclaim his magnificence down through the ages. And so, in a ruined western city on the far distant edge of civilization, a not-so-humble artisan receives a call that will change his life forever.
Crispin is a mosaicist, a layer of bright tiles. Still grieving for the family he lost to the plague, he lives only for his arcane craft, and cares little for ambition, less for money, and for intrigue not at all. But an imperial summons to the most magnificent city in the world is a difficult call to resist.
In this world still half-wild and tangled with magic, no journey is simple; and a journey to Sarantium means a walk destiny. Bearing with him a and a Queen's seductive promise, Crispin sets out for the fabled city from which none return unaltered, guarded only by his own wits and a bird soul talisman from an alchemist's treasury.
In the Aldwood he encounters a great beast from the mythic past, and in robbing the zubir of its prize he wins a woman's devotion and a man's loyalty-and loses a gift he didn't know he had until it was gone.
In Sarantium itself, where rival Factions vie in the streets and palaces and chariot racing is as sacred as prayer, Crispin will begin his life anew. In an empire ruled by intrigue and violence, he must find his own source of power. And he does: high on the scaffolding of the greatest art work ever imagined, while struggling to deal with the dangers-and the seductive lures-of the men and women around him.
Guy Gavriel Kay's magnificent historical fantasies draw from the twin springs of history and legend to create seamless worlds as vibrant as any in literature. Sailing to Sarantium begins THE SARANTINE MOSAIC, a new and signal triumph by today's most esteemed master of high fantasy.

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He had known this work was here, westernmost of all the renderings of the god done with the full dark eastern beard and those black, haunted eyes: Jad as judge, as worn, beleaguered warrior in deathly combat, not the shining, blue-eyed, golden sun-figure of Crispin's west. But knowing and seeing were so far from the same thing it was as if… as if one was the world and the other the half-world of hidden powers.

The old craftsmen. Their primitive fashion.

So he had thought, back home. Crispin felt an aching in his heart for the depths of his own folly, the revealed limitations of his understanding and skill. He felt naked before this, grasping that in its own way this work of mortal men in a domed chapel was as much a manifestation of the holy as the bison with its blood-smeared horns in the wood, and as appalling. The fierce, wild power of Ludan, accepting sacrifice in his grove, set against the immensity of craft and comprehension on this dome, rendering in glass and stone a deity as purely humbling. How did one move from one of these poles to the other? How did mankind live between such extremes?

For the deepest mystery, the pulsing heart of the enigma, was that as he lay on his back, paralysed by revelation, Crispin saw that the eyes were the same. The world's sorrow he'd seen in the zubir was here in the sun god above him, distilled by nameless artisans whose purity of vision and faith unmanned him. Crispin was actually unsure for a moment if he'd ever be able to get up, to reassert his self-control, his will.

He struggled to disentangle the elements of the work here, to gain some mastery over it and himself. Deep brown and obsidian in the eyes, to make them darker and stronger than the framing brown hair, shoulder length. The long face made longer by that straight hair and the beard; the arched, heavy eyebrows, deeply etched forehead, other lines scoring the cheeks-the skin so pale between beard and hair it showed as nearly grey. Then down to the rich, luxurious blue of the god's robe beneath his cloak which was shot through, Crispin saw, with a dazzling myriad of contrasting colours for a woven texture and the hinted play and power of light in a god whose power was light.

And then the hands. The hands were heartbreaking. Contorted, elongated fingers with the ascetic spiritualism suggested by that, but there was more: these were no cleric's fingers, no hands of repose and clasped meditation, they were both scarred. One finger on the left hand had clearly been broken; it was crooked, the knuckle swollen: red and brown tesserae against white and grey. These hands had wielded weapons, had been cut, frozen, known savage war against ice and black emptiness in the endless defence of mortal children whose understanding was… that of children, no more.

And the sorrow and judgement in the dark eyes was linked to what had happened to those hands. The colours, Crispin saw-the craftsman in him marvelling-brought hands and eyes inescapably together. The vivid, unnaturally raised veins on the wrists of both pale hands used the same brown and obsidian that were in the eyes. He knew, intuitively, that this precise pairing of tesserae would exist nowhere else on the dome. The eyes of sorrow and indictment, the hands of suffering and war. A god who stood between his unworthy children and the dark, offering sunlight each morning in their brief time of life, and then his own pure Light afterwards, for the worthy.

