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Robert Salvatore: Servant of the Shard

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Robert Salvatore Servant of the Shard

Servant of the Shard: краткое содержание, описание и аннотация

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A new series from New York Times bestselling author R.A. Salvatore! This book brings two familiar characters into the limelight for the first time! Jarlaxle, a dark elf assassin, and Artemis Entreri, a human assassin, work together and against each other in Calimport. Their conflict is intensified by the influence of the Crystal Shard, a malevolent artifact that has been raousing trouble in the Forgotten Realms world since its introduction in The Crystal Shard.

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It was an interesting situation, and one that scared Sha'lazzi profoundly.

Part 1

STICKING TO THE WEB

I live in a world where there truly exists the embodiment of evil. I speak not of wicked men, nor of goblins-often of evil weal-nor even of my own people, the dark elves, wickeder still than the goblins. These are creatures-all of them-capable of great cruelty, but they are not, even in the very worst of cases, the true embodiment of evil. No, that title belongs to others, to the demons and devils often summoned by priests and mages. These creatures of the lower planes are the purest of evil, untainted vileness running unchecked. They are without possibility of redemption, without hope of accomplishing anything in their unfortunately nearly eternal existence that even borders on goodness.

I have wondered if these creatures could exist without the darkness that lies within the hearts of the reasoning races. Are they a source of evil, as are many wicked men or drow, or are they the result, a physical manifestation of the rot that permeates the hearts of far too many?

The latter, I believe. It is not coincidental that demons and devils cannot walk the material plane of existence without being brought here by the actions of one of the reasoning beings. They are no more than a tool, I know, an instrument to carry out the wicked deeds in service to the truer source of that evil.

What then of Crenshinibon? It is an item, an artifact- albeit a sentient one-but it does not exist in the same state of intelligence as does a reasoning being. For the Crystal Shard cannot grow, cannot change, cannot mend its ways. The only errors it can learn to correct are those of errant attempts at manipulation, as it seeks to better grab at the hearts of those around it. It cannot even consider, or reconsider, the end it desperately tries to achieve-no, its purpose is forever singular.

Is it truly evil, then?

No.

I would have thought differently not too long ago, even when I carried the dangerous artifact and came better to understand it. Only recently, upon reading a long and detailed message sent to me from High Priest Cadderly Bonaduce of the Spirit Soaring, have I come to see the truth of the Crystal Shard, have I come to understand that the item itself is an anomaly, a mistake, and that its never- ending hunger for power and glory, at whatever cost, is merely a perversion of the intent of its second maker, the eighth spirit that found its way into the very essence of the artifact.

The Crystal Shard was created originally by seven liches, so Cadderly has learned, who designed to fashion an item of the very greatest power. As a further insult to the races these undead kings intended to conquer, they made the artifact a draw against the sun itself, the giver of life. The liches were consumed at the completion of their joining magic. Despite what some sages believe, Cadderly insists that the conscious aspects of those vile creatures were not drawn into the power of the item, but were, rather, obliterated by its sunlike properties. Thus, their intended insult turned against them and left them as no more than ashes and absorbed pieces of their shattered spirits.

That much of the earliest history of the Crystal Shard is known by many, including the demons that so desperately crave the item. The second story, though, the one Cadderly uncovered, tells a more complicated tale, and shows the truth of Crenshinibon, the ultimate failure of the artifact as a perversion of goodly intentions.

Crenshinibon first came to the material world centuries ago in the far-off land of Zakhara. At the time, it was merely a wizard's tool, though a great and powerful one, an artifact that could throw fireballs and create great blazing walls of light so intense they could burn flesh from bone. Little was known of Crenshinibon's dark past until it fell to the hands of a sultan. This great leader, whose name has been lost to the ages, learned the truth of the Crystal Shard, and with the help of his many court wizards, decided that the work of the liches was incomplete. Thus came the "second creation" of Crenshinibon, the heightening of its power and its limited consciousness.

This sultan had no dreams of domination, only of peaceful existence with his many warlike neighbors. Thus, using the newest power of the artifact, he envisioned, then created, a line of crystalline towers. The towers stretched from his capital across the empty desert to his kingdom's second city, an oft-raided frontier city, in intervals equating to a single day's travel. He strung as many as a hundred of the crystalline towers, and nearly completed the mighty defensive line.

But alas, the sultan overreached the powers of Crenshinibon, and though he believed that the creation of each tower strengthened the artifact, he was, in fact, pulling the Crystal Shard and its manifestations too thin. Soon after, a great sandstorm came up, sweeping across the desert. It was a natural disaster that served as a prelude to an invasion by a neighboring sheikdom. So thin were the walls of those crystalline towers that they shattered under the force of the glass, taking with them the sultan's dream of security.

The hordes overran the kingdom and murdered the sultan's family while he helplessly looked on. Their merciless sheik would not kill the sultan, though-he wanted the painful memories to burn at the man-but Crenshinibon took the sultan, took a piece of his spirit, at least.

Little more of those early days is known, even to Cadderly, who counts demigods among his sources, but the young high priest of Deneir is convinced that this "second creation" of Crenshinibon is the one that remains key to the present hunger of the artifact. If only Crenshinibon could have held its highest level of power. If only the crystalline towers had remained strong. The hordes would have been turned away, and the sultan's family, his dear wife and beautiful children, would not have been murdered.

Now the artifact, imbued with the twisted aspects of seven dead liches and with the wounded and tormented spirit of the sultan, continues its desperate quest to attain and maintain its greatest level of power, whatever the cost.

There are many implications to the story. Cadderly hinted in his note to me, though he drew no definitive conclusions, that the creation of the crystalline towers actually served as the catalyst for the invasion, with the leaders of the neighboring sheikdom fearful that their borderlands would soon be overrun. Is the Crystal Shard, then, a great lesson to us? Does it show clearly the folly of overblown ambition, even though that particular ambition was rooted in good intentions? The sultan wanted strength for the defense of his peaceable kingdom, and yet he reached for too much power.

That was what consumed him, his family, and his kingdom.

What of Jarlaxle, then, who now holds the Crystal Shard? Should I go after him and try to take back the artifact, then deliver it to Cadderly for destruction? Surely the world would be a better place without this mighty and dangerous artifact.

Then again, there will always be another tool for those of evil weal, another embodiment of their evil, be it a demon, a devil, or a monstrous creation similar to Crenshinibon.

No, the embodiments are not the problem, for they cannot exist and prosper without the evil that is within the hearts of reasoning beings.

Beware, Jarlaxle. Beware.

— Drizzt Do'Urden

Chapter 1

WHEN HE LOOKED INSIDE

Dwahvel Tiggerwillies tiptoed into the small, dimly lit room in the back of the lower end of her establishment, the Copper Ante. Dwahvel, that most competent of halfling females-good with her wiles, good with her daggers, and better with her wits-wasn't used to walking so gingerly in this place, though it was as secure a house as could be found in all of Calimport. This was Artemis Entreri, after all, and no place in all the world could truly be considered safe when the deadly assassin was about.

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