Guy Kay - Sailing to Sarantium

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Sailing to Sarantium: краткое содержание, описание и аннотация

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Valerius the Trakesian has great ambition. Rumored to be responsible for the ascension of the previous Emperor, his uncle, amid fire and blood, Valerius himself has now risen to the Golden Throne of the vast empire ruled by the fabled city, Sarantium.
Valerius has a vision to match his ambition: a glittering dome that will proclaim his magnificence down through the ages. And so, in a ruined western city on the far distant edge of civilization, a not-so-humble artisan receives a call that will change his life forever.
Crispin is a mosaicist, a layer of bright tiles. Still grieving for the family he lost to the plague, he lives only for his arcane craft, and cares little for ambition, less for money, and for intrigue not at all. But an imperial summons to the most magnificent city in the world is a difficult call to resist.
In this world still half-wild and tangled with magic, no journey is simple; and a journey to Sarantium means a walk destiny. Bearing with him a and a Queen's seductive promise, Crispin sets out for the fabled city from which none return unaltered, guarded only by his own wits and a bird soul talisman from an alchemist's treasury.
In the Aldwood he encounters a great beast from the mythic past, and in robbing the zubir of its prize he wins a woman's devotion and a man's loyalty-and loses a gift he didn't know he had until it was gone.
In Sarantium itself, where rival Factions vie in the streets and palaces and chariot racing is as sacred as prayer, Crispin will begin his life anew. In an empire ruled by intrigue and violence, he must find his own source of power. And he does: high on the scaffolding of the greatest art work ever imagined, while struggling to deal with the dangers-and the seductive lures-of the men and women around him.
Guy Gavriel Kay's magnificent historical fantasies draw from the twin springs of history and legend to create seamless worlds as vibrant as any in literature. Sailing to Sarantium begins THE SARANTINE MOSAIC, a new and signal triumph by today's most esteemed master of high fantasy.

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Crispin looked at him, cupping his drink in both hands. His glance shifted to the jewelled falcon gripping the back of the alchemist's heavy chair. "And these?" he asked, ignoring the observations about himself.

"Oh. Well. That's the whole point of alchemy, isn't it? To transmute one substance into another, proving certain things about the nature of the world. Metals to gold. The dead to life. I have learned to make inanimate substance think and speak, and retain a soul." He said it much as he might have described learning how to make the mint tea they were drinking.

Crispin looked around the room at the birds. "Why… birds?" he asked, the first of fully a dozen questions that occurred. Tire dead to life.

Zoticus looked down, that private smile on his face again. After a moment, he said, "I wanted to go to Sarantium myself once. I had ambitions in the world, and wished to see the Emperor and be honoured by him with wealth and women and world's glory. Apius, some time after he took the Golden Throne, initiated a fashion for mechanical animals. Roaring lions in the throne room. Bears that rose on their hind legs. And birds. He wanted birds everywhere. Singing birds in all his palaces. The mechanical artisans of the world were sending him their best contrivances: wind them up and they warbled an off-key paean to Jad or a rustic folk ditty, over and over again until you were minded to throw them against a wall and watch the little wheels spill out. You've heard them? Beautiful to look at, sometimes. And the sound can be appealing-at first."

Crispin nodded. He and Martinian had done a Senator's house in Rhodias.

"I decided," said Zoticus,'I might do better. Far better. Create birds that had their own power of speech. And thought. And that these, the fruits of long study and labour and. some danger, would be my conduits to fame in the world."

"What happened?"

"You don't remember? No, you wouldn't. Apius, under the influence of his Eastern Patriarch, began blinding alchemists and cheiromancers, even simple astrologers for a while. The clerics of the sun god have always feared any other avenues to power or understanding in the world. It became evident that arriving in the City with birds that had souls and spoke their own minds was a swift path to blinding if not death." The tone was wry.

"So you stayed here?"

"I stayed. After… some extended travels. Mostly in autumn, as it happened. This season makes me restless even now. I did learn on those journeys how to do what I wanted. As you can see. I never did get to Sarantium. A mild regret. I'm too old now."

Crispin, hearing the alchemist's words in his mind again, realized something. The clerics of the sun god. "You aren't a Jaddite, are you?"

Zoticus smiled, and shook his head.

"Odd," said Crispin dryly, "you don't look Kindath."