Crispin thought of Ilandra, of his girls, of the plague ravaging like a rabid carnivore through all the world, and he lay on cold stone beneath this image of Jad and understood what it was saying to him, to all those here below: that the god's victory was never assured, never to be taken for granted. It was this, he realized, that the unknown mosaicists of long ago were reporting on this dome to their brethren with this vast, weary god against the soft gold of his sun.

"Are you all right? My lord! Are you all right?"

He became aware that Vargos was addressing him with an urgency and concern that almost seemed amusing, after all they had survived today. It wasn't especially uncomfortable on the stones, though cold. He moved a hand vaguely. It was still somewhat difficult to breathe, actually. It was better when he didn't look up. Kasia, he saw as he turned his head, was standing a little apart, staring at the dome.

Looking over at her, he grasped something else: Vargos knew this place. He'd been along this road, back and forth, for years. The girl would never have seen this incarnation of Jad either, had most likely never even heard of it. She'd only come from the north a year ago, forced into slavery and the faith of the sun god, had only known Jad as a young, fair-haired, blue-eyed god, a direct descendant-though this she wouldn't know-of the solar deity in the pantheon of the Trakesians centuries ago.

"What do you see?" he said to her. His voice rasped in his throat. Vargos turned to follow his gaze to the girl. Kasia looked over at him anxiously, then away. She was very pale.

"I… he…" She hesitated. They heard footsteps. Crispin struggled to a sitting position and saw a cleric approaching in the white robes of the order of the Sleepless Ones. He understood now why it was so quiet here. These were the holy men who stayed awake all night praying while the god fought daemons beneath the world. Mankind has duties, the figure overhead was saying, this is an unending war. These men believed that and embodied it in their rituals. The image above and the order of clerics praying in the long nights fit together. The men who made the mosaic, so long ago, would have known that.

"Tell us," he said quietly to Kasia as the white-clad figure, small, round-faced, full-bearded, came over to them.

"He.. doesn't think he is winning," she said finally. "The battle."

The cleric stopped at that. He eyed the three of them gravely, apparently unsurprised to find a man sitting on the floor.

"He isn't certain he is," the cleric said to Kasia, speaking Sarantine, as she had. "There are enemies, and man does evil, abetting them. It is never sure, this battle. Which is why we must be a part of it."

"Do we know who achieved this?" Crispin asked quietly.

The cleric looked surprised. "Their names? The craftsmen?" He shook his head. "No. There must have been many of them, I suppose. They were artisans. and a holy spirit possessed them for a time."

"Yes, of course," Crispin said, rising to his feet. He hesitated. "Today is the Day of the Dead here," he murmured, not sure why he was saying that. Vargos steadied him with a hand at his elbow and then stepped back.

"I understand as much," the cleric said mildly. He had an unlined, gentle face. "We are surrounded by pagan heresies. They do evil to the god."

"Is that all they are to you?" Crispin asked. In his mind was a voice- a young woman, a crafted bird, a soul: I am yours, lord, as I ever was from the time I was brought here.

"What else should they be to me?" the white-robed man said, raising his eyebrows.

It was a fair question, Crispin supposed. He caught an anxious look from Vargos and let the matter rest. "I am sorry for.. how you found me," he said. "I was affected by the image."

The cleric smiled. "You aren't the first. Might I guess you are from the! west.. Batiara?"

Crispin nodded. It wasn't a difficult conjecture. His accent would have given that away.

"Where the god is yellow-haired and comely, his eyes blue and untroubled as summer skies?" The white-robed man was smiling complacently.

"I am aware of how Jad is rendered in the west, yes." Crispin had never been much inclined to be lectured by anyone.

"And as a last hazarded guess, may I assume you are an artisan of some sort?"

Kasia looked astonished, Vargos wary. Crispin eyed the cleric coolly, "A clever surmise," he said. "How would you know this?"

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