Zoticus laughed. There came that sound again, from towards the fire. A log, almost certainly. "I have been told I do," he said. "But no, why would I exchange one fallacy for another?"

Crispin nodded. This was not a surprise, all things considered. "Pagan?"

"I honour the old gods, yes. And their philosophers. And believe with them that it is a mistake to attempt to circumscribe the infinite range of divinity into one-or even two or three-images, however potent they might be on a dome or a disk."

Crispin sat down on the stool opposite the other man. He sipped from his cup again. Pagans were not all that rare in Batiara among the Antae- which might well explain why Zoticus had lingered safely in this countryside-but this was still an extraordinarily frank conversation to be having. "I'd imagine," he said, "that the Jaddite teachers-or the Kindath, from what little I know-would simply say that all modes of divinity may be encompassed in one if the one is powerful enough."

"They would," Zoticus agreed equably. "Or two for the pure Heladi-kians, three with the Kindath moons and sun. They would all be wrong, to my mind, but that is what they'd say. Are we about to debate the nature of the divine, Caius Crispus? We'll need more than a mint infusion in that case."

Crispin almost laughed. "And more time. I leave in two days and have a great deal to attend to."

"Of course you do. And an old man's philosophizing can hardly appeal just now, if ever. I have marked your map with the hostelries I understand to be acceptable, and those to be particularly avoided. My last travels were twenty years and more ago, but I do have my sources. Let me also give you two names in the City. Both may be trusted, I suspect, though not with everything you know or do."

His expression was direct. Crispin thought of a young queen in a candlelit room, and wondered. He said nothing. Zoticus crossed to the table, took a sheet of parchment and wrote upon it. He folded the parchment twice and handed it to Crispin.

"Be careful around the last of this month and the first day of the next. I It would be wise not to travel those days, if you can arrange to be staying at an Imperial Inn. Sauradia will be a… changed place." Crispin looked his inquiry.

"The Day of the Dead. Not a prudent time for strangers to be abroad in that province. Once you are in Trakesia you'll be safer. Until you get to the City itself and have to explain why you aren't Martinian. That ought to be amusing."

"Oh, very," said Crispin. He had been avoiding thinking about that. Time enough. It was a long journey by land. He unfolded the paper, read the names.

The first is a doctor," said Zoticus. "Always useful. The second is my daughter."

"Your what?" Crispin blinked.

"Daughter. Seed of my loins. Girl child." Zoticus laughed. "One of them. I told you: I did travel a fair bit in my youth."

They heard a barking from the yard. From farther within the house a long-faced, slope-shouldered servant appeared and made his unhurried way to the door and out. He silenced the dogs. They heard voices outside. A moment later he reappeared, carrying two jars.

"Silavin came, master. He says his swine is recovered. He brought honey. Promises a ham."

"Splendid!" said Zoticus. "Store the honey in the cellar."

"We have thirty jars there, master," said the servant lugubriously.

"Thirty? So many? Oh dear. Well… our friend here will take two back for Carissa and Martinian."

That still leaves twenty-six," said the glum-faced servant.

"At least," agreed Zoticus. "We shall have a sweet winter. The fire is all right, Clovis, you may go."

Clovis withdrew through the inner doorway-Crispin caught a glimpse of a hallway and a kitchen at the end before the door closed again.

"Your daughter lives in Sarantium?" he asked.

"One of them. Yes. She's a prostitute."

Crispin blinked again.

Zoticus looked wry. "Well. Not quite. A dancer. Much the same, if I understand the theatre there. I don't really know. I've never seen her. She writes me, at times. Knows her letters."

Crispin looked at the name on the paper again. Shirin. There was a street name, as well. He glanced up. Trakesian?"

"Her mother was. I was travelling, as I say. Some of my children write to me."

"Some?"

"Many are indifferent to their poor father, struggling in his aged loneliness among the barbarians."

The eyes were amused, the tone a long way from what the words implied. Crispin, out of habit, resisted an impulse to laugh, then stopped fighting it.

"You had an adventurous past."

"Middling so. In truth, I find more excitement now in my studies. Women were a great distraction. I am mostly freed of that now, thank the high gods. I actually believe I have a proper understanding of some of the philosophers now, and that is an adventure of the spirit. You will take one of the birds? As my gift to you?"

Crispin put his drink down abruptly, spilling some on the table. He snatched at the map to keep it dry. "What? Why would you-?"

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